EgoCS-400K is a new 400K-video egocentric CS dataset with action-state-event alignment from public match demos for world model training.
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Matrix-game: Interactive world foundation model
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SPAWN enables training-free insertion of custom visual concepts into autoregressive world models by swapping the pinned context-memory anchor over a short injection window.
Incantation is the first video world model to use per-frame natural language conditioning for simultaneous multi-entity control and concept-level cross-entity transfer in interactive video generation.
WorldMark is the first public benchmark that standardizes scenes, trajectories, and control interfaces across heterogeneous interactive image-to-video world models.
One-to-All Animation enables alignment-free character animation and image pose transfer via self-supervised outpainting reformulation, reference extraction, hybrid fusion attention, identity-robust pose control, and token replacement for long videos.
RoboWorld introduces an automated pipeline using autoregressive video world models and task-progress VLM scoring, plus Step Forcing for long-horizon stability, to achieve high correlation with real robot policy evaluation.
ActWorld extends navigation-centric world models to support mid-rollout object interactions via chunk-autoregressive generation, action-aware memory routing, and a persistent memory bank, backed by a 100K annotated interaction dataset.
DisCo uses discrete action primitives for camera control in video world models to achieve more reliable action following than continuous trajectories.
StreamForce presents a unified causal model for force-controllable streaming video generation using a new force representation and distillation pipeline, claiming SOTA force adherence and 16.6 FPS performance.
Robust Dreamer uses Latent Gaussian Memory anchored to diffusion latents and Deviation Learning with a Dynamic Deviation Archive to reduce drift in long-horizon action-controlled image-to-video generation, reporting SOTA results on ScanNet, DL3DV, and OmniWorldGame.
FashionChameleon achieves interactive multi-garment video customization at 23.8 FPS via in-context teacher models, streaming distillation, and training-free KV cache rescheduling while using only single-garment data.
Lyra 2.0 produces persistent 3D-consistent video sequences for large explorable worlds by using per-frame geometry for information routing and self-augmented training to correct temporal drift.
UNICA unifies motion planning, rigging, physical simulation, and rendering into a single skeleton-free neural framework that produces next-frame 3D avatar geometry from action inputs and renders it with Gaussian splatting.
Stepper uses stepwise panoramic expansion with a multi-view 360-degree diffusion model and geometry reconstruction to produce high-fidelity, structurally consistent immersive 3D scenes from text.
Video generation models can function as world simulators if efficiency gaps in spatiotemporal modeling are bridged via organized paradigms, architectures, and algorithms.
LongLive is a causal autoregressive video generator that produces up to 240-second interactive videos at 20.7 FPS on one H100 GPU after 32 GPU-days of fine-tuning from a 1.3B short-clip model.
WorldOlympiad is a new benchmark decomposing world-model evaluation into physical, geometry, and interaction tracks using segmentation, MLLM judges, Gaussian splatting, and action prompts on diverse scenarios.
DecMem proposes a decoupled memory system using sparse global and anchored local components to enable consistent minute-long controllable video generation in world models.
One-Forcing augments DMD with a GAN loss to enable stable one-step causal autoregressive video generation, reporting a VBench score of 83.76 as SOTA among one-step methods.
SANA-WM is a 2.6B-parameter efficient world model that synthesizes minute-scale 720p videos with 6-DoF camera control, trained on 213K public clips in 15 days on 64 H100s and runnable on single GPUs at 36x higher throughput than prior open baselines.
The paper organizes research on generalist game AI into Dataset, Model, Harness, and Benchmark pillars and charts a five-level progression from single-game mastery to agents that create and live inside game multiverses.
InSpatio-WorldFM is a frame-independent generative model that uses explicit 3D anchors and spatial memory to deliver real-time multi-view consistent spatial intelligence via a three-stage training pipeline from pretrained diffusion models.
Matrix-Game 2.0 introduces a scalable data pipeline, action-injection module, and few-step distillation to enable real-time streaming video generation at 25 FPS from game-engine interactions, with open-sourced weights and code.
Matrix-Game 3.0 delivers 720p real-time video generation at 40 FPS with minute-scale memory consistency by combining residual self-correction training, camera-aware memory injection, and DMD-based autoregressive distillation on a 5B model.
citing papers explorer
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EgoCS-400K: An Egocentric Gameplay Dataset for World Models
EgoCS-400K is a new 400K-video egocentric CS dataset with action-state-event alignment from public match demos for world model training.
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From Zero to Hero: Training-Free Custom Concept Spawning in World Models
SPAWN enables training-free insertion of custom visual concepts into autoregressive world models by swapping the pinned context-memory anchor over a short injection window.
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Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models
Incantation is the first video world model to use per-frame natural language conditioning for simultaneous multi-entity control and concept-level cross-entity transfer in interactive video generation.
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WorldMark: A Unified Benchmark Suite for Interactive Video World Models
WorldMark is the first public benchmark that standardizes scenes, trajectories, and control interfaces across heterogeneous interactive image-to-video world models.
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One-to-All Animation: Alignment-Free Character Animation and Image Pose Transfer
One-to-All Animation enables alignment-free character animation and image pose transfer via self-supervised outpainting reformulation, reference extraction, hybrid fusion attention, identity-robust pose control, and token replacement for long videos.
