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IndisputableMonolith.GameTheory.MechanismDesignFromSigma

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This module introduces mechanism design primitives built from the sigma cost function, including bid vectors for n agents along with winner, payment, and utility maps. Game theorists seeking incentive-compatible mechanisms in an RS-derived setting would reference these objects when analyzing DSIC properties or sigma conservation. The module consists entirely of definitions and short lemmas with no complex proofs.

claimA bid vector $B = (b_1, eta_2, eta_3)$ for $n$ agents together with maps $w(B)$ selecting the winner, $p(B)$ the payment, and $u_i(B)$ the utility of agent $i$, all derived from the sigma cost function so that truthful reporting conserves sigma and forms a Nash equilibrium.

background

The module imports Constants, where the fundamental RS time quantum is defined as τ₀ = 1 tick, and Cost, which supplies the underlying cost function. It introduces the bid vector as the central object and defines associated maps for winner selection, payments, and utilities. The local setting is mechanism design in which sigma conservation is required to hold for truthful agents, with sibling definitions covering DSIC properties for agents zero and one.

proof idea

This is a definition module, no proofs.

why it matters in Recognition Science

The module supplies the base objects for mechanism design from sigma and connects directly to the Cost module. No downstream theorems are listed in the used_by block, indicating it functions as a foundational layer for later game-theoretic results on truthful equilibria and welfare optimality.

scope and limits

depends on (2)

Lean names referenced from this declaration's body.

declarations in this module (18)