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Gradient-Driven 3D Segmentation and Affordance Transfer in Gaussian Splatting Using 2D Masks

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arxiv 2409.11681 v1 pith:UWQIUVAN submitted 2024-09-18 cs.CV cs.RO

classification cs.CVcs.RO
keywords gaussiangradientssegmentationaffordanceapproachmaskssplatssplatting
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3D Gaussian Splatting has emerged as a powerful 3D scene representation technique, capturing fine details with high efficiency. In this paper, we introduce a novel voting-based method that extends 2D segmentation models to 3D Gaussian splats. Our approach leverages masked gradients, where gradients are filtered by input 2D masks, and these gradients are used as votes to achieve accurate segmentation. As a byproduct, we discovered that inference-time gradients can also be used to prune Gaussians, resulting in up to 21% compression. Additionally, we explore few-shot affordance transfer, allowing annotations from 2D images to be effectively transferred onto 3D Gaussian splats. The robust yet straightforward mathematical formulation underlying this approach makes it a highly effective tool for numerous downstream applications, such as augmented reality (AR), object editing, and robotics. The project code and additional resources are available at https://jojijoseph.github.io/3dgs-segmentation.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Gradient-Weighted Feature Back-Projection: A Fast Alternative to Feature Distillation in 3D Gaussian Splatting

    cs.CV 2024-11 conditional novelty 6.0 of 10

    A gradient-weighted back-projection of 2D features onto 3D Gaussians yields fast 2D/3D segmentation and identity encoding at quality comparable to trained feature-field methods.

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