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KinemaFX: A Kinematic-Driven Interactive System for Particle Effect Exploration and Customization

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arxiv 2507.19782 v1 pith:YLA4LQAF submitted 2025-07-26 cs.HC

KinemaFX: A Kinematic-Driven Interactive System for Particle Effect Exploration and Customization

classification cs.HC
keywords particleeffectkinemafxeffectsartworksexplorationinteractivekinematic
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Particle effects are widely used in games and animation to simulate natural phenomena or stylized visual effects. However, creating effect artworks is challenging for non-expert users due to their lack of specialized skills, particularly in finding particle effects with kinematic behaviors that match their intent. To address these issues, we present KinemaFX, a kinematic-driven interactive system, to assist non-expert users in constructing customized particle effect artworks. We propose a conceptual model of particle effects that captures both semantic features and kinematic behaviors. Based on the model, KinemaFX adopts a workflow powered by Large Language Models (LLMs) that supports intent expression through combined semantic and kinematic inputs, while enabling implicit preference-guided exploration and subsequent creation of customized particle effect artworks based on exploration results. Additionally, we developed a kinematic-driven method to facilitate efficient interactive particle effect search within KinemaFX via structured representation and measurement of particle effects. To evaluate KinemaFX, we illustrate usage scenarios and conduct a user study employing an ablation approach. Evaluation results demonstrate that KinemaFX effectively supports users in efficiently and customarily creating particle effect artworks.

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Cited by 1 Pith paper

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    cs.HC 2026-05 unverdicted novelty 6.0

    Elemental Alchemist generates contextual tools and abstracts particle-system parameters into semantic mid-level attributes and high-level conceptual controls, with a user study indicating it helps practitioners transl...