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ArtGS:3D Gaussian Splatting for Interactive Visual-Physical Modeling and Manipulation of Articulated Objects
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Articulated object manipulation remains a critical challenge in robotics due to the complex kinematic constraints and the limited physical reasoning of existing methods. In this work, we introduce ArtGS, a novel framework that extends 3D Gaussian Splatting (3DGS) by integrating visual-physical modeling for articulated object understanding and interaction. ArtGS begins with multi-view RGB-D reconstruction, followed by reasoning with a vision-language model (VLM) to extract semantic and structural information, particularly the articulated bones. Through dynamic, differentiable 3DGS-based rendering, ArtGS optimizes the parameters of the articulated bones, ensuring physically consistent motion constraints and enhancing the manipulation policy. By leveraging dynamic Gaussian splatting, cross-embodiment adaptability, and closed-loop optimization, ArtGS establishes a new framework for efficient, scalable, and generalizable articulated object modeling and manipulation. Experiments conducted in both simulation and real-world environments demonstrate that ArtGS significantly outperforms previous methods in joint estimation accuracy and manipulation success rates across a variety of articulated objects. Additional images and videos are available on the project website: https://sites.google.com/view/artgs/home
Forward citations
Cited by 2 Pith papers
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PokeNet: Learning Kinematic Models of Articulated Objects from Human Observations
PokeNet estimates joint types, axes, ranges, and operation order of articulated objects directly from a single-view point cloud video of a human demonstration.
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PhysGraph: A Physics-aware 3D Scene Graph for Perception and Reasoning
PhysGraph reconstructs object-centric 3D geometry from RGB-D, decomposes objects into parts, infers materials and articulations via visual reasoning, and reports SOTA results on semantic segmentation, multi-object mas...
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