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Deep Learning for Video Game Playing

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arxiv 1708.07902 v3 pith:VA2V3DAZ submitted 2017-08-25 cs.AI

classification cs.AI
keywords gameslearningdeepgamevideocontextdifferentplaying
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In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique requirements that different game genres pose to a deep learning system and highlight important open challenges in the context of applying these machine learning methods to video games, such as general game playing, dealing with extremely large decision spaces and sparse rewards.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Superstition in the Network: Deep Reinforcement Learning Plays Deceptive Games

    cs.LG 2019-08 conditional novelty 6.0 of 10

    A2C deep reinforcement learning reliably fails on four specially designed deceptive games, sometimes learning superstitious behaviors, and its failure modes differ from planning agents.

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