Pith. sign in

REVIEW 4 major objections 5 minor 24 references

Evolving in the Agent Jungle via History-Informed Opponent Awareness

T0 review · 4 major / 5 minor · reviewed 2026-08-04 · deepseek-v4-flash

Pith's one-line read OASE is the paper's claim that testing skill revisions against an anchored history of opponent strategies and accepting only payoff-supported changes keeps LLM agents closer to equilibrium than blind trajectory-driven updating.

desk verdict OASE is a sensible, honestly-reported package, but the headline gain is not yet attributable to its gate; missing ablations leave a conservative no-update effect as a live alternative. read the letter →

arxiv 2608.02005 v1 pith:YXQMJWBV submitted 2026-08-03 cs.AI

classification cs.AI
keywords skillevolutionmulti-agentsystemsopponentawarenesslargelanguagemodelsBayesianNashequilibriumcommonrandomnumbersfirst-priceauctionCournotcompetition
verification ladder T0 review T1 audit T2 compute T3 formal

The pith

A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.

The reading

The paper is trying to establish that LLM agents can adapt their textual skill libraries reliably even when opponents are also learning, provided each proposed revision is tested against a frozen historical opponent reference instead of the latest population. It introduces OASE, which compares a candidate skill with the current one under identical randomness and opponent snapshots, and adopts the candidate only when its payoff gain clears a threshold. In first-price auctions and private-cost Cournot competition, OASE ends closer to the known Bayesian equilibrium than a Reflexion-style baseline while accepting far fewer revisions. The point is that evidence-gated, opponent-anchored selection can suppress strategy churn and drift in dynamic multi-agent settings.

What carries the argument

The load-bearing machinery is the anchored paired evaluation gate: a candidate skill and the incumbent are rolled out under the same environmental seed, the same focal-agent memory, and the same historical opponent snapshot, producing a paired payoff-difference estimate. Only candidates whose estimate clears the acceptance threshold delta enter a diversity-aware ranking, and the highest-ranked eligible candidate replaces the incumbent; otherwise the incumbent is retained. The anchor distribution is uniform over the most recent W=8 archived skill profiles, frozen within a generation, giving a temporarily stable strategic target inspired by the historical-opponent principle of fictitious play

What would settle it

Evaluate every revision accepted by OASE against held-out opponent snapshots from later generations that were not in the archive when the revision was chosen; if the mean payoff change for accepted revisions is negative or no better than the incumbent on those future opponents, then the recent-window anchor is not tracking the actual opponent distribution and the equilibrium-distance result is an artifact of the evaluation horizon.

Watch

Extended reading notes

Core claim

The central discovery is that in co-evolving multi-agent environments, a skill revision should be treated as a hypothesis requiring controlled evidence, not as an automatic improvement. OASE evaluates each candidate against the incumbent under identical random seeds and opponent snapshots drawn from a uniform window of the most recent eight archived populations, and adopts it only when its estimated payoff gain clears a fixed margin. In symmetric first-price auctions and private-cost Cournot competition over 15 generations, OASE ends at lower mean contextual equilibrium distance than a Reflexion-style baseline while accepting far fewer edits per generation. The authors frame the result as eq

Load-bearing premise

The uniform distribution over the most recent eight historical opponent snapshots is treated as a faithful stand-in for the opponents a revision will actually face, so if opponents evolve outside that window, the payoff gain estimate is miscalibrated and the gate could approve revisions that beat history but lose to the future.

Editorial extensions

If this is right

  • In the first-price auction, OASE finishes at mean contextual equilibrium distance 0.057 versus 0.133 for the Reflexion-style baseline; in Cournot competition, 0.065 versus 0.077.
  • OASE accepts far fewer edits per generation (0.78 and 0.73 versus 3.98 and 4.00), so in most generations agents keep their incumbent skill library.
  • The paired common-random-number estimator has about half the variance of the unpaired estimator in the auction diagnostic, supporting the positive-covariance condition the method relies on.
  • These results hold over a fixed 15-generation horizon and are presented as equilibrium alignment, not proof of asymptotic convergence.
  • Because the gate is separate from the revision generator, the same evaluation procedure can be applied to any editor that proposes textual skill changes.

Reading between the lines

Editorial extensions of the paper, not claims the author makes directly.

