MPC-Injection biases off-policy RL locomotion policies toward controller-induced behavior basins by injecting MPC transitions into the replay buffer.
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Twist: Teleoperated whole-body imitation system
28 Pith papers cite this work. Polarity classification is still indexing.
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HumanoidArena is a new benchmark of 7 leg-critical HOI/HSI tasks that evaluates egocentric hierarchical whole-body policies in humanoids and finds performance is strongly conditioned on the low-level GMT used.
BeyondMimic combines compact motion tracking with a unified guided latent diffusion model to master diverse agile behaviors from human demos and solve unseen downstream tasks via test-time classifier guidance.
CWI decouples MoCap data for upper-body manipulation and lower-body locomotion, using dual discriminators and multi-critic training plus distillation to produce a policy that works from hand poses and velocity commands alone.
SceneBot conditions a humanoid tracking policy on motion references and contact labels, using reconstructed scene-interaction data to unify free-space locomotion with contact-rich manipulation and terrain tasks.
OmniContact introduces contact flow as a shared representation of body trajectories and contact signals to learn and chain loco-manipulation meta-skills, reporting 98.7% success on box carrying and 76.5% on push-stack tasks.
CoorDex distills privileged body and hand motion teachers into proprioceptive latent priors and composes them via shared-context residual RL heads to enable continuous high-DoF dexterous loco-manipulation.
OpenHLM is an empirical recipe yielding a whole-body humanoid VLA model that outperforms GR00T N1.6 and Ψ0 baselines on long-horizon tasks using less than half the demonstration time.
Stubborn introduces a unified RL framework with yaw-aligned representation, Bernoulli probabilistic termination, and adaptive sampling for robust humanoid motion tracking and fall recovery.
MPC-based retargeting framework enables cross-morphology whole-body teleoperation from a single XR device via dynamic feasibility optimization, state synchronization, and SLAM feedback, with reported gains in simulation and real-world tests.
A data-centric approach shows that less than 3% of AMASS motion data, filtered by physics feasibility, diversity, and complexity, yields better humanoid tracking policies than the full dataset.
LEGS shows synthetic data from a 3DGS-mesh hybrid simulator trains VLA policies for humanoid pick-and-place that match or exceed human teleoperation performance across multiple backbones and tasks while enabling low-cost robustness to appearance shifts.
SixthSense infers whole-body contact events and wrenches in humanoids from proprioception and IMU data alone by tokenizing histories and estimating a sparse contact-event flow with conditional flow matching.
HAIC enables robust humanoid interactions with underactuated objects by predicting their dynamics from proprioceptive history and using a world model for adaptive control.
HUSKY combines humanoid-skateboard dynamics modeling with adversarial motion priors and physics-guided lean-to-steer strategies to achieve real-world stable skateboarding on a humanoid robot.
Humanoid-LLA converts unconstrained natural language commands into stable whole-body motions for humanoid robots using a unified motion vocabulary and two-stage supervised-plus-reinforcement fine-tuning.
Scaling motion tracking models along size, data volume, and compute produces a foundation model for natural, robust humanoid whole-body control with downstream uses in kinematic planning and vision-language-action models.
HEFT enables tracking of human motions including locomotion and squats on a 175cm 65kg humanoid under up to 24kg payloads by combining Privileged Motion Guidance from noisy VR data with a Windowed Payload Curriculum.
CHORD uses object-centric contact wrench guidance to improve RL scalability for long-horizon dexterous manipulation, reporting 82.12% average success on 1,831 of 4,739 benchmark tasks with real-world transfer.
HALOMI extends UMI with egocentric sensing and a manifold-constrained controller plus alignment adaptations to learn loco-manipulation on humanoids from human demos, reporting 85% average success on three real-world tasks.
OMG is a diffusion model for omni-modal whole-body humanoid motion generation that uses language, audio, and reference motions after large-scale data curation to achieve state-of-the-art performance and adaptation.
OASIS generates scalable simulation data for humanoid loco-manipulation via 3D generative asset reconstruction and domain randomization, yielding a policy with higher zero-shot real-world success than real-robot teleoperation data.
