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Paper Citation Record · LEDGER

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting

As of 23 August 2026, this Paper Citation Record lists 47 of 47 outbound references and 9 inbound Pith citation observations for arXiv:2506.12400.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2506.12400 v2

Coverage vector

measured 47 of 47 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-07T00:58:21.690869Z

measured 56 of 56 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-23T06:30:58.430688+00:00

measured 9 of 9 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links, observed 2026-08-15T17:28:32.863639Z

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: arxiv_reference, observed 2026-07-01T13:15:45.766602Z

Reference resolution

47 of 47 outbound references displayed

  • verified exact2
  • verified fuzzy36
  • unresolved9
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation fc34c5f2-6ae6-4499-9d0e-817541366701 · outbound

This paper cites write newline.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting write newline

Reference 1

Resolution
unresolved
no resolver link, observed 2026-08-07T00:58:21.418188Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-07T00:58:21.418188Z digest=sha256:ce030654d62a802f66bc9765ac46e13703f3d61c8b51bee350d67f1283c843c6

Observation 260e3979-eac3-4f8a-88f6-6d7d7b8428f6 · outbound

This paper cites T., Mildenhall, B., Verbin, D., Srinivasan, P.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting T., Mildenhall, B., Verbin, D., Srinivasan, P

Reference 2

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.614271Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.424749Z digest=sha256:65c10026ea126f1ff9d3f2030c366cb3070ddcfcbaa0884b9bb698dbb479ba3e

Observation 0292584c-e23c-4419-843c-854782d76050 · outbound

This paper cites an unresolved cited work.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting Unresolved cited work

Reference 3

Resolution
unresolved
raw_fallback, observed 2026-08-07T00:58:22.599323Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.432356Z digest=sha256:83a848f590a3e086cc1698af60e7c69bb0a8d97e2104cf461e940e01814a7695

Observation 8f251965-be16-4664-88d3-06449ba7d240 · outbound

This paper cites HAC: Hash-Grid Assisted Context for 3D Gaussian Splatting Compression.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting HAC: Hash-Grid Assisted Context for 3D Gaussian Splatting Compression

Reference 4

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.584314Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.437724Z digest=sha256:5252639c2c3524fe345cceffe34b5a998e2987e08412f90ba6566d7fee52213a

Observation 1f9d077e-12e6-4c83-a22e-d1b900195bb1 · outbound

This paper cites Efficient Density Control for 3D Gaussian Splatting.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting Efficient Density Control for 3D Gaussian Splatting

Reference 5

Resolution
unresolved
no resolver link, observed 2026-08-07T00:58:21.443093Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-07T00:58:21.443093Z digest=sha256:34db3b80e6e7e11fecf30f2f6193fb11e02cfd905b490360402297c139d93b43

Observation 4316afa9-e661-49ff-9c48-eecd871c88b6 · outbound

This paper cites MVGS: Multi-view Regulated Gaussian Splatting for Novel View Synthesis.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting MVGS: Multi-view Regulated Gaussian Splatting for Novel View Synthesis

Reference 6

Resolution
unresolved
no resolver link, observed 2026-08-07T00:58:21.448498Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-07T00:58:21.448498Z digest=sha256:1da1be9a896f3bf5f9147df405ba6a758ab93a2e2ceb71f4f5ccecf7ad1931ea

Observation 9cb8e0f0-540b-418e-8505-925fdfe4aeba · outbound

This paper cites and Wang, B.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting and Wang, B

Reference 7

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.569046Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.454633Z digest=sha256:d2cadde8abb5cc3e784216fb97a9370e405f16d1f4ac08919a9ff8e84f88b326

Observation 1e39447e-a065-4804-aa10-bad467b2d425 · outbound

This paper cites VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points

Reference 8

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.554891Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.461366Z digest=sha256:59f7a565711d2a93d5e0c16dabdbdfbb91b69791e22ae3f2e43334d1f4e80de7

Observation 95d57491-66d3-487e-a2d8-2b6355a5daca · outbound

This paper cites Saliency-guided Quality Assessment of Screen Content Images.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting Saliency-guided Quality Assessment of Screen Content Images

