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arxiv: cs/0702054 · v2 · submitted 2007-02-09 · 💻 cs.GT · cs.DS

Nash equilibria in Voronoi games on graphs

classification 💻 cs.GT cs.DS
keywords gamenashnumberassignedcostcustomersdiscrepancyequilibria
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In this paper we study a game where every player is to choose a vertex (facility) in a given undirected graph. All vertices (customers) are then assigned to closest facilities and a player's payoff is the number of customers assigned to it. We show that deciding the existence of a Nash equilibrium for a given graph is NP-hard which to our knowledge is the first result of this kind for a zero-sum game. We also introduce a new measure, the social cost discrepancy, defined as the ratio of the costs between the worst and the best Nash equilibria. We show that the social cost discrepancy in our game is Omega(sqrt(n/k)) and O(sqrt(kn)), where n is the number of vertices and k the number of players.

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