  • Ablating only the acceptance gate while keeping paired evaluation would test whether selectivity itself, rather than variance reduction, drives the lower equilibrium distance; the paper notes this controlled comparison is not run.
  • The W=8 snapshot window is likely the most sensitive hyperparameter: if opponent strategies drift faster than the window can track, OASE could accept revisions that are good only for stale opponents, so adaptive window sizing is a natural extension.
  • A stronger test than contextual equilibrium distance would measure actual exploitability by an external best responder, since the paper's probe is resource-bounded and does not certify Nash equilibrium.
  • One could stress-test OASE with a non-transitive strategy set or a larger, more diverse opponent population to see whether the gate's benefit grows or shrinks as the strategic environment becomes less smooth.
Share X Bluesky LinkedIn Reddit HN

Editorial analysis

A structured set of objections, weighed in public.

Desk editor's note, referee report, and a circularity audit.

Referee Report

4 major / 5 minor

Summary. The paper introduces OASE (Opponent-Aware Selective Evolution), a framework for revising LLM-agent skill libraries in multi-agent environments where opponents also adapt. OASE generates candidate skill revisions, evaluates each candidate against the incumbent under paired rollouts that share environmental randomness and historical opponent snapshots (Eq. 7), and adopts the candidate only if the estimated payoff gain exceeds a margin (Eq. 12), optionally with a significance-adjusted threshold. The method is evaluated in a 4-bidder first-price auction and a 4-firm private-cost Cournot game, using closed-form Bayesian Nash equilibria as external benchmarks. Compared with a Reflexion-style baseline that updates from raw trajectory feedback, OASE is reported to achieve lower final equilibrium distance (0.057 vs 0.133 in auction; 0.065 vs 0.077 in Cournot) while accepting far fewer skill revisions (0.78/0.73 vs 3.98/4.00 edits per generation). A variance diagnostic shows that paired common-random-number evaluation halves the estimator variance relative to unpaired evaluation in the auction.

Significance. If the central causal claim were established, the paper would make a useful contribution: it addresses a real credit-assignment problem in LLM skill evolution under co-evolving opponents, and its design choices (paired candidate–incumbent comparison, historical opponent anchoring, selective replacement) are well motivated by fictitious-play/PSRO ideas. The use of external, closed-form equilibrium benchmarks is a strength, as is the matched-seed, 20-run protocol and the explicit variance diagnostic. The paper also honestly acknowledges some limitations. However, the headline claim that OASE's evidence-gated acceptance procedure causes the improvement is not currently supported by the experimental design, because the only baseline differs in both evaluation and gating, and the authors themselves state that a no-gate ablation is required. The reported equilibrium-distance differences also lack inferential statistics, leaving open the possibility that the Cournot gap is within noise. The contribution is therefore promising but needs additional controlled experiments before the central claim can be accepted.

