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arxiv: 2411.06390 · v3 · pith:XHFZ4VMJnew · submitted 2024-11-10 · 💻 cs.CV

SplatFormer: Point Transformer for Robust 3D Gaussian Splatting

classification 💻 cs.CV
keywords viewstestgaussianmethodspointrenderingsplatformertraining
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3D Gaussian Splatting (3DGS) has recently transformed photorealistic reconstruction, achieving high visual fidelity and real-time performance. However, rendering quality significantly deteriorates when test views deviate from the camera angles used during training, posing a major challenge for applications in immersive free-viewpoint rendering and navigation. In this work, we conduct a comprehensive evaluation of 3DGS and related novel view synthesis methods under out-of-distribution (OOD) test camera scenarios. By creating diverse test cases with synthetic and real-world datasets, we demonstrate that most existing methods, including those incorporating various regularization techniques and data-driven priors, struggle to generalize effectively to OOD views. To address this limitation, we introduce SplatFormer, the first point transformer model specifically designed to operate on Gaussian splats. SplatFormer takes as input an initial 3DGS set optimized under limited training views and refines it in a single forward pass, effectively removing potential artifacts in OOD test views. To our knowledge, this is the first successful application of point transformers directly on 3DGS sets, surpassing the limitations of previous multi-scene training methods, which could handle only a restricted number of input views during inference. Our model significantly improves rendering quality under extreme novel views, achieving state-of-the-art performance in these challenging scenarios and outperforming various 3DGS regularization techniques, multi-scene models tailored for sparse view synthesis, and diffusion-based frameworks.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. AnchorSplat: Fast and Structure Consistent Detail Synthesis for Gaussian Splatting

    cs.CV 2026-07 unverdicted novelty 6.0

    AnchorSplat introduces a source-free 3D refinement network using Point Anchor Mechanism for consistent detail synthesis in Gaussian Splatting and releases the 3DGS-SR benchmark, reporting SOTA speed and zero-shot performance.

  2. L2D2-GS: Learning to Densify for Feedforward Dynamic Gaussian Scene Reconstruction

    cs.CV 2026-06 unverdicted novelty 5.0

    L2D2-GS reformulates generalizable dynamic Gaussian reconstruction as iterative optimization with a self-supervised densification policy and geometric regularization, claiming SOTA fidelity and zero-shot generalizatio...

  3. GaussTrace: Provenance Analysis of 3D Gaussian Splatting Models with Evidence-based LLM Reasoning

    cs.CV 2026-06 unverdicted novelty 5.0

    GaussTrace constructs directed provenance graphs for 3DGS models via attribute-wise statistical profiling, hypothesis-driven editing simulations, and LLM-based evidence reasoning without training or edit histories.