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Paper Citation Record · LEDGER

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting

As of 8 August 2026, this Paper Citation Record lists 47 of 47 outbound references and 8 inbound Pith citation observations for arXiv:2506.12400.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2506.12400 v2

Coverage vector

measured 47 of 47 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-07T00:58:21.690869Z

measured 55 of 55 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-08T06:32:00.761636+00:00

measured 8 of 8 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links, observed 2026-08-02T15:43:40.364085Z

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: arxiv_reference, observed 2026-07-01T13:15:45.766602Z

Reference resolution

47 of 47 outbound references displayed

  • verified exact2
  • verified fuzzy36
  • unresolved9
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation fc34c5f2-6ae6-4499-9d0e-817541366701 · outbound

This paper cites write newline.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting write newline

Reference 1

Resolution
unresolved
no resolver link, observed 2026-08-07T00:58:21.418188Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-07T00:58:21.418188Z digest=sha256:ba6fffe67dd9ac11850d552b22c73c7fb78d902d8bb77acaa7d48d21d0b98f40

Observation 260e3979-eac3-4f8a-88f6-6d7d7b8428f6 · outbound

This paper cites T., Mildenhall, B., Verbin, D., Srinivasan, P.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting T., Mildenhall, B., Verbin, D., Srinivasan, P

Reference 2

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.614271Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.424749Z digest=sha256:491807a1611126dc6d0666f3e9aeea426c79622f39d44ecc2f24e72c41eab826

Observation 0292584c-e23c-4419-843c-854782d76050 · outbound

This paper cites an unresolved cited work.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting Unresolved cited work

Reference 3

Resolution
unresolved
raw_fallback, observed 2026-08-07T00:58:22.599323Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.432356Z digest=sha256:fd832c667618365c31a98b6bf558887a5d54747c5becce70a1f6b1e584b991c0

Observation 8f251965-be16-4664-88d3-06449ba7d240 · outbound

This paper cites HAC: Hash-Grid Assisted Context for 3D Gaussian Splatting Compression.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting HAC: Hash-Grid Assisted Context for 3D Gaussian Splatting Compression

Reference 4

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.584314Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.437724Z digest=sha256:9a65e69c1304bdb600668ccd5580979cd0935aaee6e9b519c32e175575eddcc4

Observation 1f9d077e-12e6-4c83-a22e-d1b900195bb1 · outbound

This paper cites Efficient Density Control for 3D Gaussian Splatting.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting Efficient Density Control for 3D Gaussian Splatting

Reference 5

Resolution
unresolved
no resolver link, observed 2026-08-07T00:58:21.443093Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-07T00:58:21.443093Z digest=sha256:9e07d40df04d5c41d42009b7e0191ec412ab576013871956436543cd3da2a30c

Observation 4316afa9-e661-49ff-9c48-eecd871c88b6 · outbound

This paper cites MVGS: Multi-view Regulated Gaussian Splatting for Novel View Synthesis.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting MVGS: Multi-view Regulated Gaussian Splatting for Novel View Synthesis

Reference 6

Resolution
unresolved
no resolver link, observed 2026-08-07T00:58:21.448498Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-07T00:58:21.448498Z digest=sha256:20829fe5b9877f838ffc3cd944411411d16c0d13b6bd36457e1942bfc30108a0

Observation 9cb8e0f0-540b-418e-8505-925fdfe4aeba · outbound

This paper cites and Wang, B.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting and Wang, B

Reference 7

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.569046Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.454633Z digest=sha256:36114392da329e36bebb69af088f81b7fc9d74f70e1af7adfcc4f829ab51a6c6

Observation 1e39447e-a065-4804-aa10-bad467b2d425 · outbound

This paper cites VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points

Reference 8

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.554891Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.461366Z digest=sha256:6dc91a20663aa62474d038bf9ac711239c45a15c62536fe61bd9069504ec0986

Observation 95d57491-66d3-487e-a2d8-2b6355a5daca · outbound

This paper cites Saliency-guided Quality Assessment of Screen Content Images.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting Saliency-guided Quality Assessment of Screen Content Images

