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RoCoTex: A Robust Method for Consistent Texture Synthesis with Diffusion Models

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arxiv 2409.19989 v1 pith:Z5JYMNC3 submitted 2024-09-30 cs.CV cs.GR

classification cs.CVcs.GR
keywords methodtexturesviewconsistentdiffusionexistingmeshmethods
verification ladder T0 review T1 audit T2 compute T3 formal
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Text-to-texture generation has recently attracted increasing attention, but existing methods often suffer from the problems of view inconsistencies, apparent seams, and misalignment between textures and the underlying mesh. In this paper, we propose a robust text-to-texture method for generating consistent and seamless textures that are well aligned with the mesh. Our method leverages state-of-the-art 2D diffusion models, including SDXL and multiple ControlNets, to capture structural features and intricate details in the generated textures. The method also employs a symmetrical view synthesis strategy combined with regional prompts for enhancing view consistency. Additionally, it introduces novel texture blending and soft-inpainting techniques, which significantly reduce the seam regions. Extensive experiments demonstrate that our method outperforms existing state-of-the-art methods.

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  1. Consistent Zero-shot 3D Texture Synthesis Using Geometry-aware Diffusion and Temporal Video Models

    cs.GR 2025-06 conditional novelty 6.0 of 10

    A video-diffusion pipeline conditioned on geometry maps, followed by component-wise UV inpainting, produces more coherent and seam-free textures for 3D meshes than Text2Tex, Paint3D, and Meshy in the reported tests.

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