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Counting Reward Automata: Sample Efficient Reinforcement Learning Through the Exploitation of Reward Function Structure
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We present counting reward automata-a finite state machine variant capable of modelling any reward function expressible as a formal language. Unlike previous approaches, which are limited to the expression of tasks as regular languages, our framework allows for tasks described by unrestricted grammars. We prove that an agent equipped with such an abstract machine is able to solve a larger set of tasks than those utilising current approaches. We show that this increase in expressive power does not come at the cost of increased automaton complexity. A selection of learning algorithms are presented which exploit automaton structure to improve sample efficiency. We show that the state machines required in our formulation can be specified from natural language task descriptions using large language models. Empirical results demonstrate that our method outperforms competing approaches in terms of sample efficiency, automaton complexity, and task completion.
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Reward Structure Shapes the Interaction Between Episodic Exploration and Neural Memory in Reinforcement Learning
An identical exploration bonus amplifies, equalizes, or has no effect on memory architectures depending on whether the task requires active discovery, a single reward-supervised cue, or follows a fixed schedule.
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