pith. sign in

arxiv: 2008.11258 · v1 · pith:UUH2IAEInew · submitted 2020-08-25 · 💻 cs.AI

Say "Sul Sul!" to SimSim, A Sims-Inspired Platform for Sandbox Game AI

classification 💻 cs.AI
keywords algorithmsdesignenvironmentgamenovelobjectsplatformsimsim
0
0 comments X
read the original abstract

This paper proposes environment design in the life simulation game The Sims as a novel platform and challenge for testing divergent search algorithms. In this domain, which includes a minimal viability criterion, the goal is to furnish a house with objects that satisfy the physical needs of a simulated agent. Importantly, the large number of objects available to the player (whether human or automated) affords a wide variety of solutions to the underlying design problem. Empirical studies in a novel open source simulator called SimSim investigate the ability of novelty-based evolutionary algorithms to effectively generate viable environment designs.

This paper has not been read by Pith yet.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.