Reference 9

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.540694Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.466620Z digest=sha256:f340065829920611b51ebb46616929250ae2dce4aa101d4743567070986b8178

Observation 256e03d8-c579-49f2-aedd-dd8b22c47da8 · outbound

This paper cites Deep Blending for Free-viewpoint Image-based Rendering.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting Deep Blending for Free-viewpoint Image-based Rendering

Reference 10

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.525302Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.471788Z digest=sha256:b04b193458767dee70612c51eaf27e16f37490ebb33c8be106b089ca1aa581b8

Observation 7d860cb3-209f-4e84-950f-3d841907f83a · outbound

This paper cites GeoTexDensifier: Geometry-Texture-Aware Densification for High-Quality Photorealistic 3D Gaussian Splatting.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting GeoTexDensifier: Geometry-Texture-Aware Densification for High-Quality Photorealistic 3D Gaussian Splatting

Reference 11

Resolution
unresolved
no resolver link, observed 2026-08-07T00:58:21.480795Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-07T00:58:21.480795Z digest=sha256:ac1c6ab781761337a866bb886d601da67d268da627bd5d0f784ac5226896a5a1

Observation c5f31aff-a8aa-48fa-bf84-b20fb11229f8 · outbound

This paper cites 3D Gaussian Splatting for Real-Time Radiance Field Rendering.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 12

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.509573Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.486857Z digest=sha256:3c6c3949acf2dcd458fefd7e9fa48ea0dd440ce0ba2f2dcedb77a6dc0804f95d

Observation 72fd5ada-b913-4574-93ed-5fe12fcf056a · outbound

This paper cites an unresolved cited work.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting Unresolved cited work

Reference 13

Resolution
unresolved
raw_fallback, observed 2026-08-07T00:58:22.494017Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.492681Z digest=sha256:c72037f707291d4b988eff7916eb8279ca4f5742574721f323dc50b72d4d121e

Observation 4454e539-70d9-405a-8c26-f018dcfb9a35 · outbound

This paper cites Color-cued Efficient Densification Method for 3D Gaussian Splatting.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting Color-cued Efficient Densification Method for 3D Gaussian Splatting

Reference 14

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.479510Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.498833Z digest=sha256:350a0f3a0543c626449e47227fb1d44a544c6f6eeeb06d1d933924efb2e81d70

Observation bc74d6ae-1aea-491f-95e8-98d66e3d4669 · outbound

This paper cites Tanks and Temples: Benchmarking Large-scale Scene Reconstruction.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting Tanks and Temples: Benchmarking Large-scale Scene Reconstruction

Reference 15

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.464288Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.504225Z digest=sha256:33aab8e84f13a87ea003162058f60af7519a6e2fe55de02b848ae55e5ca64d7d

Observation 2f68374b-94d9-4964-939f-c2d71d09dff5 · outbound

This paper cites Deblurring 3D Gaussian Splatting.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting Deblurring 3D Gaussian Splatting

Reference 16

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.449034Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.508719Z digest=sha256:7a96c740487cbba17c794a548b89163a2bb27abd502339f7624d561689bb32cf

Observation 23ee2808-0909-4c1d-8f1f-513065b73f65 · outbound

This paper cites MVG-Splatting: Multi-View Guided Gaussian Splatting with Adaptive Quantile-Based Geometric Consistency Densification.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting MVG-Splatting: Multi-View Guided Gaussian Splatting with Adaptive Quantile-Based Geometric Consistency Densification

Reference 17

Resolution
unresolved
no resolver link, observed 2026-08-07T00:58:21.513332Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-07T00:58:21.513332Z digest=sha256:0fadd965147c4b20f50a88bd1c425aabcd0cda030170d982def36e1adceb5635

Observation 673c277f-3ac1-4d0b-a5fd-776ac6593147 · outbound

This paper cites MetaSapiens: Real-Time Neural Rendering with Efficiency-Aware Pruning and Accelerated Foveated Rendering.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting MetaSapiens: Real-Time Neural Rendering with Efficiency-Aware Pruning and Accelerated Foveated Rendering