major comments (4)
  1. [§5.1, Eq. (12), Table 1] The central claim is that evidence-gated, snapshot-anchored acceptance produces lower equilibrium distance and reduces harmful churn. But the only baseline, Reflexion-style updating, differs from OASE in both the evaluation protocol and the acceptance rule. OASE accepts only 0.78/0.73 edits per generation vs 3.98/4.00 for Reflexion, so the result is equally consistent with a conservative 'retain incumbent' effect. The paper itself states in §5.1: 'A direct causal attribution would require a controlled comparison against OASE without the acceptance gate,' and no such ablation, no no-update baseline, and no unpaired-evaluation variant are reported. This is a load-bearing gap. Please add (a) an OASE variant with the gate disabled but the same anchored paired evaluation and ranking, (b) a no-update baseline, and (c) ideally an unpaired-evaluation OASE variant, and report the primary equilibr
  2. [§4.2, §4.3, Figs. 3–4] The primary endpoint, final equilibrium distance, is reported as means with standard errors over 20 runs, but no confidence intervals or significance tests are provided for the OASE-vs-Reflexion differences (0.057 vs 0.133; 0.065 vs 0.077). Given the shaded standard errors in the figures, the Cournot difference in particular may be within sampling noise. Because runs are seed-matched, a paired test or paired bootstrap CI is straightforward and should be reported for the final-generation distance and for the reduction from initial to final distance.
  3. [§4.1, §4.2] The 'contextual equilibrium distance' metric is never formally defined. The text says only that it is evaluated on a fixed type grid X, with memory and public context fixed to neutral. The actual distance function (L1, L2, sup-norm, or something else), the grid construction, and how the deployed policy is extracted from the LLM actor are not specified. Without this, the numerical values 0.057, 0.133, 0.065, 0.077 cannot be interpreted or reproduced. Please give the exact formula and the grid details.
  4. [§3.4, Eq. (11)] The anchor distribution is uniform over the most recent W=8 snapshots, and this distribution is the reference against which all candidate–incumbent comparisons are made. The paper provides no sensitivity analysis with respect to W and no comparison with full-history anchoring. Since W is a free parameter and the historical-anchor assumption is load-bearing for the estimated payoff gain in Eq. (7), a reader cannot tell whether the reported advantage depends critically on this particular window. Please add a W sweep (e.g., W=1, 4, 8, 15) or at least a full-history condition.
minor comments (5)
  1. [Eq. (7)] The second term in the paired improvement estimator uses '\hat\omega_{k,i}' but, by the text, both candidate and incumbent should be evaluated against the same opponent snapshot '\hat\omega_{k,-i}'. This looks like a typo and should be corrected.
  2. [Eqs. (18)–(19)] The significance-adjusted gate is internally inconsistent: Eq. (18) defines \tau_{i,c} as the threshold (including \delta), but Eq. (19) writes the eligibility condition as '\hat\Delta_{i,c} \ge \delta \tau_{i,c}', which would apply \delta twice if \tau already contains it. Clarify the definition.
  3. [Fig. 3(b) caption] The caption reads 'OASE reduces final equilibrium distance by 2.3× that of OASE,' which is garbled. It should presumably say 'by a factor of 2.3 relative to Reflexion' or similar.
  4. [Related Work, §2] In the paragraph on LLMs in strategic environments, the text contains '(author?)' where a citation should appear; this appears to be a LaTeX/citation error that should be fixed.
  5. [Table 1] The label 'edits / generation' is ambiguous: the text says these are population-level totals for N=4 agents. Please make the unit explicit in the table header or caption.

Circularity Check

0 steps flagged · score 0.0 of 10

No circularity: OASE's acceptance gate is an update rule, and the headline equilibrium-distance benchmark is external (closed-form BNE) and not defined by the gate.

full rationale

The derivation chain is self-contained in the sense required here. OASE's acceptance procedure (Eqs. 7, 11, 12, 15) defines a local, evidence-gated update rule: a candidate is adopted iff its paired payoff estimate under the anchored snapshot distribution exceeds δ. This is a description of the algorithm, not a derived prediction. The headline metric—contextual equilibrium distance—is computed against closed-form Bayesian Nash equilibrium benchmarks: b*(v)=3v/4 (Eq. 24) for the first-price auction and q*(c)=α*−β*c (Eqs. 21, 28) for Cournot competition, evaluated on a fixed type grid with neutral memory and context. None of those benchmark equations is defined in terms of the payoff estimator Δ̂ or the threshold δ, so a low distance cannot be manufactured by Eq. 12 alone. The paper explicitly concedes the missing no-gate ablation in §5.1 ('A direct causal attribution would require a controlled comparison against OASE without the acceptance gate'), and §5.2 similarly disclaims that variance reduction alone explains the final distance. These are experimental-control limitations, not circular derivations. No load-bearing self-citation appears; references such as [3], [10], [18], [23], [24] are external. The 'historical-opponent' anchor is presented as an inspiration from fictitious play/PSRO, not as an imported uniqueness theorem. The malformed '(author?)' marker in Related Work is not load-bearing. Accordingly, no circular step is exhibited; the appropriate score is 0.

