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arxiv: 2603.19812 · v2 · pith:W7N35M2Jnew · submitted 2026-03-20 · 💻 cs.LG

Eye Gaze-Informed and Context-Aware Pedestrian Trajectory Prediction in Shared Spaces with Automated Shuttles: A Virtual Reality Study

Pith reviewed 2026-05-25 06:25 UTC · model grok-4.3

classification 💻 cs.LG
keywords pedestrian trajectory predictioneye gazevirtual realityautomated shuttlesmulti-modal fusionshared spacescontext-aware prediction
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The pith

Eye gaze and situational context provide complementary information that reduces pedestrian trajectory prediction error by 8.47% in VR encounters with automated shuttles.

A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.

The paper reports a virtual reality experiment collecting motion, eye gaze, and head data as pedestrians interact with automated shuttles at various angles and traffic densities. A multi-modal model fuses these signals to predict future pedestrian positions, and ablations test the contribution of gaze versus context. Results show gaze value depends on approach angle and is best captured continuously rather than as fixation categories. The combination of gaze and context yields an error reduction nearly equal to the sum of separate gains, indicating they supply distinct predictive cues. This work supports adding human perceptual data to improve forecasts of pedestrian behavior around autonomous vehicles.

Core claim

In a virtual reality setup with pedestrians facing shuttles at 45, 90, and 135 degree approaches and varying traffic, eye gaze data fused with motion and context through modality-specific encoders improves trajectory prediction. Gaze information proves angle-dependent, with continuous orientation outperforming categorical labels, and the joint use of gaze and situational context cuts final displacement error by 8.47 percent, almost matching the additive effect of each alone.

What carries the argument

A multi-modal prediction model with modality-specific encoders that integrates eye gaze, head orientation, motion, and situational context for pedestrian trajectory forecasting.

Load-bearing premise

Virtual reality produces eye gaze and movement patterns that match real-world pedestrian interactions with automated shuttles.

What would settle it

A real-world field study measuring whether adding eye gaze tracking to shuttle prediction models achieves a similar 8.47% reduction in final displacement error.

Figures

Figures reproduced from arXiv: 2603.19812 by Danya Li, Rico Krueger, Yan Feng.

Figure 1
Figure 1. Figure 1: An overview of the paper. are absent or less informative in shared spaces. For instance, map-based or infrastructure-related features cannot be directly applied because shared spaces usually lack physical separation. These considerations motivate the need to identify and model alternative situational contexts that meaningfully influence pedestrian behavior in shared spaces. This paper addresses these gaps … view at source ↗
Figure 2
Figure 2. Figure 2: Model architecture. • LSTM motion encoder: Hm = LSTM(Ypast , V,Wm, ϕ) • LSTM distance encoder: Hd = LSTM(D,Wd, ϕ) • LSTM eye gaze encoder: He = LSTM(E,We, ϕ) • Hidden dense layers: Hh = fh([Hm, Hd, He, X,Wh, ϕ]) • Output layer: [µ, Σ] = fo([Hh,Wo, ϕ]) where Wm,Wd,We are the weights of LSTM layers, Wh and Wo are the weights of hidden dense and output layers, ϕ is the activation function with ReLU, and fh an… view at source ↗
Figure 3
Figure 3. Figure 3: Representation of eye and head direction in our model. The first row shows the eye representation, and the second row shows the corresponding head [PITH_FULL_IMAGE:figures/full_fig_p005_3.png] view at source ↗
Figure 4
Figure 4. Figure 4: An overview of the experiment setup. • eHMI presence: The eHMI was designed with a pedes￾trian sign displayed on the front window when it was activated, shown in [PITH_FULL_IMAGE:figures/full_fig_p006_4.png] view at source ↗
Figure 5
Figure 5. Figure 5: Experiment procedure. The numbers in the VR experiment block represent the levels of each variable, while the numbers in the post-questionnaire [PITH_FULL_IMAGE:figures/full_fig_p007_5.png] view at source ↗
Figure 6
Figure 6. Figure 6: Plot summary of the effects of experimental variables on errors. [PITH_FULL_IMAGE:figures/full_fig_p011_6.png] view at source ↗
Figure 7
Figure 7. Figure 7: Qualitative results comparison. The arrows show pedestrians’ eye orientation from the top-down view. [PITH_FULL_IMAGE:figures/full_fig_p012_7.png] view at source ↗
Figure 8
Figure 8. Figure 8: An illustration of the design of interactions. [PITH_FULL_IMAGE:figures/full_fig_p016_8.png] view at source ↗
read the original abstract

To address this gap, we conduct a Virtual Reality experiment in which pedestrians interact with automated shuttles under varying approach angles (45{\deg}, 90{\deg}, 135{\deg}) and continuous-traffic conditions (single shuttle, two shuttles with 3 or 5-second gaps), collecting synchronized motion, eye gaze, and head orientation data. To investigate to what extent, under what conditions, and in what form fine-grained eye gaze is informative for pedestrian motion prediction, we develop a multi-modal prediction model that fuses these signals through modality-specific encoders, and systematically ablate gaze representations against head orientation and situational context. We report three main results. First, the predictive value of eye gaze is angle-dependent and tightly coupled with eye-head-body coordination: at acute angles where pedestrians actively redirect gaze to acquire the shuttle, eye gaze carries information that head orientation alone misses. Second, continuous gaze orientation outperforms categorical semantic fixation labels, with the optimal encoding frame (global or body-relative) depending on whether gaze is used alone or jointly with context. Third, eye gaze and situational context provide complementary predictive information: their combination reduces final displacement error (FDE) by 8.47%, close to the sum of their individual contributions. Together, these findings highlight the value of incorporating human perceptual signals into pedestrian behavior prediction and motivate a human-centered complement to vehicle-centric modeling approaches. Our code is available at https://github.com/danyayay/GazeX.git.

