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ARKitScenes: A Diverse Real-World Dataset For 3D Indoor Scene Understanding Using Mobile RGB-D Data

Baseline reference. 53% of citing Pith papers use this work as a benchmark or comparison.

36 Pith papers citing it
Baseline 53% of classified citations
abstract

Scene understanding is an active research area. Commercial depth sensors, such as Kinect, have enabled the release of several RGB-D datasets over the past few years which spawned novel methods in 3D scene understanding. More recently with the launch of the LiDAR sensor in Apple's iPads and iPhones, high quality RGB-D data is accessible to millions of people on a device they commonly use. This opens a whole new era in scene understanding for the Computer Vision community as well as app developers. The fundamental research in scene understanding together with the advances in machine learning can now impact people's everyday experiences. However, transforming these scene understanding methods to real-world experiences requires additional innovation and development. In this paper we introduce ARKitScenes. It is not only the first RGB-D dataset that is captured with a now widely available depth sensor, but to our best knowledge, it also is the largest indoor scene understanding data released. In addition to the raw and processed data from the mobile device, ARKitScenes includes high resolution depth maps captured using a stationary laser scanner, as well as manually labeled 3D oriented bounding boxes for a large taxonomy of furniture. We further analyze the usefulness of the data for two downstream tasks: 3D object detection and color-guided depth upsampling. We demonstrate that our dataset can help push the boundaries of existing state-of-the-art methods and it introduces new challenges that better represent real-world scenarios.

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representative citing papers

WildDet3D: Scaling Promptable 3D Detection in the Wild

cs.CV · 2026-04-09 · unverdicted · novelty 7.0

WildDet3D is a promptable 3D detector paired with a new 1M-image dataset across 13.5K categories that sets SOTA on open-world and zero-shot 3D detection benchmarks.

POMA-3D: The Point Map Way to 3D Scene Understanding

cs.CV · 2025-11-20 · unverdicted · novelty 7.0

POMA-3D learns self-supervised 3D scene representations from point maps and improves performance on geometric 3D tasks including navigation and scene retrieval.

$\pi^3$: Permutation-Equivariant Visual Geometry Learning

cs.CV · 2025-07-17 · conditional · novelty 7.0

π³ is a feed-forward network with full permutation equivariance that outputs affine-invariant poses and scale-invariant local point maps without reference frames, reaching state-of-the-art on camera pose, depth, and dense reconstruction benchmarks.

HSG: Hyperbolic Scene Graph

cs.CV · 2026-04-19 · unverdicted · novelty 6.0

Hyperbolic Scene Graph (HSG) learns embeddings in hyperbolic space for better hierarchical structure in scene graphs, achieving graph IoU of 33.51 versus 25.37 for the best Euclidean baseline.

Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective

cs.CV · 2026-04-15 · unverdicted · novelty 6.0

The paper proposes a problem-driven taxonomy for feed-forward 3D scene modeling that groups methods by five core challenges: feature enhancement, geometry awareness, model efficiency, augmentation strategies, and temporal-aware modeling.

Boxer: Robust Lifting of Open-World 2D Bounding Boxes to 3D

cs.CV · 2026-04-06 · unverdicted · novelty 6.0

BoxerNet lifts 2D bounding boxes to metric 3D boxes via transformer regression with aleatoric uncertainty and median depth encoding, then fuses multi-view results to outperform CuTR by large margins on open-world benchmarks.

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Showing 36 of 36 citing papers.