Assumptions & free parameters 8 free parameters · 5 assumptions · 0 invented entities

The method relies on a standard external benchmark, a set of hand-chosen experiment hyperparameters, and several behavioral assumptions about LLM agents and opponent snapshots. No new physical or conceptual entities are introduced. The most fragile upstream inputs are the anchor-window assumption and the hand-fixed acceptance threshold, neither of which is stress-tested.

free parameters (8)
  • Acceptance threshold delta = 0.005
    Defines the payoff-improvement gate in Eq. 12; no sensitivity analysis is reported, and the number of accepted revisions is directly controlled by this number.
  • Anchor window W = 8
    Uniform distribution over the most recent W=8 snapshots in Eq. 11; load-bearing for the historical opponent reference.
  • Paired evaluation samples m = 64
    Number of paired rollouts per candidate in Eq. 7; controls the variance of the gate estimate and is chosen by hand.
  • Candidates per generation C = 4
    Number of local skill revisions generated by the editor per agent and generation (Eq. 6).
  • Skill capacity Ks = 5
    Maximum number of skills per library (Eq. 4).
  • Memory horizon H = 6
    Length of the private episodic memory queue (Eq. 5).
  • Diversity weight lambda = 0.3
    Weights payoff evidence against textual novelty in Eq. 14.
  • Initial auction shading rule = b_i = 0.9 v_i
    Initialization chosen to be away from the BNE benchmark 0.75v (Section 3.3); it affects starting distance but is shared with the baseline.
assumptions (5)
  • standard math Symmetric Bayesian Nash equilibrium formulas for the first-price auction and private-cost Cournot game (Eqs. 24, 28-30)
    Taken as external benchmarks from Krishna (2009) and Hurkens (2014); used to compute equilibrium distance.
  • domain assumption Paired candidate and incumbent outcomes are positively correlated under shared seeds, so common random numbers reduce variance
    Used in Eq. 10 and Section 4.4; tested only in one auction diagnostic but assumed across environments and all gate decisions.
  • ad hoc to paper The uniform recent-W historical snapshot distribution is a valid evaluation reference for future opponent play
    Equation 11 defines the anchor; the paper gives no argument or evidence that W=8 snapshots span the opponents' future strategy distribution.
  • domain assumption Archived opponents instantiated with neutral memory behave representatively
    Section 3.1 states archived opponents use fixed neutral memory M to avoid variation; this assumes the neutral memory does not distort strategic behavior.
  • domain assumption The frozen LLM actor reliably follows the textual skill library at temperature zero
    Section 3.3; the entire OASE procedure assumes that serialized skill text steers behavior in a consistent and comparable way.

how reviews work

0 comments
Cite this review

Pith. "Pith review of Evolving in the Agent Jungle via History-Informed Opponent Awareness." pith.science (2026). https://pith.science/paper/YXQMJWBV

@misc{pith2026260802005,
  author       = {Pith},
  title        = {Pith review of: Evolving in the Agent Jungle via History-Informed Opponent Awareness},
  year         = {2026},
  howpublished = {\url{https://pith.science/paper/YXQMJWBV}},
  note         = {Machine review of arXiv:2608.02005}
}
read the original abstract

Learning to adapt strategies through interaction is a key step toward more general and autonomous LLM agents. Existing approaches typically achieve behavioral adaptation by revising skill libraries. However, in multi-agent environments, opponents may simultaneously update their strategies, causing the environment itself to evolve continuously. Applying skill-revision methods designed for static environments in such settings therefore amounts to updating against an obsolete reference. To address this challenge, we introduce OASE (Opponent-Aware Selective Evolution), which identifies and adopts genuinely beneficial skill revisions in dynamic multi-agent environments. Specifically, OASE conducts paired comparisons between a candidate skill and the incumbent under identical conditions anchored by historical snapshots of opponent strategies, and adopts the candidate only when its estimated payoff gain exceeds an acceptance threshold. We evaluate OASE in two decision-making scenarios: first-price auctions and private-cost Cournot competition. Experimental results show that, compared with a Reflexion-style baseline, OASE achieves a lower final equilibrium distance in both environments while accepting substantially fewer skill revisions, thereby suppressing strategy changes that lack sufficient payoff support. OASE therefore replaces blind updating with evidence-anchored selection, allowing agents to adapt stably and efficiently even as opponents continuously evolve.

Figures

Figures reproduced from arXiv: 2608.02005 by the authors.

