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Learning Smooth Humanoid Locomotion through Lipschitz-Constrained Policies

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arxiv 2410.11825 v3 pith:UZA5YTVK submitted 2024-10-15 cs.RO cs.AI

classification cs.ROcs.AI
keywords smoothhumanoidlocomotionpoliciesrobotsbehaviorsconstraintcontrollers
verification ladder T0 review T1 audit T2 compute T3 formal

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Reinforcement learning combined with sim-to-real transfer offers a general framework for developing locomotion controllers for legged robots. To facilitate successful deployment in the real world, smoothing techniques, such as low-pass filters and smoothness rewards, are often employed to develop policies with smooth behaviors. However, because these techniques are non-differentiable and usually require tedious tuning of a large set of hyperparameters, they tend to require extensive manual tuning for each robotic platform. To address this challenge and establish a general technique for enforcing smooth behaviors, we propose a simple and effective method that imposes a Lipschitz constraint on a learned policy, which we refer to as Lipschitz-Constrained Policies (LCP). We show that the Lipschitz constraint can be implemented in the form of a gradient penalty, which provides a differentiable objective that can be easily incorporated with automatic differentiation frameworks. We demonstrate that LCP effectively replaces the need for smoothing rewards or low-pass filters and can be easily integrated into training frameworks for many distinct humanoid robots. We extensively evaluate LCP in both simulation and real-world humanoid robots, producing smooth and robust locomotion controllers. All simulation and deployment code, along with complete checkpoints, is available on our project page: https://lipschitz-constrained-policy.github.io.

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Forward citations

Cited by 8 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. GMT: General Motion Tracking for Humanoid Whole-Body Control

    cs.RO 2025-06 conditional novelty 6.0 of 10

    GMT trains a single unified humanoid policy using adaptive sampling and mixture-of-experts, achieving lower tracking errors than a re-implemented ExBody2 across diverse whole-body motions.

  2. HuB: Learning Extreme Humanoid Balance

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    HuB combines reference motion refinement, balance shaping rewards, and robustness training to enable a G1 humanoid to hold extreme single-leg poses that prior tracking methods fail to maintain.

  3. TWIST: Teleoperated Whole-Body Imitation System

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    Human MoCap drives a Unitree G1 humanoid in real time through a single teacher-student RL+BC controller that transfers zero-shot from simulation.

  4. BeamDojo: Learning Agile Humanoid Locomotion on Sparse Footholds

    cs.RO 2025-02 conditional novelty 6.0 of 10

    A two-stage RL framework with a polygonal-foot foothold reward and double critic enables a Unitree G1 humanoid to traverse sparse footholds in simulation and the real world.

  5. A Unified and General Humanoid Whole-Body Controller for Versatile Locomotion

    cs.RO 2025-02 conditional novelty 6.0 of 10

    A single RL policy controls walking, jumping, and standing gaits of a humanoid with tunable foot and posture parameters, plus a separate policy for hopping, and supports real-time upper-body intervention for loco-mani...

  6. Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking

    cs.RO 2024-12 conditional novelty 6.0 of 10

    Mimicking-Bench provides six humanoid-scene interaction tasks with 23K human motion references and a retarget-track-imitate pipeline that beats data-free RL on average success.

  7. Learning from Massive Human Videos for Universal Humanoid Pose Control

    cs.RO 2024-12 conditional novelty 6.0 of 10

    Humanoid-X contributes 163,800 text-annotated motion clips retargeted from human videos into humanoid robot poses, and UH-1 is an autoregressive transformer that maps text instructions to humanoid actions.

  8. GBC: Generalized Behavior-Cloning Framework for Whole-Body Humanoid Imitation

    cs.RO 2025-08 conditional novelty 5.0 of 10

    GBC unifies MoCap retargeting and imitation learning into one framework that trains whole-body humanoid policies across multiple robot morphologies in simulation.

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