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Game Generation via Large Language Models

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arxiv 2404.08706 v2 pith:YPSWGI5C submitted 2024-04-11 cs.AI

classification cs.AI
keywords gamegenerationlanguagellmscontentframeworkgameslarge
verification ladder T0 review T1 audit T2 compute T3 formal
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Recently, the emergence of large language models (LLMs) has unlocked new opportunities for procedural content generation. However, recent attempts mainly focus on level generation for specific games with defined game rules such as Super Mario Bros. and Zelda. This paper investigates the game generation via LLMs. Based on video game description language, this paper proposes an LLM-based framework to generate game rules and levels simultaneously. Experiments demonstrate how the framework works with prompts considering different combinations of context. Our findings extend the current applications of LLMs and offer new insights for generating new games in the area of procedural content generation.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. EvoCurr: Self-evolving Curriculum with Behavior Code Generation for Complex Decision-making

    cs.AI 2025-08 reject novelty 5.0 of 10

    EvoCurr couples an LLM curriculum designer with an LLM code-generating solver, but its only reported success is 1 of 5 runs and no direct baseline is shown.

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