Reference 9

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.540694Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.466620Z digest=sha256:267b25b06f90783188a362d8c8a25f5f11bd20e149128a1e767d3fe76382bd94

Observation 256e03d8-c579-49f2-aedd-dd8b22c47da8 · outbound

This paper cites Deep Blending for Free-viewpoint Image-based Rendering.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting Deep Blending for Free-viewpoint Image-based Rendering

Reference 10

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.525302Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.471788Z digest=sha256:87f7d3aa80d019ca1dd40db6c5f1e576b01cf838bef83491aa78d2cc80456d26

Observation 7d860cb3-209f-4e84-950f-3d841907f83a · outbound

This paper cites GeoTexDensifier: Geometry-Texture-Aware Densification for High-Quality Photorealistic 3D Gaussian Splatting.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting GeoTexDensifier: Geometry-Texture-Aware Densification for High-Quality Photorealistic 3D Gaussian Splatting

Reference 11

Resolution
unresolved
no resolver link, observed 2026-08-07T00:58:21.480795Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-07T00:58:21.480795Z digest=sha256:9e17d0fcb345158010ce8aad7627160c95cfe3fde9bab54d5b4ebc3209acb62f

Observation c5f31aff-a8aa-48fa-bf84-b20fb11229f8 · outbound

This paper cites 3D Gaussian Splatting for Real-Time Radiance Field Rendering.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 12

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.509573Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.486857Z digest=sha256:8e9fbef864b541e9da04d185ad6bd49eb543ce81ccfd4786030db4ac6d7b2daa

Observation 72fd5ada-b913-4574-93ed-5fe12fcf056a · outbound

This paper cites an unresolved cited work.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting Unresolved cited work

Reference 13

Resolution
unresolved
raw_fallback, observed 2026-08-07T00:58:22.494017Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.492681Z digest=sha256:e235d680b349ddb717d9f38a553d8f9b2401dd86d60edbd886affeacc1fd7b93

Observation 4454e539-70d9-405a-8c26-f018dcfb9a35 · outbound

This paper cites Color-cued Efficient Densification Method for 3D Gaussian Splatting.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting Color-cued Efficient Densification Method for 3D Gaussian Splatting

Reference 14

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.479510Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.498833Z digest=sha256:35d94d7c91a6f7c4156530c336eec1bb29f55160068e9f601d1f1b3b89c54927

Observation bc74d6ae-1aea-491f-95e8-98d66e3d4669 · outbound

This paper cites Tanks and Temples: Benchmarking Large-scale Scene Reconstruction.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting Tanks and Temples: Benchmarking Large-scale Scene Reconstruction

Reference 15

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.464288Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.504225Z digest=sha256:1f6cf40873aee858efc85ea6eda5d4f1ded22c36263e74ca1bf668d4e70ec7f5

Observation 2f68374b-94d9-4964-939f-c2d71d09dff5 · outbound

This paper cites Deblurring 3D Gaussian Splatting.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting Deblurring 3D Gaussian Splatting

Reference 16

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.449034Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.508719Z digest=sha256:d9a6cef5845c18383cd499b82f465eb3c6e5cb5e66e88c71f9f17a2d9a0ab44c

Observation 23ee2808-0909-4c1d-8f1f-513065b73f65 · outbound

This paper cites MVG-Splatting: Multi-View Guided Gaussian Splatting with Adaptive Quantile-Based Geometric Consistency Densification.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting MVG-Splatting: Multi-View Guided Gaussian Splatting with Adaptive Quantile-Based Geometric Consistency Densification

Reference 17

Resolution
unresolved
no resolver link, observed 2026-08-07T00:58:21.513332Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-07T00:58:21.513332Z digest=sha256:9d5c4327eabbc27a2a82d73421a137e3c760c95d6c951a2de3fb26dc5b7a7aad

Observation 673c277f-3ac1-4d0b-a5fd-776ac6593147 · outbound

This paper cites MetaSapiens: Real-Time Neural Rendering with Efficiency-Aware Pruning and Accelerated Foveated Rendering.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting MetaSapiens: Real-Time Neural Rendering with Efficiency-Aware Pruning and Accelerated Foveated Rendering

Reference 18

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.434168Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.517984Z digest=sha256:f5450507a910570f71fb9b8254fbae75f233f4aa34e3c3e999dc3b01bd19cff0

