PhysEditWorld is a new dataset of over 60 million frames from 12 UE5 cinematic scenes with synchronized multimodal signals and explicit gravity labels, built via replay to support physics-editable world models.
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Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory
22 Pith papers cite this work. Polarity classification is still indexing.
abstract
With the advancement of interactive video generation, diffusion models have increasingly demonstrated their potential as world models. However, existing approaches still struggle to simultaneously achieve memory-enabled long-term temporal consistency and high-resolution real-time generation, limiting their applicability in real-world scenarios. To address this, we present Matrix-Game 3.0, a memory-augmented interactive world model designed for 720p real-time longform video generation. Building upon Matrix-Game 2.0, we introduce systematic improvements across data, model, and inference. First, we develop an upgraded industrial-scale infinite data engine that integrates Unreal Engine-based synthetic data, large-scale automated collection from AAA games, and real-world video augmentation to produce high-quality Video-Pose-Action-Prompt quadruplet data at scale. Second, we propose a training framework for long-horizon consistency: by modeling prediction residuals and re-injecting imperfect generated frames during training, the base model learns self-correction; meanwhile, camera-aware memory retrieval and injection enable the base model to achieve long horizon spatiotemporal consistency. Third, we design a multi-segment autoregressive distillation strategy based on Distribution Matching Distillation (DMD), combined with model quantization and VAE decoder pruning, to achieve efficient real-time inference. Experimental results show that Matrix-Game 3.0 achieves up to 40 FPS real-time generation at 720p resolution with a 5B model, while maintaining stable memory consistency over minute-long sequences. Scaling up to a 2x14B model further improves generation quality, dynamics, and generalization. Our approach provides a practical pathway toward industrial-scale deployable world models.
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2026 22roles
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background 1representative citing papers
EgoCS-400K is a new 400K-video egocentric CS dataset with action-state-event alignment from public match demos for world model training.
MBench is a new benchmark that quantifies long-term memory in video world models via three hierarchical consistency dimensions evaluated on curated real videos.
WBench is a benchmark with 289 test cases and 1,058 turns for evaluating interactive world models using 22 automated metrics validated against human judgments.
Wan-Streamer is a unified end-to-end Transformer for low-latency streaming audio-visual interaction using block-causal attention on interleaved multimodal tokens.
SurgVista mitigates spatial interaction incoherence and temporal fidelity collapse in surgical world models through trajectory-based contrastive regularization and drift-perturbed training, outperforming prior methods on a new long-horizon benchmark.
ActWorld extends navigation-centric world models to support mid-rollout object interactions via chunk-autoregressive generation, action-aware memory routing, and a persistent memory bank, backed by a 100K annotated interaction dataset.
MoVerse generates real-time interactive video world models from single narrow-FOV images via panoramic diffusion expansion, Gaussian scaffold lifting, and distillation of a bidirectional diffusion teacher into a causal autoregressive renderer.
Prisma-World is a diffusion-based multi-agent video model that uses joint full-attention, multi-agent RoPE, and relative camera geometry injection plus curriculum training to produce consistent cross-view videos from flexible agent counts.
Light Interaction accelerates interactive video world models up to 2.59x via adaptive context management, denoising cache acceleration, and 3D block sparse attention without retraining.
SCOPE adds per-pixel action conditioning to pretrained video diffusion models and releases the CrossFPS multi-game dataset to support cross-game FPS world model simulation with zero-shot transfer.
Proposes World-Ego Modeling with WEM using CP-MoE diffusion and a new HTEWorld benchmark, claiming SOTA on hybrid navigation-manipulation tasks.
EverAnimate restores drifted latent flow trajectories in chunked video generation via persistent latent propagation and restorative flow matching, achieving measurable gains in PSNR, SSIM, LPIPS, and FID over prior long-animation methods with only LoRA tuning.
HorizonDrive is a new anti-drifting autoregressive training and distillation method that enables minute-scale stable driving video rollouts by making the teacher model rollout-capable via scheduled rollout recovery and teacher rollout DMD.
An open-source causal video world model sustains hour-long, 720p/60fps interactive generation without visual drift, paired with a VLM-based director-pilot agentic harness for rich, open-ended interaction.
MilliVid compresses video frames into multi-scale token hierarchies and uses coarse-to-fine rollout in a diffusion model to maintain long-range geometric and object consistency on Minecraft videos.
AnchorWorld proposes a simulation framework that adds exogenous viewpoint supervision for full-body grounding and anchor-view text customization for dynamic world evolution in egocentric settings.
OptiWorld inserts a classical optimal-control layer that extracts a world state, plans an optimal trajectory on a geometric manifold under physical constraints, and renders the video conditioned on that trajectory.
SANA-WM is a 2.6B-parameter efficient world model that synthesizes minute-scale 720p videos with 6-DoF camera control, trained on 213K public clips in 15 days on 64 H100s and runnable on single GPUs at 36x higher throughput than prior open baselines.
The paper organizes research on generalist game AI into Dataset, Model, Harness, and Benchmark pillars and charts a five-level progression from single-game mastery to agents that create and live inside game multiverses.
AlayaWorld is a full-stack open-source framework for interactive video world generation, combining 3D spatial caching, error-bank training, and few-step distillation for real-time playable worlds.