Reference 18

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.434168Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.517984Z digest=sha256:2b826e91e40feb844de2a264f90a758f76142c7f6d92ff3d458dfc52d04e1d58

Observation ac0484eb-e728-4f3e-94fa-1e9753b9ccd3 · outbound

This paper cites HQGS: High-quality Novel View Synthesis with Gaussian Splatting in Degraded Scenes.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting HQGS: High-quality Novel View Synthesis with Gaussian Splatting in Degraded Scenes

Reference 19

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.419055Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.522640Z digest=sha256:acc7036102a7bd4fb08e734f78b9a94129ae59c11be5bb2a41048a10651fcba4

Observation 39e6b7c8-89ef-43ea-9b07-3f9d5b2961fc · outbound

This paper cites LGS: A Light-Weight 4D Gaussian Splatting for Efficient Surgical Scene Reconstruction.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting LGS: A Light-Weight 4D Gaussian Splatting for Efficient Surgical Scene Reconstruction

Reference 20

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.404425Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.529534Z digest=sha256:d2a7a6991123d365453ca1b10c220bf64b999a41d858e4d2cab5255b0033236d

Observation 0ead7e27-7239-478c-8787-d7f458d4b5b2 · outbound

This paper cites Efficientgs: Streamlining Gaussian Splatting for Large-scale High-resolution Scene Representation.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting Efficientgs: Streamlining Gaussian Splatting for Large-scale High-resolution Scene Representation

Reference 21

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.389129Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.534751Z digest=sha256:2021a389d0b5cb53437dc8648de1436789c3b58ab4aea6c02f6a29ec082e6f83

Observation 6045a2b2-36d8-47a8-968c-5fe74db9e3b4 · outbound

This paper cites Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering

Reference 22

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.374273Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.540526Z digest=sha256:685c55a1b781e3a78fb67207e828f25531bdbcd60a02add6ed7517b282d7b8c6

Observation bb7afbf9-5f52-42b1-b4c8-5444e86905bf · outbound

This paper cites A Human Vision System Model for Objective Picture Quality Measurements.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting A Human Vision System Model for Objective Picture Quality Measurements

Reference 23

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.359448Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.545830Z digest=sha256:997bb95ab4cd5a4c6f6e41aad841b6a7a834d13345146db439e92d79417944db

Observation bbc8340d-ebdc-4848-b42b-c5dfe0abc7b8 · outbound

This paper cites ResGS: Residual Densification of 3D Gaussian for Efficient Detail Recovery.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting ResGS: Residual Densification of 3D Gaussian for Efficient Detail Recovery

Reference 24

Resolution
verified exact
raw_fallback, observed 2026-08-07T00:58:21.869878Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.550625Z digest=sha256:085dce6fcb826badc24b636296a0119cd1378456af3891011402c7fda366ce5d

Observation e45d1905-e34b-4e4d-808d-af2cef161471 · outbound

This paper cites S., Goel, R., Kerbl, B., Steinberger, M., Carrasco, F.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting S., Goel, R., Kerbl, B., Steinberger, M., Carrasco, F

Reference 25

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.343357Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.555255Z digest=sha256:250c992d2568dc6a9a38010a06b1bafd1ee327a58f3b70f4e2303fcbcb82e03e

Observation e3954505-4d08-4fdf-b2e7-9a77237f872a · outbound

This paper cites P., Tancik, M., Barron, J.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting P., Tancik, M., Barron, J

Reference 26

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.328379Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.560703Z digest=sha256:0458a4e9c423b3a26a180fd8af19da33e8542d90d38eb95d9eaaaa9c8317973e

Observation 7feabfb2-b4f9-4fcb-a45f-c6e2ffae1e78 · outbound

This paper cites Gradient Direction for Screen Content Image Quality Assessment.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting Gradient Direction for Screen Content Image Quality Assessment

Reference 27

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.314173Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.566217Z digest=sha256:aeeec3593e362a689fa45edce82682844f89862124c091c3a5bc256f986c6d62