Observation ac0484eb-e728-4f3e-94fa-1e9753b9ccd3 · outbound

This paper cites HQGS: High-quality Novel View Synthesis with Gaussian Splatting in Degraded Scenes.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting HQGS: High-quality Novel View Synthesis with Gaussian Splatting in Degraded Scenes

Reference 19

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.419055Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.522640Z digest=sha256:5017371ee2515e36bf2580271557994aa46ce7a402e7566cd63e506270195f78

Observation 39e6b7c8-89ef-43ea-9b07-3f9d5b2961fc · outbound

This paper cites LGS: A Light-Weight 4D Gaussian Splatting for Efficient Surgical Scene Reconstruction.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting LGS: A Light-Weight 4D Gaussian Splatting for Efficient Surgical Scene Reconstruction

Reference 20

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.404425Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.529534Z digest=sha256:133db9a666594bb9849b72be3638326e058757c63ba8851ce368b293648a289a

Observation 0ead7e27-7239-478c-8787-d7f458d4b5b2 · outbound

This paper cites Efficientgs: Streamlining Gaussian Splatting for Large-scale High-resolution Scene Representation.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting Efficientgs: Streamlining Gaussian Splatting for Large-scale High-resolution Scene Representation

Reference 21

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.389129Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.534751Z digest=sha256:080f635ffaf399c8810575332a55000b965de858203ca92af947cb4de2a98a6c

Observation 6045a2b2-36d8-47a8-968c-5fe74db9e3b4 · outbound

This paper cites Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering

Reference 22

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.374273Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.540526Z digest=sha256:410aa85841f757d86e521291d6ed10bcce92d57d37a5c85b454f3c330178bc78

Observation bb7afbf9-5f52-42b1-b4c8-5444e86905bf · outbound

This paper cites A Human Vision System Model for Objective Picture Quality Measurements.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting A Human Vision System Model for Objective Picture Quality Measurements

Reference 23

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.359448Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.545830Z digest=sha256:7fed0084214b903358cdfd0d5a0590095d5187091759a6256b53644dd75dcf98

Observation bbc8340d-ebdc-4848-b42b-c5dfe0abc7b8 · outbound

This paper cites ResGS: Residual Densification of 3D Gaussian for Efficient Detail Recovery.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting ResGS: Residual Densification of 3D Gaussian for Efficient Detail Recovery

Reference 24

Resolution
verified exact
raw_fallback, observed 2026-08-07T00:58:21.869878Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.550625Z digest=sha256:2a273b8e065faa6d8834690557773db5c12513f23d97e1eea92d963251ef3a32

Observation e45d1905-e34b-4e4d-808d-af2cef161471 · outbound

This paper cites S., Goel, R., Kerbl, B., Steinberger, M., Carrasco, F.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting S., Goel, R., Kerbl, B., Steinberger, M., Carrasco, F

Reference 25

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.343357Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.555255Z digest=sha256:1c6f9fdbb6aa2febfb4ec8d387d9b44255ed213c2bd95b467f5db307ded195bd

Observation e3954505-4d08-4fdf-b2e7-9a77237f872a · outbound

This paper cites P., Tancik, M., Barron, J.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting P., Tancik, M., Barron, J

Reference 26

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.328379Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.560703Z digest=sha256:8f7dd4362cd9a344a99d1ea6ee769f7cf4e7c47ca8e6e1f5467f17639e8bb83a

Observation 7feabfb2-b4f9-4fcb-a45f-c6e2ffae1e78 · outbound

This paper cites Gradient Direction for Screen Content Image Quality Assessment.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting Gradient Direction for Screen Content Image Quality Assessment

Reference 27

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.314173Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.566217Z digest=sha256:04413a94c5723a56536646ddaa2ae74ad36a1983ae7ead3090ed5383f5b51043

Observation 3993363a-4bdf-4956-8c21-fed4ed22ee75 · outbound

This paper cites ColNeRF: Collaboration for Generalizable Sparse Input Neural Radiance Field.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting ColNeRF: Collaboration for Generalizable Sparse Input Neural Radiance Field