Figure 1
Figure 1. An example of the four-agent first-price sealed-bid auction. Each agent [PITH_FULL_IMAGE:figures/full_fig_p002_1.png] view at source ↗
Figure 2
Figure 2. Overview of OASE. At generation t, an editor proposes multiple revisions to agent i’s incumbent skill library. Candidate and incumbent libraries are evaluated under matched seeds and anchored opponent snapshots, producing paired payoff estimates ∆b (t) i,c . Candidates that pass the payoff gate are ranked using a diversity-aware score. The highest-ranked candidate is adopted, or the incumbent is retained when no can… view at source ↗
Figure 3
Figure 3. First-price auction results. (a) OASE maintains a low equilibrium distance over 15 generations, while [PITH_FULL_IMAGE:figures/full_fig_p006_3.png] view at source ↗
Figures from the paper (1 more)
Figure 4
Figure 4. Figure 4: Cournot competition results based on the observed generation-level measurements. Panels (a) and (b) [PITH_FULL_IMAGE:figures/full_fig_p007_4.png]

Discussion (0). Sign in to comment.

Reference graph

Works this paper leans on

24 extracted references · 4 linked inside Pith

  1. [1]

    ReAct: Synergizing reasoning and acting in language models, 2022

    Shunyu Yao, Jeffrey Zhao, Dian Yu, Nan Du, Izhak Shafran, Karthik Narasimhan, and Yuan Cao. ReAct: Synergizing reasoning and acting in language models, 2022. arXiv:2210.03629

  2. [2]

    Generative agents: Interactive simulacra of human behavior

    Joon Sung Park, Joseph O’Brien, Carrie Jun Cai, Meredith Ringel Morris, Percy Liang, and Michael S Bernstein. Generative agents: Interactive simulacra of human behavior. InProceedings of the 36th annual acm symposium on user interface software and technology, pages 1–22, 2023

  3. [3]

    Reflexion: language agents with verbal reinforcement learning

    Noah Shinn, Federico Cassano, Ashwin Gopinath, Karthik Narasimhan, and Shunyu Yao. Reflexion: language agents with verbal reinforcement learning. InProceedings of the 37th International Conference on Neural Information Processing Systems, pages 8634–8652, 2023

  4. [4]

    SELF-REFINE: iterative refinement with self-feedback

    Aman Madaan, Niket Tandon, Prakhar Gupta, Skyler Hallinan, Luyu Gao, Sarah Wiegreffe, Uri Alon, Nouha Dziri, Shrimai Prabhumoye, Yiming Yang, et al. SELF-REFINE: iterative refinement with self-feedback. In Proceedings of the 37th International Conference on Neural Information Processing Systems, pages 46534–46594, 2023

  5. [5]

    V oyager: An open-ended embodied agent with large language models, 2023

    Guanzhi Wang, Yuqi Xie, Yunfan Jiang, Ajay Mandlekar, Chaowei Xiao, Yuke Zhu, Linxi Fan, and Anima Anandkumar. V oyager: An open-ended embodied agent with large language models, 2023. arXiv:2305.16291

  6. [6]

    Connecting large language models with evolutionary algorithms yields powerful prompt optimizers

    Qingyan Guo, Rui Wang, Junliang Guo, Bei Li, Kaitao Song, Xu Tan, Guoqing Liu, Jiang Bian, and Yujiu Yang. Connecting large language models with evolutionary algorithms yields powerful prompt optimizers. In International Conference on Learning Representations, volume 2024, pages 34133–34156, 2024

  7. [7]

    Promptbreeder: Self-referential self-improvement via prompt evolution, 2023

    Chrisantha Fernando, Dylan Banarse, Henryk Michalewski, Simon Osindero, and Tim Rocktäschel. Promptbreeder: Self-referential self-improvement via prompt evolution, 2023. arXiv:2309.16797

  8. [8]

    Eureka: Human-level reward design via coding large language models

    Yecheng Jason Ma, William Liang, Guanzhi Wang, De-An Huang, Osbert Bastani, Dinesh Jayaraman, Yuke Zhu, Jim Fan, et al. Eureka: Human-level reward design via coding large language models. InInternational conference on learning Representations, volume 2024, pages 26516–26560, 2024

Show all 24 references
  1. [9]

    Lifelong robot library learning: Bootstrapping composable and generalizable skills for embodied control with language models

    Georgios Tziafas and Hamidreza Kasaei. Lifelong robot library learning: Bootstrapping composable and generalizable skills for embodied control with language models. In2024 IEEE International Conference on Robotics and Automation, pages 515–522. IEEE, 2024

  2. [10]

    A unified game-theoretic approach to multiagent reinforcement learning

    Marc Lanctot, Vinicius Zambaldi, Audr¯unas Gruslys, Angeliki Lazaridou, Karl Tuyls, Julien Pérolat, David Silver, and Thore Graepel. A unified game-theoretic approach to multiagent reinforcement learning. InProceedings of the 31st International Conference on Neural Information...

