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Paper Citation Record · LEDGER

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach

As of 10 August 2026, this Paper Citation Record lists 46 of 46 outbound references and 0 inbound Pith citation observations for arXiv:2506.03522.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2506.03522 v1

Coverage vector

measured 46 of 46 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-07T11:07:28.258719Z

measured 46 of 46 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-10T06:31:04.303077+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

46 of 46 outbound references displayed

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  • verified fuzzy35
  • unresolved10
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External citation measurements

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Outbound references

Observation a5696229-92a5-4cba-aa28-f6861c23fde3 · outbound

This paper cites Believable bot navigation via playback of human traces,.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Believable bot navigation via playback of human traces,

Reference 1

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Observation 1460f9ee-b0ed-4a55-a1c9-c54ad9b8986a · outbound

This paper cites Clustering player paths.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Clustering player paths

Reference 2

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Observation 9467d205-5a42-44b0-8dae-f6be10b0534e · outbound

This paper cites Bots trained to play like a human are more fun,.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Bots trained to play like a human are more fun,

Reference 3

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Observation 94ce664e-a66d-4209-b6af-ddc9bb68dba7 · outbound

This paper cites Counter-strike deathmatch with large-scale behavioural cloning,.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Counter-strike deathmatch with large-scale behavioural cloning,

Reference 4

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Observation 1ff4151c-447f-474c-8f01-7f062c3b8fe7 · outbound

This paper cites Navigates like me: Understanding how people evaluate human-like ai in video games,.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Navigates like me: Understanding how people evaluate human-like ai in video games,

Reference 5

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Observation 82951376-51ce-4332-9b4c-d368d18c1307 · outbound

This paper cites Deep reinforcement learning for navigation in AAA video games,.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Deep reinforcement learning for navigation in AAA video games,

Reference 6

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Observation e8271d92-acd2-4f79-b5c5-8d52a50d3e36 · outbound

This paper cites Open-Ended Learning Leads to Generally Capable Agents.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Open-Ended Learning Leads to Generally Capable Agents

Reference 7

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Source-reported events for the cited work

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Observation 06a0f968-e8ee-4d76-9920-4ab19d4725dd · outbound

This paper cites Navigation turing test (NTT): Learning to evaluate human-like navigation,.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Navigation turing test (NTT): Learning to evaluate human-like navigation,

Reference 8

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Observation af0d54f3-8292-44c3-b84c-6066ab3c1445 · outbound

This paper cites “it’s unwieldy and it takes a lot of time.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach “it’s unwieldy and it takes a lot of time

Reference 9

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No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

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Observation b56cbe2a-e757-4654-85cd-3144d4254cf6 · outbound

This paper cites Acting with style: Towards designer-centred reinforcement learning for the video games industry,.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Acting with style: Towards designer-centred reinforcement learning for the video games industry,

Reference 10

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Observation 4a9cb436-7bd8-4542-8a68-bc2d912d4fc9 · outbound

This paper cites Navigational behavior of humans and deep reinforcement learning agents,.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Navigational behavior of humans and deep reinforcement learning agents,

Reference 11

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Observation 5fadd9b3-b80d-45f1-87b4-ca58ccebabd5 · outbound

This paper cites an unresolved cited work.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Unresolved cited work

Reference 12

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Observation 5b63328f-a224-4b18-bb67-9da827cd85d1 · outbound

This paper cites Francq and J.-M.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Francq and J.-M

Reference 13

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Observation 182dbe85-fa9d-4d59-878f-75a4bb057de0 · outbound

This paper cites An introduction to copulas,.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach An introduction to copulas,

Reference 14

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Observation 11d4aa9c-621a-40a1-a5a1-f0ddbbae3703 · outbound

This paper cites Yannakakis and J.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Yannakakis and J

Reference 15

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No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

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Observation 35ff31e9-1bab-4c27-b435-050da857d44a · outbound

This paper cites The NPC AI of The Last of Us: A case study.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach The NPC AI of The Last of Us: A case study

Reference 16

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Observation d247ac62-11c2-411c-8ae4-071f179c1051 · outbound

This paper cites El-Nasr, A.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach El-Nasr, A

Reference 17

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Observation 8a85a399-d73c-47aa-be86-abc031f0ac90 · outbound

This paper cites Auto-Encoding Variational Bayes.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Auto-Encoding Variational Bayes

Reference 18

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation a23dbc61-78bb-4636-9b46-d0444b44340c · outbound

This paper cites Generative adversarial nets,.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Generative adversarial nets,

Reference 19

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

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Observation e05d86d6-10f0-43d8-9c8c-f6b9de3a38b5 · outbound

This paper cites Normalizing flows for probabilistic modeling and inference,.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Normalizing flows for probabilistic modeling and inference,

Reference 20

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

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Observation a2629c77-0162-4c8c-9447-fd7e4fe17894 · outbound

This paper cites Denoising diffusion probabilistic models,.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Denoising diffusion probabilistic models,

Reference 21

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Unavailable: canonical work link unavailable.

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Observation 8d80c1ae-5247-41b5-b2c5-20772c4917aa · outbound

This paper cites Data Augmentation Generative Adversarial Networks.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Data Augmentation Generative Adversarial Networks

Reference 22

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Unavailable: canonical work link unavailable.