Reference 28

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.298579Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.572778Z digest=sha256:6671407250639f4db56227e605c5b56e100467c960299782f1c9440f4f6acb97

Observation 50b7d574-107d-459e-b0c4-d5ab0c0204ef · outbound

This paper cites T., and Mildenhall, B.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting T., and Mildenhall, B

Reference 29

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.283798Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.578403Z digest=sha256:0b054fd4f75f9c2845c3211f228970236658cda89b0b9e5daeb78eec022864b5

Observation 943f7f8f-fc77-45eb-a190-44a24f76bc60 · outbound

This paper cites Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians

Reference 30

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.268554Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.583326Z digest=sha256:e16d88ac7acaca54ad2adc401aa5ae95cf1690b9d8a618bf5efa078ccc34187a

Observation 4c70b326-d571-486d-9559-eb7cca4ee1a3 · outbound

This paper cites and Speed, H.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting and Speed, H

Reference 31

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.251792Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.588276Z digest=sha256:c1ed1e41c52f773618ecb9f8e3502c319e66b26b0b0cdfcb00275a5fa5f267de

Observation 8762e103-a939-421e-99d5-9ac3189f4acf · outbound

This paper cites Revising Densification in Gaussian Splatting.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting Revising Densification in Gaussian Splatting

Reference 32

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.237038Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.592978Z digest=sha256:0448e0ceeec26b487222cff9b2d528dbce99c4821be2e5489f8eb59ed8b0098f

Observation e255e4c7-eb84-4be8-ad3b-1be9c0a40998 · outbound

This paper cites Just Noticeable Distortion Profile Inference: A Patch-level Structural Visibility Learning Approach.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting Just Noticeable Distortion Profile Inference: A Patch-level Structural Visibility Learning Approach

Reference 33

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.222316Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.598067Z digest=sha256:df1907e1d3082dfb4d1ef61e9ffffad967db31b975cd8ac356869ec439dcdb2b

Observation 23eb24ca-0cf2-4ec6-ba69-ef0cf7da1b5d · outbound

This paper cites Mega-NERF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughs.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting Mega-NERF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughs

Reference 34

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.208056Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.603911Z digest=sha256:13239963623e27a9b2e1087eb1eb43ebfb8059be1d23292547af4b2599723ce4

Observation 6a831b73-97ba-4049-8f86-3b52024fb07c · outbound

This paper cites C., Sheikh, H.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting C., Sheikh, H

Reference 35

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.193336Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.609509Z digest=sha256:7013a631cadf1e147a0362078bc5736782d76e294ee348b67ecfd6dd370c6b23

Observation b40bfa9b-43e8-4e1e-8a19-15827152e1ed · outbound

This paper cites GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstruction.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstruction

Reference 36

Resolution
unresolved
no resolver link, observed 2026-08-07T00:58:21.616347Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-07T00:58:21.616347Z digest=sha256:d3a14c00dde181458b113de0904418ba2a060f94c48cb96a5a892ccc943bbfae

Observation da186af4-2250-46d6-b3b5-3af45d07d849 · outbound

This paper cites BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering

Reference 37

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.177466Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.627831Z digest=sha256:3dfc244932d3bf09abf06c97c0dedb39c8d80376dd13f50bbfe444f5a500df2a

Observation 341f2d22-0bf3-44d3-b2a4-9ef55e614dca · outbound

This paper cites CityDreamer: Compositional Generative Model of Unbounded 3D Cities.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting CityDreamer: Compositional Generative Model of Unbounded 3D Cities

Reference 38

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.161097Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.633729Z digest=sha256:a4c88f8fb7cf364840689ac67d1637dc34f57cc172f7e444b9cfafa1d3367b00

Observation 07053f01-2090-4dba-8662-cfb5a79994a2 · outbound

This paper cites Pushing Rendering Boundaries: Hard Gaussian Splatting.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting Pushing Rendering Boundaries: Hard Gaussian Splatting

Reference 39

Resolution
verified exact
local_arxiv, observed 2026-08-07T00:58:21.742882Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.640422Z digest=sha256:540b020977d17b0da53d135ebcbbf7b6ae21f8defc45f5694151e93f8d7684d5

Observation 645d7505-b966-4a9a-88a1-5f48abe0539a · outbound

This paper cites an unresolved cited work.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting Unresolved cited work

