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Learning the 3D Fauna of the Web

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arxiv 2401.02400 v2 pith:UVDPKVWW submitted 2024-01-04 cs.CV

classification cs.CV
keywords animallearningmodelspeciesanimalsimageslimitedmodels
verification ladder T0 review T1 audit T2 compute T3 formal
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Learning 3D models of all animals on the Earth requires massively scaling up existing solutions. With this ultimate goal in mind, we develop 3D-Fauna, an approach that learns a pan-category deformable 3D animal model for more than 100 animal species jointly. One crucial bottleneck of modeling animals is the limited availability of training data, which we overcome by simply learning from 2D Internet images. We show that prior category-specific attempts fail to generalize to rare species with limited training images. We address this challenge by introducing the Semantic Bank of Skinned Models (SBSM), which automatically discovers a small set of base animal shapes by combining geometric inductive priors with semantic knowledge implicitly captured by an off-the-shelf self-supervised feature extractor. To train such a model, we also contribute a new large-scale dataset of diverse animal species. At inference time, given a single image of any quadruped animal, our model reconstructs an articulated 3D mesh in a feed-forward fashion within seconds.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Advances and Trends in the 3D Reconstruction of the Shape and Motion of Animals

    cs.CV 2025-08 conditional novelty 3.0 of 10

    A structured review of 3D animal reconstruction covering explicit, parametric, implicit, and Gaussian splatting representations, with a comparison of six methods and a dataset overview.

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