Observation 3993363a-4bdf-4956-8c21-fed4ed22ee75 · outbound

This paper cites ColNeRF: Collaboration for Generalizable Sparse Input Neural Radiance Field.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting ColNeRF: Collaboration for Generalizable Sparse Input Neural Radiance Field

Reference 28

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.298579Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.572778Z digest=sha256:ee0a48f2a3e5939ff02a4c7e0c29d6e814e93b2cca52b08b83260d98badfe39e

Observation 50b7d574-107d-459e-b0c4-d5ab0c0204ef · outbound

This paper cites T., and Mildenhall, B.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting T., and Mildenhall, B

Reference 29

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.283798Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.578403Z digest=sha256:33615c95271dc041f74ef73c1a97a991f16ebd316ad69e8a3803047858798fed

Observation 943f7f8f-fc77-45eb-a190-44a24f76bc60 · outbound

This paper cites Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians

Reference 30

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.268554Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.583326Z digest=sha256:530776ed099865026d809bba857821c24d7adc111e2405051eb94cd5567ad73a

Observation 4c70b326-d571-486d-9559-eb7cca4ee1a3 · outbound

This paper cites and Speed, H.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting and Speed, H

Reference 31

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.251792Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.588276Z digest=sha256:ff5ca0e6fa23f734a9efdf92586e18ac582031080beba974cc86a59a3b954205

Observation 8762e103-a939-421e-99d5-9ac3189f4acf · outbound

This paper cites Revising Densification in Gaussian Splatting.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting Revising Densification in Gaussian Splatting

Reference 32

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.237038Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.592978Z digest=sha256:6d46225f179a4125e2ccf51fe5824965fccd568876af38a845ea53a47057a0f5

Observation e255e4c7-eb84-4be8-ad3b-1be9c0a40998 · outbound

This paper cites Just Noticeable Distortion Profile Inference: A Patch-level Structural Visibility Learning Approach.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting Just Noticeable Distortion Profile Inference: A Patch-level Structural Visibility Learning Approach

Reference 33

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.222316Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.598067Z digest=sha256:f16a50be9136b28eb098ed0ae18590487e3137465f394f7dd4c3354b27079f69

Observation 23eb24ca-0cf2-4ec6-ba69-ef0cf7da1b5d · outbound

This paper cites Mega-NERF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughs.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting Mega-NERF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughs

Reference 34

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.208056Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.603911Z digest=sha256:eb5a2de86798efba76c03295689fd243a523c29ecad9d614e938891e3f4ef5df

Observation 6a831b73-97ba-4049-8f86-3b52024fb07c · outbound

This paper cites C., Sheikh, H.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting C., Sheikh, H

Reference 35

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.193336Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.609509Z digest=sha256:1bde9ec04d36b252b6955c4658fc56a11a7ea186770d9835bcf430a9d389e20f

Observation b40bfa9b-43e8-4e1e-8a19-15827152e1ed · outbound

This paper cites GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstruction.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstruction

Reference 36

Resolution
unresolved
no resolver link, observed 2026-08-07T00:58:21.616347Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-07T00:58:21.616347Z digest=sha256:4c37e91561eb5e3be13378d8667499ccf563d2ceae2137e266df1275e376992d

Observation da186af4-2250-46d6-b3b5-3af45d07d849 · outbound

This paper cites BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering

Reference 37

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.177466Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.627831Z digest=sha256:ec9b2b338047f3b039338e1d428ec356eed900ee8b82d1d22f97fa62265dfb6e

Observation 341f2d22-0bf3-44d3-b2a4-9ef55e614dca · outbound

This paper cites CityDreamer: Compositional Generative Model of Unbounded 3D Cities.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting CityDreamer: Compositional Generative Model of Unbounded 3D Cities

Reference 38

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.161097Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.633729Z digest=sha256:031f6bfecacad8fd1f8a6c05c38b7efaa597231edb86f3a55ff9c14b30572548

Observation 07053f01-2090-4dba-8662-cfb5a79994a2 · outbound

This paper cites Pushing Rendering Boundaries: Hard Gaussian Splatting.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting Pushing Rendering Boundaries: Hard Gaussian Splatting

