Every9D-21M supplies 21.8M real-world 9D pose annotations for 700 everyday categories by propagating manual canonical poses through cross-instance alignment in object-centric videos and verifying them multiview.
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Texverse: A universe of 3d objects with high-resolution textures
16 Pith papers cite this work. Polarity classification is still indexing.
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SpatialBench evaluates 41 spatial foundation models across 6 paradigms and 5 task suites, finds they are not all-round players, and introduces the DA-Next-5M dataset plus DA-Next baseline model.
Ink3D decouples geometry from texture by generating dense orbit videos with a conditional video model and baking them via a neural optimizer to produce complex 3D textures.
Barycentric Dominance Field converts discrete mesh connectivity into a continuous surface signal that diffusion models can use directly for higher-quality native 3D mesh generation.
HAT-4D presents an agentic VLM-plus-human-in-the-loop pipeline for monocular 4D multi-object interaction reconstruction and releases the MVOIK-4D benchmark.
NeuMatEx extracts spatially varying neural materials from multi-view images by using a learned LMRM prior for initialization followed by uncertainty-guided inverse path tracing optimization.
Helix4D generates high-quality dynamic 4D meshes from videos by extending Trellis2 with sliding-window cross-frame attention anchored on the first frame and a repurposed 4D temporal encoding.
H-OmniStereo trains a stereo matcher on 2.8 million synthetic equirectangular pairs and adds a heading-aligned normal prior to improve zero-shot accuracy and generalization on out-of-domain and real omnidirectional data.
Viewpoint tokens learned on a mixed 3D-rendered and photorealistic dataset enable precise camera control in text-to-image generation while factorizing geometry from appearance and transferring to unseen object categories.
LingBot-Map is a streaming 3D reconstruction model built on a geometric context transformer that combines anchor context, pose-reference window, and trajectory memory to deliver accurate, drift-resistant results at 20 FPS over sequences longer than 10,000 frames.
Introduces O-Voxel omni-voxel representation and Sparse Compression VAE for structured native 3D latents, enabling efficient training of large flow-matching models that produce higher-quality geometry and materials than prior methods.
Sat2City v2 adapts a pretrained native 3D latent model to generate controllable textured 3D city assets from satellite images via geometry flow fine-tuning and anchored texturing on a collected real dataset.
A multi-view feed-forward transformer provides initial poses and geometry from calibrated videos, followed by physics-aware Gaussian optimization with tetrahedral and collision constraints to produce robust 4D hand-object reconstructions.
Artiverse is a new dataset of 5.4K human-authored articulated 3D objects with detailed annotations for parts, multi-DoF joints, interior structures, and physical attributes to enable functional modeling and physics-based interaction.
EVA01 introduces a Mixture-of-Transformers model that natively adds 3D mesh understanding, generation, and multi-turn editing to MLLMs by decoupling understanding and generation experts with shared global self-attention.
A literature survey that organizes neural 3D mesh texturing methods into a taxonomy spanning early GAN-based approaches to modern diffusion pipelines, while reviewing architectures, datasets, evaluation, and open challenges.
citing papers explorer
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Every9D-21M: Large-Scale Real-World 9D Canonicalization of Everyday Objects
Every9D-21M supplies 21.8M real-world 9D pose annotations for 700 everyday categories by propagating manual canonical poses through cross-instance alignment in object-centric videos and verifying them multiview.
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SpatialBench: Is Your Spatial Foundation Model an All-Round Player?
SpatialBench evaluates 41 spatial foundation models across 6 paradigms and 5 task suites, finds they are not all-round players, and introduces the DA-Next-5M dataset plus DA-Next baseline model.
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Ink3D: Sculpting 3D Assets with Extremely Complex Textures via Video Generative Models
Ink3D decouples geometry from texture by generating dense orbit videos with a conditional video model and baking them via a neural optimizer to produce complex 3D textures.
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Mesh BDF: Barycentric Dominance Field for 3D Native Mesh Generation
Barycentric Dominance Field converts discrete mesh connectivity into a continuous surface signal that diffusion models can use directly for higher-quality native 3D mesh generation.
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HAT-4D: Lifting Monocular Video for 4D Multi-Object Interactions via Human-Agent Collaboration
HAT-4D presents an agentic VLM-plus-human-in-the-loop pipeline for monocular 4D multi-object interaction reconstruction and releases the MVOIK-4D benchmark.
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Extracting Neural Materials from Multi-view Images
NeuMatEx extracts spatially varying neural materials from multi-view images by using a learned LMRM prior for initialization followed by uncertainty-guided inverse path tracing optimization.
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Helix4D: Complex 4D Mesh Generation
Helix4D generates high-quality dynamic 4D meshes from videos by extending Trellis2 with sliding-window cross-frame attention anchored on the first frame and a repurposed 4D temporal encoding.
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H-OmniStereo: Zero-Shot Omnidirectional Stereo Matching with Heading-Aligned Normal Priors
H-OmniStereo trains a stereo matcher on 2.8 million synthetic equirectangular pairs and adds a heading-aligned normal prior to improve zero-shot accuracy and generalization on out-of-domain and real omnidirectional data.
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Camera Control for Text-to-Image Generation via Learning Viewpoint Tokens
Viewpoint tokens learned on a mixed 3D-rendered and photorealistic dataset enable precise camera control in text-to-image generation while factorizing geometry from appearance and transferring to unseen object categories.
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Geometric Context Transformer for Streaming 3D Reconstruction
LingBot-Map is a streaming 3D reconstruction model built on a geometric context transformer that combines anchor context, pose-reference window, and trajectory memory to deliver accurate, drift-resistant results at 20 FPS over sequences longer than 10,000 frames.
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Native and Compact Structured Latents for 3D Generation
Introduces O-Voxel omni-voxel representation and Sparse Compression VAE for structured native 3D latents, enabling efficient training of large flow-matching models that produce higher-quality geometry and materials than prior methods.
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Sat2City v2: Native 3D City Asset Generation from a Single Satellite Image
Sat2City v2 adapts a pretrained native 3D latent model to generate controllable textured 3D city assets from satellite images via geometry flow fine-tuning and anchored texturing on a collected real dataset.
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High-Fidelity 4D Hand-Object Capture via Multi-View Spatiotemporal Tracking and Physics-Aware Gaussians
A multi-view feed-forward transformer provides initial poses and geometry from calibrated videos, followed by physics-aware Gaussian optimization with tetrahedral and collision constraints to produce robust 4D hand-object reconstructions.
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Artiverse: A Diverse and Physically Grounded Dataset for Articulated Objects
Artiverse is a new dataset of 5.4K human-authored articulated 3D objects with detailed annotations for parts, multi-DoF joints, interior structures, and physical attributes to enable functional modeling and physics-based interaction.
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EVA01: Unified Native 3D Understanding and Generation via Mixture-of-Transformers
EVA01 introduces a Mixture-of-Transformers model that natively adds 3D mesh understanding, generation, and multi-turn editing to MLLMs by decoupling understanding and generation experts with shared global self-attention.
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Advances in Neural 3D Mesh Texturing: A Survey
A literature survey that organizes neural 3D mesh texturing methods into a taxonomy spanning early GAN-based approaches to modern diffusion pipelines, while reviewing architectures, datasets, evaluation, and open challenges.