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Multi-Armed Bandits for Correlated Markovian Environments with Smoothed Reward Feedback
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abstract
We study a multi-armed bandit problem in a dynamic environment where arm rewards evolve in a correlated fashion according to a Markov chain. Different than much of the work on related problems, in our formulation a learning algorithm does not have access to either a priori information or observations of the state of the Markov chain and only observes smoothed reward feedback following time intervals we refer to as epochs. We demonstrate that existing methods such as UCB and $\varepsilon$-greedy can suffer linear regret in such an environment. Employing mixing-time bounds on Markov chains, we develop algorithms called EpochUCB and EpochGreedy that draw inspiration from the aforementioned methods, yet which admit sublinear regret guarantees for the problem formulation. Our proposed algorithms proceed in epochs in which an arm is played repeatedly for a number of iterations that grows linearly as a function of the number of times an arm has been played in the past. We analyze these algorithms under two types of smoothed reward feedback at the end of each epoch: a reward that is the discount-average of the discounted rewards within an epoch, and a reward that is the time-average of the rewards within an epoch.
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Cited by 1 Pith paper
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Principal-Agent Bandit Games with Self-Interested and Exploratory Learning Agents
For principal-agent bandit games where the agent learns reward estimates and sometimes explores, the paper gives incentive algorithms with near-optimal regret bounds, improving prior T^{11/12} bounds to sqrt T in a sp...
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