Reference 39

Resolution
verified exact
local_arxiv, observed 2026-08-07T00:58:21.742882Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.640422Z digest=sha256:b7fb7be41b935a7b9eaa405ef74569dba75424fa52372808e9696815b47255c1

Observation 645d7505-b966-4a9a-88a1-5f48abe0539a · outbound

This paper cites an unresolved cited work.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting Unresolved cited work

Reference 40

Resolution
unresolved
raw_fallback, observed 2026-08-07T00:58:22.145394Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.646516Z digest=sha256:ab4c414f0b443b9af756f6f37089d54427c142cf80ca60262f65971d6d8a69bf

Observation 386bc8bc-48dd-4688-a710-a64db1dd1055 · outbound

This paper cites GSDF : 3 DGS Meets SDF for Improved Neural Rendering and Reconstruction.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting GSDF : 3 DGS Meets SDF for Improved Neural Rendering and Reconstruction

Reference 41

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.128598Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.652737Z digest=sha256:f8d85553a020a7ae82ec2e663a5622740a48331ccbd843ee1737c591ea952297

Observation d6e30278-557b-4100-96ca-64e2ba99bf7f · outbound

This paper cites Mip-Splatting: Alias-free 3D Gaussian Splatting.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting Mip-Splatting: Alias-free 3D Gaussian Splatting

Reference 42

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.111245Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.658716Z digest=sha256:259de95d375ad73b2170c78c9be985e53093f5c1264b8c6019bfd82657412ccb

Observation d94c2584-b470-4dc2-81ea-7ed39d1055fd · outbound

This paper cites CoR-GS: Sparse-view 3D Gaussian Splatting via Co-regularization.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting CoR-GS: Sparse-view 3D Gaussian Splatting via Co-regularization

Reference 43

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.093954Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.664421Z digest=sha256:c7fe8aa93925c9dc9656c01e250ef4166e1cd05286c4f2875f78cfce1774cee0

Observation 462ecc02-c585-4192-b1f6-3d60cd17f3cc · outbound

This paper cites FreGS: 3D Gaussian Splatting with Progressive Frequency Regularization.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting FreGS: 3D Gaussian Splatting with Progressive Frequency Regularization

Reference 44

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.078647Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.673966Z digest=sha256:7d9da4bfbcaa9962ed73a52bd33d4682d7eb674380e67b710249f64c995a6954

Observation f3c38670-df5b-4ec6-8555-81d7d8d7b262 · outbound

This paper cites A., Shechtman, E., and Wang, O.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting A., Shechtman, E., and Wang, O

Reference 45

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.062553Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.680076Z digest=sha256:696368cf6a511a122a940c1a60d56954e24d5fe754a673e40385aeac2083f349

Observation e17adebf-b43d-4c1c-abea-d91376356e38 · outbound

This paper cites Pixel-GS: Density Control with Pixel-Aware Gradient for 3D Gaussian Splatting.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting Pixel-GS: Density Control with Pixel-Aware Gradient for 3D Gaussian Splatting

Reference 46

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.046115Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.685795Z digest=sha256:8e5e1654711cf7ca0f49006735dd7b2b17262db92a50f6b9cb8025c92d6dbf7f

Observation f60a2c28-bd29-42d1-b5fc-17cba1e0ac43 · outbound

This paper cites Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields

Reference 47

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.029620Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.690869Z digest=sha256:603abcbbe970fe2222c9c60e8eeabaaacf130f6bd9d3f26762b7ecc39ebd7b98

Pith citing papers

Observation 1c205a88-9550-40ef-b7c2-d886251716ec · inbound

You Only Gaussian Once: Controllable 3D Gaussian Splatting for Ultra-Densely Sampled Scenes cites this paper.