Reference 40

Resolution
unresolved
raw_fallback, observed 2026-08-07T00:58:22.145394Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.646516Z digest=sha256:653664973ec32679adbd7fb42c8116ca471d08fc9850a13fb0a58a03b43d4dbf

Observation 386bc8bc-48dd-4688-a710-a64db1dd1055 · outbound

This paper cites GSDF : 3 DGS Meets SDF for Improved Neural Rendering and Reconstruction.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting GSDF : 3 DGS Meets SDF for Improved Neural Rendering and Reconstruction

Reference 41

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.128598Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.652737Z digest=sha256:40554e999683926c9db6d564511e9bdb0e53cc2748474d52fb45d66a97921a99

Observation d6e30278-557b-4100-96ca-64e2ba99bf7f · outbound

This paper cites Mip-Splatting: Alias-free 3D Gaussian Splatting.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting Mip-Splatting: Alias-free 3D Gaussian Splatting

Reference 42

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.111245Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.658716Z digest=sha256:33456ab1b4284244d02d6eda1be4d8732147726a9b3c513b3c09cb1a5981b801

Observation d94c2584-b470-4dc2-81ea-7ed39d1055fd · outbound

This paper cites CoR-GS: Sparse-view 3D Gaussian Splatting via Co-regularization.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting CoR-GS: Sparse-view 3D Gaussian Splatting via Co-regularization

Reference 43

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.093954Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.664421Z digest=sha256:9a9ff88209e7214ec87061bd1b1012ee3d1cd2053ebd0733e765861600da0d60

Observation 462ecc02-c585-4192-b1f6-3d60cd17f3cc · outbound

This paper cites FreGS: 3D Gaussian Splatting with Progressive Frequency Regularization.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting FreGS: 3D Gaussian Splatting with Progressive Frequency Regularization

Reference 44

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.078647Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.673966Z digest=sha256:040327c7d8101b2a114bbfc51fa32eba63756c66e9d5011471199d1fdced2dee

Observation f3c38670-df5b-4ec6-8555-81d7d8d7b262 · outbound

This paper cites A., Shechtman, E., and Wang, O.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting A., Shechtman, E., and Wang, O

Reference 45

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.062553Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.680076Z digest=sha256:59b84e723f2c07b9a63705211808667d24601e9bd59a3c896a2be468eb08c9db

Observation e17adebf-b43d-4c1c-abea-d91376356e38 · outbound

This paper cites Pixel-GS: Density Control with Pixel-Aware Gradient for 3D Gaussian Splatting.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting Pixel-GS: Density Control with Pixel-Aware Gradient for 3D Gaussian Splatting

Reference 46

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.046115Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.685795Z digest=sha256:a7e2886ab190b24f46c4dbbd305638a4fc72181d6388e20fa4da68a60c8c5d35

Observation f60a2c28-bd29-42d1-b5fc-17cba1e0ac43 · outbound

This paper cites Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields.

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields

Reference 47

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T00:58:22.029620Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=arxiv_source observed=2026-08-07T00:58:21.690869Z digest=sha256:22a0621e671a99b0b246da3dbef26e885d55f93946f45dceaf52a0fde2ea273f

Pith citing papers

Observation 21ede2ad-fa72-4c09-9f0a-8cadf3d5238f · inbound

Improving Densification in 3D Gaussian Splatting for High-Fidelity Rendering cites this paper.

Improving Densification in 3D Gaussian Splatting for High-Fidelity Rendering Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting

Reference 28

Resolution
unresolved
no resolver link, observed 2026-08-15T17:28:32.863639Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-15T17:28:32.863639Z digest=sha256:e2b7d8202c4ec843e942a37476d994da589475a3e62c9f1cbf248e7739b9b1f5

Observation 1c205a88-9550-40ef-b7c2-d886251716ec · inbound

You Only Gaussian Once: Controllable 3D Gaussian Splatting for Ultra-Densely Sampled Scenes cites this paper.

