A Simple and Provably Efficient Algorithm for Asynchronous Federated Contextual Linear Bandits
read the original abstract
We study federated contextual linear bandits, where $M$ agents cooperate with each other to solve a global contextual linear bandit problem with the help of a central server. We consider the asynchronous setting, where all agents work independently and the communication between one agent and the server will not trigger other agents' communication. We propose a simple algorithm named \texttt{FedLinUCB} based on the principle of optimism. We prove that the regret of \texttt{FedLinUCB} is bounded by $\tilde{O}(d\sqrt{\sum_{m=1}^M T_m})$ and the communication complexity is $\tilde{O}(dM^2)$, where $d$ is the dimension of the contextual vector and $T_m$ is the total number of interactions with the environment by $m$-th agent. To the best of our knowledge, this is the first provably efficient algorithm that allows fully asynchronous communication for federated contextual linear bandits, while achieving the same regret guarantee as in the single-agent setting.
This paper has not been read by Pith yet.
Forward citations
Cited by 1 Pith paper
-
When Determinants Are Not Enough: Private Rare Switching
Replaces determinant growth with generalized Rayleigh quotient for rare switching in private linear bandits to control worst-direction volume despite non-monotonic design matrices from noise.
discussion (0)
Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.