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3D face reconstruction with dense landmarks
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Landmarks often play a key role in face analysis, but many aspects of identity or expression cannot be represented by sparse landmarks alone. Thus, in order to reconstruct faces more accurately, landmarks are often combined with additional signals like depth images or techniques like differentiable rendering. Can we keep things simple by just using more landmarks? In answer, we present the first method that accurately predicts 10x as many landmarks as usual, covering the whole head, including the eyes and teeth. This is accomplished using synthetic training data, which guarantees perfect landmark annotations. By fitting a morphable model to these dense landmarks, we achieve state-of-the-art results for monocular 3D face reconstruction in the wild. We show that dense landmarks are an ideal signal for integrating face shape information across frames by demonstrating accurate and expressive facial performance capture in both monocular and multi-view scenarios. This approach is also highly efficient: we can predict dense landmarks and fit our 3D face model at over 150FPS on a single CPU thread. Please see our website: https://microsoft.github.io/DenseLandmarks/.
Forward citations
Cited by 2 Pith papers
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FIELDS: Face reconstruction with accurate Inference of Expression using Learning with Direct Supervision
Adding direct FLAME expression supervision from 3D scans plus an emotion-recognition head improves AffectNet facial-expression prediction from reconstructed faces without hurting geometric accuracy.
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GNM Head: A Generative aNthropometric Model of the human head
GNM unifies face, eyes, teeth, and tongue in one linear 3D morphable model and reports lower scan-to-mesh error than FLAME on 15,000 held-out scans.
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