You Only Gaussian Once: Controllable 3D Gaussian Splatting for Ultra-Densely Sampled Scenes Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting

Reference 42

Resolution
verified exact
arxiv_id, observed 2026-05-09T22:34:07.244437Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-05-09T22:29:53.186309Z digest=sha256:c639e01bc09cd3cd05782a3d3a9f2a49e34f621f23b938d0a7ca35866bcd63bf

Observation 94cec49e-9d8f-48c8-a4b7-3804dffdaf0e · inbound

You Only Gaussian Once: Controllable 3D Gaussian Splatting for Ultra-Densely Sampled Scenes cites this paper.

You Only Gaussian Once: Controllable 3D Gaussian Splatting for Ultra-Densely Sampled Scenes Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting

Reference 42

Resolution
unresolved
no resolver link, observed 2026-07-15T11:26:27.477777Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-07-15T11:26:27.477777Z digest=sha256:8dda68d9bb90ff73a5b3d734851dbf7b328d68ff2fdd2807efc4472e59a39608

Observation 1f924db3-1506-407b-a73a-206e6f24a74c · inbound

You Only Gaussian Once: Controllable 3D Gaussian Splatting for Ultra-Densely Sampled Scenes cites this paper.

You Only Gaussian Once: Controllable 3D Gaussian Splatting for Ultra-Densely Sampled Scenes Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting

Reference 42

Resolution
unresolved
no resolver link, observed 2026-08-02T15:43:40.364085Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T15:43:40.364085Z digest=sha256:339daa6da4f8e25dc6c473798f318da794c07d4e2c091bf066025e22161612bc

Observation 5891d0a9-7a32-4d32-98e0-8829402dc573 · inbound

EnerGS: Energy-Based Gaussian Splatting with Partial Geometric Priors cites this paper.

EnerGS: Energy-Based Gaussian Splatting with Partial Geometric Priors Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting

Reference 50

Resolution
verified exact
arxiv_id, observed 2026-05-12T08:46:24.541907Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-05-07T13:59:39.519865Z digest=sha256:bd9b6b5695f7f1c29e8b27178840cabf1028bf459644bfa3e2e4764b6ab0618d

Observation 931df707-fdc5-4663-b775-2408161bd31e · inbound

Beyond Heuristics: Learnable Density Control for 3D Gaussian Splatting cites this paper.

Beyond Heuristics: Learnable Density Control for 3D Gaussian Splatting Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting

Reference 18

Resolution
metadata mismatch
arxiv_id, observed 2026-05-11T15:16:10.074357Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-05-09T20:21:55.726768Z digest=sha256:a723e1b0af0dc3982aee32d49456038b5b7a94aa685953cc1b02945ad7c6c8c7

Observation 31728626-96d2-4a46-ba7f-cb616bf6d4ae · inbound

Beyond Heuristics: Learnable Density Control for 3D Gaussian Splatting cites this paper.

Beyond Heuristics: Learnable Density Control for 3D Gaussian Splatting Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting

Reference 18

Resolution
metadata mismatch
arxiv_id, observed 2026-05-12T07:26:29.428778Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-05-12T02:53:18.487145Z digest=sha256:ead6672f48ea889972a56ede0b0ebcd323d100b0c223c282272a764e90d0642a

Observation 25a246ac-62b6-4396-b0c3-8e50a47d8234 · inbound

Aes3D: Aesthetic Assessment in 3D Gaussian Splatting cites this paper.

Aes3D: Aesthetic Assessment in 3D Gaussian Splatting Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting

Reference 66

Resolution
metadata mismatch
arxiv_id, observed 2026-05-11T17:56:06.569493Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-05-08T16:55:53.277369Z digest=sha256:d4c6c530306af14fb84c7f0b688edbe8f1d2d06e018d7cfa2be979a870ba8a7c

Observation 9dfb805d-32d9-42c2-915e-d0b6e64ee103 · inbound

Aes3D: Aesthetic Assessment in 3D Gaussian Splatting cites this paper.

Aes3D: Aesthetic Assessment in 3D Gaussian Splatting Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting

Reference 66

Resolution
metadata mismatch
arxiv_id, observed 2026-07-01T13:15:45.769434Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-06-30T23:49:29.396035Z digest=sha256:5d87497abe522c15b61ce3093d1d357ce424e88607e5a83538c6894539eda503