You Only Gaussian Once: Controllable 3D Gaussian Splatting for Ultra-Densely Sampled Scenes Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting

Reference 42

Resolution
verified exact
arxiv_id, observed 2026-05-09T22:34:07.244437Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-05-09T22:29:53.186309Z digest=sha256:b55e29880d07191b57a302a4e5f3a47125ba1ff8580293d535649399071fce85

Observation 94cec49e-9d8f-48c8-a4b7-3804dffdaf0e · inbound

You Only Gaussian Once: Controllable 3D Gaussian Splatting for Ultra-Densely Sampled Scenes cites this paper.

You Only Gaussian Once: Controllable 3D Gaussian Splatting for Ultra-Densely Sampled Scenes Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting

Reference 42

Resolution
unresolved
no resolver link, observed 2026-07-15T11:26:27.477777Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-07-15T11:26:27.477777Z digest=sha256:bd4e24b82a8a06885c45d1ac991ae6d82443ac419ba64bb6c12012f133e30e81

Observation 1f924db3-1506-407b-a73a-206e6f24a74c · inbound

You Only Gaussian Once: Controllable 3D Gaussian Splatting for Ultra-Densely Sampled Scenes cites this paper.

You Only Gaussian Once: Controllable 3D Gaussian Splatting for Ultra-Densely Sampled Scenes Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting

Reference 42

Resolution
unresolved
no resolver link, observed 2026-08-02T15:43:40.364085Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T15:43:40.364085Z digest=sha256:0c26b37490d2c7a1ffd8665327c768d3bcc3aedd55ced1c5ff77dd04be724a54

Observation 5891d0a9-7a32-4d32-98e0-8829402dc573 · inbound

EnerGS: Energy-Based Gaussian Splatting with Partial Geometric Priors cites this paper.

EnerGS: Energy-Based Gaussian Splatting with Partial Geometric Priors Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting

Reference 50

Resolution
verified exact
arxiv_id, observed 2026-05-12T08:46:24.541907Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-05-07T13:59:39.519865Z digest=sha256:8e7021c2e3308aa7a26c1e2cf44d0c4d3147f080d0af38d7655be83bd7310d40

Observation 931df707-fdc5-4663-b775-2408161bd31e · inbound

Beyond Heuristics: Learnable Density Control for 3D Gaussian Splatting cites this paper.

Beyond Heuristics: Learnable Density Control for 3D Gaussian Splatting Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting

Reference 18

Resolution
metadata mismatch
arxiv_id, observed 2026-05-11T15:16:10.074357Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=arxiv_source observed=2026-05-09T20:21:55.726768Z digest=sha256:d766fdb4bf6e6ad127f4724dacfafea3d11578aaf069a4ed65d4807ae5a7b5a4

Observation 31728626-96d2-4a46-ba7f-cb616bf6d4ae · inbound

Beyond Heuristics: Learnable Density Control for 3D Gaussian Splatting cites this paper.

Beyond Heuristics: Learnable Density Control for 3D Gaussian Splatting Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting

Reference 18

Resolution
metadata mismatch
arxiv_id, observed 2026-05-12T07:26:29.428778Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=arxiv_source observed=2026-05-12T02:53:18.487145Z digest=sha256:041a5afe4664c22bd9fed682b1cd531d98f834da5de04cf50e4087defb6fd28f

Observation 25a246ac-62b6-4396-b0c3-8e50a47d8234 · inbound

Aes3D: Aesthetic Assessment in 3D Gaussian Splatting cites this paper.

Aes3D: Aesthetic Assessment in 3D Gaussian Splatting Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting

Reference 66

Resolution
metadata mismatch
arxiv_id, observed 2026-05-11T17:56:06.569493Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-05-08T16:55:53.277369Z digest=sha256:119d286ad79b623262cd544fd5de8dec6b86d6b3143b50b3b9d1394dd7938d27

Observation 9dfb805d-32d9-42c2-915e-d0b6e64ee103 · inbound

Aes3D: Aesthetic Assessment in 3D Gaussian Splatting cites this paper.

Aes3D: Aesthetic Assessment in 3D Gaussian Splatting Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting

Reference 66

Resolution
metadata mismatch
arxiv_id, observed 2026-07-01T13:15:45.769434Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-06-30T23:49:29.396035Z digest=sha256:28a3dfa6bd7da4249bb1322d87b8bd80b2f13ff2a5e22cb9ad6bdec27102a6d5