  3. [11]

    Open-ended learning in symmetric zero-sum games

    David Balduzzi, Marta Garnelo, Yoram Bachrach, Wojciech Czarnecki, Julien Perolat, Max Jaderberg, and Thore Graepel. Open-ended learning in symmetric zero-sum games. InInternational Conference on Machine Learning, pages 434–443. PMLR, 2019. 10 Evolving in the Agent Jungle via ...

  4. [12]

    Steps toward artificial intelligence.Proceedings of the IRE, 49(1):8–30, 1961

    Marvin Minsky. Steps toward artificial intelligence.Proceedings of the IRE, 49(1):8–30, 1961

  5. [13]

    Counterfactual multi-agent policy gradients

    Jakob Foerster, Gregory Farquhar, Triantafyllos Afouras, Nantas Nardelli, and Shimon Whiteson. Counterfactual multi-agent policy gradients. InProceedings of the AAAI conference on artificial intelligence, volume 32, 2018

  6. [14]

    Large language models as optimizers

    Chengrun Yang, Xuezhi Wang, Yifeng Lu, Hanxiao Liu, Quoc V Le, Denny Zhou, and Xinyun Chen. Large language models as optimizers. InInternational Conference on Learning Representations, volume 2024, pages 12028–12068, 2024

  7. [15]

    The mechanics of n-player differentiable games

    David Balduzzi, Sebastien Racaniere, James Martens, Jakob Foerster, Karl Tuyls, and Thore Graepel. The mechanics of n-player differentiable games. InInternational Conference on Machine Learning, pages 354–363. PMLR, 2018

  8. [16]

    Stable opponent shaping in differentiable games

    Alistair Letcher, Jakob Foerster, David Balduzzi, Tim Rocktäschel, and Shimon Whiteson. Stable opponent shaping in differentiable games. InInternational Conference on Learning Representations, 2018

  9. [17]

    Competitive gradient descent

    Florian Schäfer and Anima Anandkumar. Competitive gradient descent. InAdvances in Neural Information Processing Systems, volume 32, 2019

  10. [18]

    An iterative method of solving a game.Annals of mathematics, 54(2):296–301, 1951

    Julia Robinson. An iterative method of solving a game.Annals of mathematics, 54(2):296–301, 1951

  11. [19]

    Pipeline PSRO: a scalable approach for finding approximate nash equilibria in large games

    Stephen McAleer, John Lanier, Roy Fox, and Pierre Baldi. Pipeline PSRO: a scalable approach for finding approximate nash equilibria in large games. InProceedings of the 34th International Conference on Neural Information Processing Systems, pages 20238–20248, 2020

  12. [20]

    XDO: a double oracle algorithm for extensive-form games

    Stephen McAleer, John Lanier, Kevin A Wang, Pierre Baldi, and Roy Fox. XDO: a double oracle algorithm for extensive-form games. InProceedings of the 35th International Conference on Neural Information Processing Systems, pages 23128–23139, 2021

  13. [21]

    Oliehoek

    Ariyan Bighashdel, Yongzhao Wang, Stephen McAleer, Rahul Savani, and Frans A. Oliehoek. Policy space response oracles: A survey, 2024. arXiv:2403.02227

  14. [22]

    Can large language models serve as rational players in game theory? a systematic analysis

    Caoyun Fan, Jindou Chen, Yaohui Jin, and Hao He. Can large language models serve as rational players in game theory? a systematic analysis. InProceedings of the AAAI Conference on Artificial Intelligence, volume 38, pages 17960–17967, 2024

  15. [23]

    Academic Press, 2 edition, 2009

    Vijay Krishna.Auction Theory. Academic Press, 2 edition, 2009

  16. [24]

    Bayesian nash equilibrium in “linear” cournot models with private information about costs

    Sjaak Hurkens. Bayesian nash equilibrium in “linear” cournot models with private information about costs. International Journal of Economic Theory, 10(2):203–217, 2014. A Strategy Environments First-price auction.We consider a symmetric first-price sealed-bid auction with N= 4...

Pith tools

Reviewed August 4, 2026 · model on record in the stance chip above.