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Differential Equation Approximations for Population Games using Elementary Probability

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arxiv 2312.07598 v1 pith:TQVPJTEJ submitted 2023-12-11 cs.GT cs.MAcs.SYeess.SYmath.DSmath.PRstat.AP

classification cs.GTcs.MAcs.SYeess.SYmath.DSmath.PRstat.AP
keywords agentsdifferentialgamespopulationprobabilitystrategicaccessibleadvanced
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Population games model the evolution of strategic interactions among a large number of uniform agents. Due to the agents' uniformity and quantity, their aggregate strategic choices can be approximated by the solutions of a class of ordinary differential equations. This mean-field approach has found to be an effective tool of analysis. However its current proofs rely on advanced mathematical techniques, making them less accessible. In this article, we present a simpler derivation, using only undergraduate-level probability.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Aggregate Fictitious Play for Learning in Anonymous Polymatrix Games (Extended Version)

    cs.GT 2025-08 conditional novelty 6.0 of 10

    In anonymous polymatrix games, fictitious play can be run on aggregate action counts without changing agents' best responses or losing convergence to Nash equilibrium.

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