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Observation a4e2cbfb-c06b-4d25-910c-c1eb9610a87f · outbound

This paper cites Text data augmentation using generative adversarial networks, back translation and eda,.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Text data augmentation using generative adversarial networks, back translation and eda,

Reference 23

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No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

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Observation d93499ee-3bf3-488f-8259-94add4439299 · outbound

This paper cites Data augmentation and feature extraction using varia- tional autoencoder for acoustic modeling,.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Data augmentation and feature extraction using varia- tional autoencoder for acoustic modeling,

Reference 24

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No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

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Observation 036d9a94-d69d-4390-a42f-b411807788d5 · outbound

This paper cites Synthetic data augmentation for deep reinforcement learning in financial trading,.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Synthetic data augmentation for deep reinforcement learning in financial trading,

Reference 25

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Observation 7bd83b7d-2d80-49b3-809a-af2b86423253 · outbound

This paper cites Synthetic experience replay,.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Synthetic experience replay,

Reference 26

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation 22316312-2770-4315-94f4-cb7d6493dc3d · outbound

This paper cites Learning to reach goals via diffusion,.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Learning to reach goals via diffusion,

Reference 27

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

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Observation 54a946f4-80c7-4ad5-b48e-2179a574bdfa · outbound

This paper cites Machine Learning for Synthetic Data Generation: A Review.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Machine Learning for Synthetic Data Generation: A Review

Reference 28

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Unavailable: canonical work link unavailable.

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Observation b23cb37d-99a0-4381-96e6-fef53ca2ee08 · outbound

This paper cites The copula-garch model of conditional dependencies: An international stock market application,.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach The copula-garch model of conditional dependencies: An international stock market application,

Reference 29

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

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Observation 5d858ea8-cdbd-45e4-9285-0e5bc8f15422 · outbound

This paper cites Copula-arma model for multivariate wind speed and its applications in reliability assessment of generating sys- tems,.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Copula-arma model for multivariate wind speed and its applications in reliability assessment of generating sys- tems,

Reference 30

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Observation 19b7a9cc-a6cd-4c59-a8c8-02fa26d88942 · outbound

This paper cites Using copulas to model price dependence in energy markets,.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Using copulas to model price dependence in energy markets,

Reference 31

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Source-reported events for the cited work

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Observation 077ee371-98da-494e-8910-6414f46d0744 · outbound

This paper cites Companion: A constraint- optimizing method for person-acceptable navigation,.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Companion: A constraint- optimizing method for person-acceptable navigation,

Reference 32

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Source-reported events for the cited work

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Observation 08b02731-a7db-45cf-a19d-27d9d1d4a19c · outbound

This paper cites PT-MMD: A novel statistical framework for the evaluation of generative systems,.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach PT-MMD: A novel statistical framework for the evaluation of generative systems,

Reference 33

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No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

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Observation c3ade004-a046-475a-ab88-d23f4d02bd75 · outbound

This paper cites Evaluating navigation behavior of agents in games using non-parametric statistics,.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Evaluating navigation behavior of agents in games using non-parametric statistics,

Reference 34

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

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Observation 8d560f01-230b-4273-95c4-1e4f3500b673 · outbound

This paper cites A non-parametric test to detect data-copying in generative models,.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach A non-parametric test to detect data-copying in generative models,

Reference 35

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

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Observation 5fe14b1d-f1dd-4fbe-a4b7-0ae9a589058e · outbound

This paper cites Model-free model-fitting and predictive distributions,.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Model-free model-fitting and predictive distributions,

Reference 36

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

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Observation f2786b31-ae6f-4283-87cb-1c1da6307228 · outbound

This paper cites Springer, 2015.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Springer, 2015

Reference 37

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

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Observation 718b0dfa-53f7-4cf7-8516-27298102ebb6 · outbound

This paper cites Predictive inference for locally stationary time series with an application to climate data,.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Predictive inference for locally stationary time series with an application to climate data,

Reference 38

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

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Observation da56ae31-4db2-4ee5-813d-24f7912758ed · outbound

This paper cites Model-based and model-free point prediction algorithms for locally stationary random fields,.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Model-based and model-free point prediction algorithms for locally stationary random fields,

Reference 39

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

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Observation 6f2c0ed2-d071-4ad5-8eef-b07b60f0f8a4 · outbound

This paper cites Locally stationary processes,.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Locally stationary processes,

Reference 40

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

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Observation 0ab93658-56ad-4ebc-870c-da9721495e99 · outbound

This paper cites an unresolved cited work.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Unresolved cited work

Reference 41

Resolution
unresolved
raw_fallback, observed 2026-08-07T11:07:29.003214Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

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Observation abd8f2e6-cbdb-4197-a046-9c492ed69ff4 · outbound

This paper cites Banded and tapered estimates for autocovariance matrices and the linear process bootstrap,.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Banded and tapered estimates for autocovariance matrices and the linear process bootstrap,

Reference 42

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

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Observation ea8dbe8b-dee7-482c-8289-4c2d1d4b04e8 · outbound

This paper cites On the distributional transform, sklar’s theorem, and the empirical copula process,.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach On the distributional transform, sklar’s theorem, and the empirical copula process,

Reference 43

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

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Observation ca169677-eb05-4709-afff-12663249e606 · outbound

This paper cites Package ‘npcp’,.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Package ‘npcp’,

Reference 44

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T11:07:28.712774Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

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Observation b02d3140-f9f3-4665-afa1-af49f65848df · outbound

This paper cites T-Rep: Representation Learning for Time Series using Time-Embeddings.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach T-Rep: Representation Learning for Time Series using Time-Embeddings

Reference 45

Resolution
unresolved
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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation fcf63fd4-88f5-49d8-bd11-44314a645d24 · outbound

This paper cites an unresolved cited work.

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Unresolved cited work

Reference 46

Resolution
unresolved
raw_fallback, observed 2026-08-07T11:07:28.604733Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

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Pith citing papers

No inbound Pith citation observations are available.