Humanoid-GPT is a causal Transformer pre-trained on a unified billion-scale motion dataset that tracks dynamic behaviors with zero-shot generalization to unseen motions and tasks.
Any2Any transfers humanoid whole-body tracking models across embodiments via kinematic alignment followed by targeted PEFT, matching full-training performance with 1% of the data and compute on tested platforms.
citing papers explorer
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MPC-Injection: Biasing Off-Policy Locomotion RL Toward Controller-Induced Behavior Basins
MPC-Injection biases off-policy RL locomotion policies toward controller-induced behavior basins by injecting MPC transitions into the replay buffer.
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HumanoidArena: Benchmarking Egocentric Hierarchical Whole-body Learning
HumanoidArena is a new benchmark of 7 leg-critical HOI/HSI tasks that evaluates egocentric hierarchical whole-body policies in humanoids and finds performance is strongly conditioned on the low-level GMT used.
-
BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusion
BeyondMimic combines compact motion tracking with a unified guided latent diffusion model to master diverse agile behaviors from human demos and solve unseen downstream tasks via test-time classifier guidance.
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CWI: Composite Humanoid Whole-Body Imitation System for Loco-manipulation
CWI decouples MoCap data for upper-body manipulation and lower-body locomotion, using dual discriminators and multi-critic training plus distillation to produce a policy that works from hand poses and velocity commands alone.
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SceneBot: Contact-Prompted General Humanoid Whole Body Tracking with Scene-Interaction
SceneBot conditions a humanoid tracking policy on motion references and contact labels, using reconstructed scene-interaction data to unify free-space locomotion with contact-rich manipulation and terrain tasks.
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OmniContact: Chaining Meta-Skills via Contact Flow for Generalizable Humanoid Loco-Manipulation
OmniContact introduces contact flow as a shared representation of body trajectories and contact signals to learn and chain loco-manipulation meta-skills, reporting 98.7% success on box carrying and 76.5% on push-stack tasks.
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CoorDex: Coordinating Body and Hand Priors for Continuous Dexterous Humanoid Loco-Manipulation
CoorDex distills privileged body and hand motion teachers into proprioceptive latent priors and composes them via shared-context residual RL heads to enable continuous high-DoF dexterous loco-manipulation.
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OpenHLM: An Empirical Recipe for Whole-Body Humanoid Loco-Manipulation
OpenHLM is an empirical recipe yielding a whole-body humanoid VLA model that outperforms GR00T N1.6 and Ψ0 baselines on long-horizon tasks using less than half the demonstration time.
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Stubborn: A Streamlined and Unified Reinforcement Learning Framework for Robust Motion Tracking and Fall Recovery for Humanoids
Stubborn introduces a unified RL framework with yaw-aligned representation, Bernoulli probabilistic termination, and adaptive sampling for robust humanoid motion tracking and fall recovery.
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X-OP: Cross-Morphology Whole-Body Teleoperation via MPC Retargeting
MPC-based retargeting framework enables cross-morphology whole-body teleoperation from a single XR device via dynamic feasibility optimization, state synchronization, and SLAM feedback, with reported gains in simulation and real-world tests.
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LIMMT: Less is More for Motion Tracking
A data-centric approach shows that less than 3% of AMASS motion data, filtered by physics feasibility, diversity, and complexity, yields better humanoid tracking policies than the full dataset.
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LEGS: Fine-Tuning Teleop-Free VLAs for Humanoid Loco-manipulation in an Embodied Gaussian Splatting World
LEGS shows synthetic data from a 3DGS-mesh hybrid simulator trains VLA policies for humanoid pick-and-place that match or exceed human teleoperation performance across multiple backbones and tasks while enabling low-cost robustness to appearance shifts.
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SixthSense: Task-Agnostic Proprioception-Only Whole-Body Wrench Estimation for Humanoids
SixthSense infers whole-body contact events and wrenches in humanoids from proprioception and IMU data alone by tokenizing histories and estimating a sparse contact-event flow with conditional flow matching.
