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DreamWaQ: Learning Robust Quadrupedal Locomotion With Implicit Terrain Imagination via Deep Reinforcement Learning

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arxiv 2301.10602 v2 pith:UI7GSRHP submitted 2023-01-25 cs.RO cs.SYeess.SY

classification cs.ROcs.SYeess.SY
keywords quadrupedallearningterrainsframeworklocomotionrobotswalkanimals
verification ladder T0 review T1 audit T2 compute T3 formal
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Quadrupedal robots resemble the physical ability of legged animals to walk through unstructured terrains. However, designing a controller for quadrupedal robots poses a significant challenge due to their functional complexity and requires adaptation to various terrains. Recently, deep reinforcement learning, inspired by how legged animals learn to walk from their experiences, has been utilized to synthesize natural quadrupedal locomotion. However, state-of-the-art methods strongly depend on a complex and reliable sensing framework. Furthermore, prior works that rely only on proprioception have shown a limited demonstration for overcoming challenging terrains, especially for a long distance. This work proposes a novel quadrupedal locomotion learning framework that allows quadrupedal robots to walk through challenging terrains, even with limited sensing modalities. The proposed framework was validated in real-world outdoor environments with varying conditions within a single run for a long distance.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. OpenAlex reports about 7 citations worldwide. Full citation record

  1. StairMaster: Learning to Conquer Risky Hollow Stairs for Agile Quadrupedal Robots

    cs.RO 2026-06 unverdicted novelty 6.0 of 10

    StairMaster trains an RL policy that lets a Unitree Go2 quadruped climb hollow stairs up to 55 degrees via zero-shot sim-to-real transfer using cross-attention, SRU memory, and active-perception rewards.

  2. HeLoM: Hierarchical Learning for Whole-Body Loco-Manipulation by a Hexapod Robot

    cs.RO 2025-09 conditional novelty 6.0 of 10

    A hexapod pushes boxes with unknown mass, size, and friction to target poses by coordinating front-leg contact with hind-leg balance via a hierarchical learned controller.

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