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Computing Nash Equilibria: Approximation and Smoothed Complexity

Computational Complexity · Submitted 11 Feb 2006

abstract compiled · 2026-09-23 · no language-model review

The authors' main claim We show that the BIMATRIX game does not have a fully polynomial-time approximation scheme, unless PPAD is in P.

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arXiv IDcs/0602043 (version 2)
Pith IDDZNWDR6T, Pith's permanent record of this paper and its review
CitationShang-Hua Teng, Xiaotie Deng, Xi Chen. "Computing Nash Equilibria: Approximation and Smoothed Complexity." arXiv:cs/0602043 (2006). https://pith.science/paper/DZNWDR6T
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What the abstract itself states, as probabilities: claims first 0.10 · states limitation 0.62 · human participants 0.02 · controlled comparison 0.01 · randomized assignment 0.02 · states quantitative result 0.80 · compares with prior results 0.20 · mentions code or data availability 0.02.

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arXiv listing abstract v2. Results and the main claim are underlined; .

We show that the BIMATRIX game does not have a fully polynomial-time approximation scheme, unless PPAD is in P. In other words, no algorithm with time polynomial in n and 1/\epsilon can compute an \epsilon-approximate Nash equilibrium of an n by nbimatrix game, unless PPAD is in P. Instrumental to our proof, we introduce a new discrete fixed-point problem on a high-dimensional cube with a constant side-length, such as on an n-dimensional cube with side-length 7, and show that they are PPAD-complete. Furthermore, we prove, unless PPAD is in RP, that the smoothed complexity of the Lemke-Howson algorithm or any algorithm for computing a Nash equilibrium of a bimatrix game is polynomial in n and 1/\sigma under perturbations with magnitude \sigma. Our result answers a major open question in the smoothed analysis of algorithms and the approximation of Nash equilibria.

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#sentencerolethe authors' own workstates the main conclusionstrength
s0 We show that the BIMATRIX game does not have a fully polynomial-time approximation scheme, unless PPAD is in P. result 0.97 0.93 0.77 asserted 1.00
s1 In other words, no algorithm with time polynomial in n and 1/\epsilon can compute an \epsilon-approximate Nash equilibrium of an n by nbimatrix game, unless PPAD is in P. interpretation 0.56 0.70 0.61 asserted 0.99
s2 Instrumental to our proof, we introduce a new discrete fixed-point problem on a high-dimensional cube with a constant side-length, such as on an n-dimensional cube with side-length 7, and show that they are PPAD-complete. method 0.58 0.95 0.06 asserted 1.00
s3 Furthermore, we prove, unless PPAD is in RP, that the smoothed complexity of the Lemke-Howson algorithm or any algorithm for computing a Nash equilibrium of a bimatrix game is polynomial in n and 1/\sigma under perturbations with magnitude \sigma. result 0.98 0.92 0.18 asserted 1.00
s4 Our result answers a major open question in the smoothed analysis of algorithms and the approximation of Nash equilibria. interpretation 0.98 0.65 0.13 asserted 0.99

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Original abstract

We show that the BIMATRIX game does not have a fully polynomial-time approximation scheme, unless PPAD is in P. In other words, no algorithm with time polynomial in n and 1/\epsilon can compute an \epsilon-approximate Nash equilibrium of an n by nbimatrix game, unless PPAD is in P. Instrumental to our proof, we introduce a new discrete fixed-point problem on a high-dimensional cube with a constant side-length, such as on an n-dimensional cube with side-length 7, and show that they are PPAD-complete. Furthermore, we prove, unless PPAD is in RP, that the smoothed complexity of the Lemke-Howson algorithm or any algorithm for computing a Nash equilibrium of a bimatrix game is polynomial in n and 1/\sigma under perturbations with magnitude \sigma. Our result answers a major open question in the smoothed analysis of algorithms and the approximation of Nash equilibria.

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Each citing sentence is taken from the citing paper's LaTeX source and typed by Pith's classifier. A label appears at probability 0.8 or more (0.95 for support), a contest at 0.7 or more; the quoted words are the citing authors'. How each label was checked · JSON

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