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HAIC: Humanoid Agile Object Interaction Control via Dynamics-Aware World Model
HAIC enables robust humanoid interactions with underactuated objects by predicting their dynamics from proprioceptive history and using a world model for adaptive control.
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HUSKY: Humanoid Skateboarding System via Physics-Aware Whole-Body Control
HUSKY combines humanoid-skateboard dynamics modeling with adversarial motion priors and physics-guided lean-to-steer strategies to achieve real-world stable skateboarding on a humanoid robot.
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Commanding Humanoid by Free-form Language: A Large Language Action Model with Unified Motion Vocabulary
Humanoid-LLA converts unconstrained natural language commands into stable whole-body motions for humanoid robots using a unified motion vocabulary and two-stage supervised-plus-reinforcement fine-tuning.
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SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Control
Scaling motion tracking models along size, data volume, and compute produces a foundation model for natural, robust humanoid whole-body control with downstream uses in kinematic planning and vision-language-action models.
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HEFT: Heavy-Payload Full-size Humanoid Teleoperation with Privileged Motion Guidance and Windowed Payload Curriculum
HEFT enables tracking of human motions including locomotion and squats on a 175cm 65kg humanoid under up to 24kg payloads by combining Privileged Motion Guidance from noisy VR data with a Windowed Payload Curriculum.
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Learning Dexterous Manipulation Using Contact Wrench Guidance From Human Demonstration
CHORD uses object-centric contact wrench guidance to improve RL scalability for long-horizon dexterous manipulation, reporting 82.12% average success on 1,831 of 4,739 benchmark tasks with real-world transfer.
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HALOMI: Learning Humanoid Loco-Manipulation with Active Perception from Human Demonstrations
HALOMI extends UMI with egocentric sensing and a manifold-constrained controller plus alignment adaptations to learn loco-manipulation on humanoids from human demos, reporting 85% average success on three real-world tasks.
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OMG: Omni-Modal Motion Generation for Generalist Humanoid Control
OMG is a diffusion model for omni-modal whole-body humanoid motion generation that uses language, audio, and reference motions after large-scale data curation to achieve state-of-the-art performance and adaptation.
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OASIS: From Simulation Data Collection to Real-World Humanoid Loco-Manipulation
OASIS generates scalable simulation data for humanoid loco-manipulation via 3D generative asset reconstruction and domain randomization, yielding a policy with higher zero-shot real-world success than real-robot teleoperation data.
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Humanoid-GPT: Scaling Data and Structure for Zero-Shot Motion Tracking
Humanoid-GPT is a causal Transformer pre-trained on a unified billion-scale motion dataset that tracks dynamic behaviors with zero-shot generalization to unseen motions and tasks.
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Any2Any: Efficient Cross-Embodiment Transfer for Humanoid Whole-Body Tracking
Any2Any transfers humanoid whole-body tracking models across embodiments via kinematic alignment followed by targeted PEFT, matching full-training performance with 1% of the data and compute on tested platforms.
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Switch: Learning Agile Skills Switching for Humanoid Robots
Switch enables humanoid robots to perform agile, seamless transitions between locomotion skills via a kinematic skill graph, DRL tracking policy, and real-time graph-search scheduler.
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Learning Versatile Humanoid Manipulation with Touch Dreaming
HTD, a multimodal transformer policy trained with behavioral cloning and touch dreaming to predict future tactile latents, achieves a 90.9% relative success rate improvement over baselines on five real-world contact-rich humanoid loco-manipulation tasks.
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Booster Lab: A Data-Centric Pipeline for Learning Deployable Humanoid Locomotion Policies
Describes an integrated pipeline for curating motion data, adapting real-to-sim models, applying AMP-based RL, and deploying locomotion policies on Booster T1 and K1 humanoid robots.
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Natural Human Motion Recovery by Aligning High-Order Temporal Dynamics from Monocular Videos
HTD-Refine uses a temporal transformer (PVA-Net) to predict high-order dynamics and refines HMR outputs via optimization for more natural motion.