Editorial analysis

A structured set of objections, weighed in public.

Desk editor's note, referee report, simulated authors' rebuttal, and a circularity audit. Tearing a paper down is the easy half of reading it; the pith above is the substance, this is the friction.

Referee Report

2 major / 1 minor

Summary. The manuscript describes a Virtual Reality study where pedestrians interact with automated shuttles in scenarios with varying approach angles (45°, 90°, 135°) and traffic conditions. Synchronized data on motion, eye gaze, and head orientation is collected. A multi-modal model fuses these signals via modality-specific encoders, and ablations are performed against head orientation and situational context. Three main findings are reported: angle-dependent value of eye gaze tied to coordination, superiority of continuous gaze orientation over categorical labels, and complementarity of gaze and context yielding an 8.47% FDE reduction approximately additive.

Significance. If the reported ablation outcomes are statistically robust, this work contributes to pedestrian trajectory prediction by demonstrating the utility of fine-grained eye gaze data, particularly its complementarity with context and dependence on interaction geometry. The public release of code at https://github.com/danyayay/GazeX.git supports reproducibility and is a positive aspect. The findings motivate incorporating human perceptual signals into models for shared spaces with automated vehicles.

major comments (2)
  1. [Abstract] Abstract: The quantitative claim that combining eye gaze and situational context reduces FDE by 8.47% (close to the sum of individual contributions) is presented without error bars, participant count, statistical significance tests, or details on the model architecture, training procedure, or ablation implementation, making it impossible to assess the reliability or robustness of this central numerical result.
  2. [Results paragraph] Results paragraph: The claim that the ablation results 'motivate a human-centered complement to vehicle-centric modeling approaches' for deployed shuttles assumes that VR gaze and movement patterns generalize to real-world pedestrian-shuttle encounters, yet no validation, sensitivity analysis, or discussion of differences due to absent physical threat or altered visual fidelity at the tested angles is provided.
minor comments (1)
  1. [Abstract] Abstract: The description of the model as using 'modality-specific encoders' and 'systematically ablate gaze representations' would benefit from a brief clarification of the fusion mechanism and the exact gaze encodings tested, even at the abstract level.

Simulated Author's Rebuttal

2 responses · 0 unresolved

We thank the referee for the constructive comments. We address each major comment point-by-point below, indicating where revisions will be made to improve clarity and completeness.

read point-by-point responses
  1. Referee: [Abstract] Abstract: The quantitative claim that combining eye gaze and situational context reduces FDE by 8.47% (close to the sum of individual contributions) is presented without error bars, participant count, statistical significance tests, or details on the model architecture, training procedure, or ablation implementation, making it impossible to assess the reliability or robustness of this central numerical result.

    Authors: We agree that the abstract would benefit from additional supporting details for the central 8.47% FDE claim. In the revised manuscript, we will add the participant count and explicitly reference the sections describing the model architecture, training procedure, ablation implementation, and statistical tests. Error bars and full numerical results with significance values are already reported in the results section and figures; we will note this in the abstract. Due to strict length constraints, we cannot embed the complete ablation tables or error bars directly in the abstract but will ensure the claim is properly contextualized. revision: partial

  2. Referee: [Results paragraph] Results paragraph: The claim that the ablation results 'motivate a human-centered complement to vehicle-centric modeling approaches' for deployed shuttles assumes that VR gaze and movement patterns generalize to real-world pedestrian-shuttle encounters, yet no validation, sensitivity analysis, or discussion of differences due to absent physical threat or altered visual fidelity at the tested angles is provided.

    Authors: We acknowledge that the manuscript would be strengthened by a more explicit discussion of VR-to-real-world generalizability. While a limitations section exists, we will expand it to address the absence of physical threat, potential differences in visual fidelity at the tested angles (45°, 90°, 135°), and the lack of direct real-world validation or sensitivity analysis. The study is positioned as a controlled VR investigation to isolate eye-gaze contributions; we will clarify that the motivational claim for deployed systems is forward-looking and contingent on future real-world confirmation. This addition will be made without overstating the current evidence. revision: yes

Circularity Check

0 steps flagged

Empirical ablation study with no circular derivation chain

full rationale

The paper reports results from a VR experiment and systematic ablations on a multi-modal trajectory prediction model. The key claim (8.47% FDE reduction from gaze+context fusion) is a measured empirical outcome on held-out data, not a quantity derived by construction from model definitions, fitted parameters renamed as predictions, or self-citation chains. No equations, uniqueness theorems, or ansatzes appear that reduce the reported complementarity to inputs internal to the same study. The work is self-contained against external benchmarks via code release and data collection protocol.

Axiom & Free-Parameter Ledger

0 free parameters · 0 axioms · 0 invented entities

No free parameters, axioms, or invented entities are introduced; the work rests on standard supervised learning assumptions and the ecological validity of VR data collection.

pith-pipeline@v0.9.0 · 5805 in / 1012 out tokens · 32745 ms · 2026-05-25T06:25:14.135381+00:00 · methodology

discussion (0)

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