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Competition-Level Code Generation with AlphaCode

27 Pith papers cite this work. Polarity classification is still indexing.

27 Pith papers citing it
abstract

Programming is a powerful and ubiquitous problem-solving tool. Developing systems that can assist programmers or even generate programs independently could make programming more productive and accessible, yet so far incorporating innovations in AI has proven challenging. Recent large-scale language models have demonstrated an impressive ability to generate code, and are now able to complete simple programming tasks. However, these models still perform poorly when evaluated on more complex, unseen problems that require problem-solving skills beyond simply translating instructions into code. For example, competitive programming problems which require an understanding of algorithms and complex natural language remain extremely challenging. To address this gap, we introduce AlphaCode, a system for code generation that can create novel solutions to these problems that require deeper reasoning. In simulated evaluations on recent programming competitions on the Codeforces platform, AlphaCode achieved on average a ranking of top 54.3% in competitions with more than 5,000 participants. We found that three key components were critical to achieve good and reliable performance: (1) an extensive and clean competitive programming dataset for training and evaluation, (2) large and efficient-to-sample transformer-based architectures, and (3) large-scale model sampling to explore the search space, followed by filtering based on program behavior to a small set of submissions.

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representative citing papers

Step-by-Step Optimization-like Reasoning in LLMs over Expanding Search Spaces

cs.AI · 2026-06-03 · unverdicted · novelty 7.0

Introduces OPT* tasks and two training regimes (solver-guided online policy optimization with rank-based reward shaping and search-based offline RL) plus a theoretical link between search success and information extraction per budget unit, showing empirical gains in optimization-like reasoning.

Property-Guided LLM Program Synthesis for Planning

cs.AI · 2026-05-15 · unverdicted · novelty 7.0

Property-guided LLM program synthesis with counterexample feedback creates direct heuristics for PDDL planning domains that require far fewer generations and less evaluation cost than score-based baselines.

Automating Database-Native Function Code Synthesis with LLMs

cs.DB · 2026-04-02 · conditional · novelty 7.0

DBCooker automates synthesis of database native functions via LLM-guided characterization, coding plans, hybrid filling, and progressive validation, delivering 34.55% higher accuracy than baselines on SQLite, PostgreSQL, and DuckDB while generating functions absent from SQLite 3.50.

Massive Activations in Large Language Models

cs.CL · 2024-02-27 · unverdicted · novelty 7.0

Massive activations are constant large values in LLMs that function as indispensable bias terms and concentrate attention probabilities on specific tokens.

Voyager: An Open-Ended Embodied Agent with Large Language Models

cs.AI · 2023-05-25 · unverdicted · novelty 7.0

Voyager achieves superior lifelong learning in Minecraft by combining an automatic exploration curriculum, a library of executable skills, and iterative LLM prompting with environment feedback, yielding 3.3x more unique items and 15.3x faster milestone unlocks than prior methods while generalizing技能

InCoder: A Generative Model for Code Infilling and Synthesis

cs.SE · 2022-04-12 · unverdicted · novelty 7.0

InCoder is the first generative model to directly perform zero-shot code infilling via bidirectional context from a masked-then-appended training scheme, matching left-to-right models on synthesis while improving on type inference, comment generation, and variable renaming.

Process Reinforcement through Implicit Rewards

cs.LG · 2025-02-03 · conditional · novelty 6.0

PRIME enables online process reward model updates in LLM RL using implicit rewards from rollouts and outcome labels, yielding 15.1% average gains on reasoning benchmarks and surpassing a stronger instruct model with 10% of the data.

CodeT5+: Open Code Large Language Models for Code Understanding and Generation

cs.CL · 2023-05-13 · conditional · novelty 6.0

CodeT5+ is a flexible encoder-decoder LLM family for code pretrained with diverse objectives on multilingual corpora and initialized from existing LLMs, achieving state-of-the-art results on code generation, completion, math programming, and retrieval tasks including new SoTA on HumanEval with the 1

BLOOM: A 176B-Parameter Open-Access Multilingual Language Model

cs.CL · 2022-11-09 · unverdicted · novelty 6.0

BLOOM is a 176B-parameter open-access multilingual language model trained on the ROOTS corpus that achieves competitive performance on benchmarks, with improved results after multitask prompted finetuning.

Large Language Models Are Human-Level Prompt Engineers

cs.LG · 2022-11-03 · unverdicted · novelty 6.0

APE generates instruction candidates via LLM and selects the best by zero-shot performance of a second LLM, matching or beating human prompts on 19 of 24 NLP tasks.

citing papers explorer

Showing 4 of 4 citing papers after filters.

  • Step-by-Step Optimization-like Reasoning in LLMs over Expanding Search Spaces cs.AI · 2026-06-03 · unverdicted · none · ref 30 · internal anchor

    Introduces OPT* tasks and two training regimes (solver-guided online policy optimization with rank-based reward shaping and search-based offline RL) plus a theoretical link between search success and information extraction per budget unit, showing empirical gains in optimization-like reasoning.

  • Property-Guided LLM Program Synthesis for Planning cs.AI · 2026-05-15 · unverdicted · none · ref 36 · internal anchor

    Property-guided LLM program synthesis with counterexample feedback creates direct heuristics for PDDL planning domains that require far fewer generations and less evaluation cost than score-based baselines.

  • Voyager: An Open-Ended Embodied Agent with Large Language Models cs.AI · 2023-05-25 · unverdicted · none · ref 89 · internal anchor

    Voyager achieves superior lifelong learning in Minecraft by combining an automatic exploration curriculum, a library of executable skills, and iterative LLM prompting with environment feedback, yielding 3.3x more unique items and 15.3x faster milestone unlocks than prior methods while generalizing技能

  • Think Fast: Estimating No-CoT Task-Completion Time Horizons of Frontier AI Models cs.AI · 2026-06-05 · unverdicted · none · ref 39 · internal anchor

    Frontier AI models' no-CoT 50% task-completion time horizons have doubled yearly over six years, reaching over 3 minutes for GPT-5.5 with projections to 25 minutes by 2030.