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Cops and Robbers, Game Theory and Zermelo's Early Results

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arxiv 1407.1647 v1 pith:VZFYIQ6J submitted 2014-07-07 cs.DM cs.GT

classification cs.DMcs.GT
keywords gameconceptscopsearlyframeworkgamesrobberszermelo
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We provide a game theoretic framework for the game of cops and robbers (CR). Within this framework we study certain assumptions which underlie the concepts of optimal strategies and capture time. We also point out a connection of these concepts to early work by Zermelo and D. Konig. Finally, we discuss the relationship between CR and related pursuit games to reachability games.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. A Game of Cops and Robbers on Graphs with Periodic Edge-Connectivity

    cs.DS 2019-08 conditional novelty 6.0 of 10

    On edge-periodic graphs, deciding the winner in one-cop-one-robber play takes O(LCM(L) n^3) time, and cycles of length at least 2 l LCM(L) are always robber-win.

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