REVIEW 1 cited by
NeB-SLAM: Neural Blocks-based Salable RGB-D SLAM for Unknown Scenes
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
Signed reviews
read the original abstract
Neural implicit representations have recently demonstrated considerable potential in the field of visual simultaneous localization and mapping (SLAM). This is due to their inherent advantages, including low storage overhead and representation continuity. However, these methods necessitate the size of the scene as input, which is impractical for unknown scenes. Consequently, we propose NeB-SLAM, a neural block-based scalable RGB-D SLAM for unknown scenes. Specifically, we first propose a divide-and-conquer mapping strategy that represents the entire unknown scene as a set of sub-maps. These sub-maps are a set of neural blocks of fixed size. Then, we introduce an adaptive map growth strategy to achieve adaptive allocation of neural blocks during camera tracking and gradually cover the whole unknown scene. Finally, extensive evaluations on various datasets demonstrate that our method is competitive in both mapping and tracking when targeting unknown environments.
Forward citations
Cited by 1 Pith paper
-
RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting
RP-SLAM reports state-of-the-art rendering quality and compact model size for 3DGS-based SLAM by combining gradient-guided adaptive sampling, KNN filtering, a dynamic keyframe window, and sparse-point-cloud monocular ...
Discussion (0). Continue with ORCID to comment.