A preview system demonstrates real-time controllable world modeling at 14-15 FPS on RTX 4090 by adapting open video backbones with action pathways for keyboard/mouse control and multimodal features.
citing papers explorer
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PhysEditWorld: A Large-Scale Dataset Toward Physics-Editable World Models
PhysEditWorld is a new dataset of over 60 million frames from 12 UE5 cinematic scenes with synchronized multimodal signals and explicit gravity labels, built via replay to support physics-editable world models.
-
EgoCS-400K: An Egocentric Gameplay Dataset for World Models
EgoCS-400K is a new 400K-video egocentric CS dataset with action-state-event alignment from public match demos for world model training.
-
MBench: A Comprehensive Benchmark on Memory Capability for Video World Models
MBench is a new benchmark that quantifies long-term memory in video world models via three hierarchical consistency dimensions evaluated on curated real videos.
-
WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation
WBench is a benchmark with 289 test cases and 1,058 turns for evaluating interactive world models using 22 automated metrics validated against human judgments.
-
Wan-Streamer v0.1: End-to-end Real-time Interactive Foundation Models
Wan-Streamer is a unified end-to-end Transformer for low-latency streaming audio-visual interaction using block-causal attention on interleaved multimodal tokens.
-
SurgVista: Long-Horizon Surgical World Modeling with Plausible Instrument-Tissue Dynamics
SurgVista mitigates spatial interaction incoherence and temporal fidelity collapse in surgical world models through trajectory-based contrastive regularization and drift-perturbed training, outperforming prior methods on a new long-horizon benchmark.
-
ActWorld: From Explorable to Interactive World Model via Action-Aware Memory
ActWorld extends navigation-centric world models to support mid-rollout object interactions via chunk-autoregressive generation, action-aware memory routing, and a persistent memory bank, backed by a 100K annotated interaction dataset.
-
MoVerse: Real-Time Video World Modeling with Panoramic Gaussian Scaffold
MoVerse generates real-time interactive video world models from single narrow-FOV images via panoramic diffusion expansion, Gaussian scaffold lifting, and distillation of a bidirectional diffusion teacher into a causal autoregressive renderer.
-
Prisma-World: Camera-Controllable Multi-Agent Video World Model
Prisma-World is a diffusion-based multi-agent video model that uses joint full-attention, multi-agent RoPE, and relative camera geometry injection plus curriculum training to produce consistent cross-view videos from flexible agent counts.
-
Light Interaction: Training-Free Inference Acceleration for Interactive Video World Models
Light Interaction accelerates interactive video world models up to 2.59x via adaptive context management, denoising cache acceleration, and 3D block sparse attention without retraining.
-
SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models
SCOPE adds per-pixel action conditioning to pretrained video diffusion models and releases the CrossFPS multi-game dataset to support cross-game FPS world model simulation with zero-shot transfer.
-
World-Ego Modeling for Long-Horizon Evolution in Hybrid Embodied Tasks
Proposes World-Ego Modeling with WEM using CP-MoE diffusion and a new HTEWorld benchmark, claiming SOTA on hybrid navigation-manipulation tasks.
-
EverAnimate: Minute-Scale Human Animation via Latent Flow Restoration
EverAnimate restores drifted latent flow trajectories in chunked video generation via persistent latent propagation and restorative flow matching, achieving measurable gains in PSNR, SSIM, LPIPS, and FID over prior long-animation methods with only LoRA tuning.
-
HorizonDrive: Self-Corrective Autoregressive World Model for Long-horizon Driving Simulation
HorizonDrive is a new anti-drifting autoregressive training and distillation method that enables minute-scale stable driving video rollouts by making the teacher model rollout-capable via scheduled rollout recovery and teacher rollout DMD.
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Infinite Worlds with Versatile Interactions
An open-source causal video world model sustains hour-long, 720p/60fps interactive generation without visual drift, paired with a VLM-based director-pilot agentic harness for rich, open-ended interaction.
-
MilliVid: Hierarchical Latents for Long-Range Consistency in Video Generation
MilliVid compresses video frames into multi-scale token hierarchies and uses coarse-to-fine rollout in a diffusion model to maintain long-range geometric and object consistency on Minecraft videos.
-
AnchorWorld: Embodied Egocentric World Simulation with View-based Evolution Customization
AnchorWorld proposes a simulation framework that adds exogenous viewpoint supervision for full-body grounding and anchor-view text customization for dynamic world evolution in egocentric settings.
-
OptiWorld: Optimal Control for Video World Generation under Physical Constraints
OptiWorld inserts a classical optimal-control layer that extracts a world state, plans an optimal trajectory on a geometric manifold under physical constraints, and renders the video conditioned on that trajectory.
-
SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer
SANA-WM is a 2.6B-parameter efficient world model that synthesizes minute-scale 720p videos with 6-DoF camera control, trained on 213K public clips in 15 days on 64 H100s and runnable on single GPUs at 36x higher throughput than prior open baselines.
-
Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse
The paper organizes research on generalist game AI into Dataset, Model, Harness, and Benchmark pillars and charts a five-level progression from single-game mastery to agents that create and live inside game multiverses.
-
AlayaWorld: Long-Horizon and Playable Video World Generation
AlayaWorld is a full-stack open-source framework for interactive video world generation, combining 3D spatial caching, error-bank training, and few-step distillation for real-time playable worlds.
-
DreamForge-World 0.1 Preview: A Low-Compute Real-Time Controllable World Model
A preview system demonstrates real-time controllable world modeling at 14-15 FPS on RTX 4090 by adapting open video backbones with action pathways for keyboard/mouse control and multimodal features.