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RoboWorld: Fast and Reliable Neural Simulators for Generalist Robot Policy Evaluation
RoboWorld introduces an automated pipeline using autoregressive video world models and task-progress VLM scoring, plus Step Forcing for long-horizon stability, to achieve high correlation with real robot policy evaluation.
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ActWorld: From Explorable to Interactive World Model via Action-Aware Memory
ActWorld extends navigation-centric world models to support mid-rollout object interactions via chunk-autoregressive generation, action-aware memory routing, and a persistent memory bank, backed by a 100K annotated interaction dataset.
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DisCo: World Models with Discrete Camera Motion Control
DisCo uses discrete action primitives for camera control in video world models to achieve more reliable action following than continuous trajectories.
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Streaming Video Generation with Streaming Force Control
StreamForce presents a unified causal model for force-controllable streaming video generation using a new force representation and distillation pipeline, claiming SOTA force adherence and 16.6 FPS performance.
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Robust Dreamer: Deviation-Aware Latent Gaussian Memory for Action-Controlled AR Video Generation
Robust Dreamer uses Latent Gaussian Memory anchored to diffusion latents and Deviation Learning with a Dynamic Deviation Archive to reduce drift in long-horizon action-controlled image-to-video generation, reporting SOTA results on ScanNet, DL3DV, and OmniWorldGame.
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FashionChameleon: Towards Real-Time and Interactive Human-Garment Video Customization
FashionChameleon achieves interactive multi-garment video customization at 23.8 FPS via in-context teacher models, streaming distillation, and training-free KV cache rescheduling while using only single-garment data.
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Lyra 2.0: Explorable Generative 3D Worlds
Lyra 2.0 produces persistent 3D-consistent video sequences for large explorable worlds by using per-frame geometry for information routing and self-augmented training to correct temporal drift.
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UNICA: A Unified Neural Framework for Controllable 3D Avatars
UNICA unifies motion planning, rigging, physical simulation, and rendering into a single skeleton-free neural framework that produces next-frame 3D avatar geometry from action inputs and renders it with Gaussian splatting.
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Stepper: Stepwise Immersive Scene Generation with Multiview Panoramas
Stepper uses stepwise panoramic expansion with a multi-view 360-degree diffusion model and geometry reconstruction to produce high-fidelity, structurally consistent immersive 3D scenes from text.
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Video Generation Models as World Models: Efficient Paradigms, Architectures and Algorithms
Video generation models can function as world simulators if efficiency gaps in spatiotemporal modeling are bridged via organized paradigms, architectures, and algorithms.
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LongLive: Real-time Interactive Long Video Generation
LongLive is a causal autoregressive video generator that produces up to 240-second interactive videos at 20.7 FPS on one H100 GPU after 32 GPU-days of fine-tuning from a 1.3B short-clip model.
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WorldOlympiad: Can Your World Model Survive a Triathlon?
WorldOlympiad is a new benchmark decomposing world-model evaluation into physical, geometry, and interaction tracks using segmentation, MLLM judges, Gaussian splatting, and action prompts on diverse scenarios.
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DecMem: Towards Minute-Long Consistent World Generation with Decoupled Memory
DecMem proposes a decoupled memory system using sparse global and anchored local components to enable consistent minute-long controllable video generation in world models.
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One-Forcing: Towards Stable One-Step Autoregressive Video Generation
One-Forcing augments DMD with a GAN loss to enable stable one-step causal autoregressive video generation, reporting a VBench score of 83.76 as SOTA among one-step methods.
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SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer
SANA-WM is a 2.6B-parameter efficient world model that synthesizes minute-scale 720p videos with 6-DoF camera control, trained on 213K public clips in 15 days on 64 H100s and runnable on single GPUs at 36x higher throughput than prior open baselines.
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Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse
The paper organizes research on generalist game AI into Dataset, Model, Harness, and Benchmark pillars and charts a five-level progression from single-game mastery to agents that create and live inside game multiverses.
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InSpatio-WorldFM: An Open-Source Real-Time Generative Frame Model
InSpatio-WorldFM is a frame-independent generative model that uses explicit 3D anchors and spatial memory to deliver real-time multi-view consistent spatial intelligence via a three-stage training pipeline from pretrained diffusion models.
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Matrix-game 2.0: An open-source real-time and streaming interactive world model
Matrix-Game 2.0 introduces a scalable data pipeline, action-injection module, and few-step distillation to enable real-time streaming video generation at 25 FPS from game-engine interactions, with open-sourced weights and code.
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Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory
Matrix-Game 3.0 delivers 720p real-time video generation at 40 FPS with minute-scale memory consistency by combining residual self-correction training, camera-aware memory injection, and DMD-based autoregressive distillation on a 5B model.
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Advancing Open-source World Models
LingBot-World is presented as an open-source world model that delivers high-fidelity simulation, minute-level contextual consistency, and real-time interactivity under one second latency.
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DreamForge-World 0.1 Preview: A Low-Compute Real-Time Controllable World Model
A preview system demonstrates real-time controllable world modeling at 14-15 FPS on RTX 4090 by adapting open video backbones with action pathways for keyboard/mouse control and multimodal features.
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Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends
This survey reviews trends, challenges, benchmarks, and future directions in action-conditioned interactive world modeling for video and 3D generation.
- OpenWorldLib: A Unified Codebase and Definition of Advanced World Models