SEIG uses staged VLM prompting to output executable Blender programs that reconstruct editable 3D scenes from single images, showing improved fidelity over non-staged baselines.
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Articulate-anything: Automatic modeling of articulated objects via a vision-language foundation model
15 Pith papers cite this work. Polarity classification is still indexing.
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representative citing papers
Object functionalization is cast as neural graph completion over a functional graph of parts, contacts, and motions, followed by geometry realization that also rectifies erroneous motions, demonstrated on furniture with a new paired dataset.
An automated real-to-sim pipeline builds digital twins and affordance-preserving cousins from video, yielding sim evaluations that correlate with real robot policy success and zero-shot sim-to-real gains.
NeuROK learns a data-driven latent kinematic parameterization on a large 4D dataset to generate realistic object deformations by simulating dynamics only in low-dimensional latent space via Lagrangian mechanics.
PhysX-Omni unifies simulation-ready 3D asset generation across rigid, deformable, and articulated objects via a new geometry representation, the PhysXVerse dataset, and the PhysX-Bench evaluation suite.
A vision-language framework generates text-based rigid-body scene configurations from videos using motion reasoning and optical flow, reporting 0.30 IoU on CLEVRER (7x over baselines) and transfer to 235 real videos.
ArtMesh presents a mesh-native pipeline for articulated reconstruction that uses restricted Delaunay remeshing and bidirectional motion consistency to outperform 3D Gaussian Splatting methods on joint estimation and part geometry.
QueST replaces local point tracking with persistent semantic queries that globally attend to spatio-temporal features and apply 3D grounding to suppress drift, cutting absolute point error by 67.7% versus TAP-Net on long articulated sequences.
PhysForge generates physics-grounded 3D assets via a VLM-planned Hierarchical Physical Blueprint and a KineVoxel Injection diffusion model, backed by the new PhysDB dataset of 150,000 annotated assets.
A pipeline that reconstructs articulated objects from sparse unposed images by aligning independent per-pose reconstructions via learned deformation fields and progressive static/moving part disentanglement.
ArtiTwinSplat creates interactable digital twins of articulated objects from RGB-D videos via Gaussian Splatting and automatic part and joint discovery.
GraspFoM creates a shared 3D latent from SAM3D priors, adds an anchor-initialized diffuser for multimodal grasps, and uses reconstruction-aware scoring plus residual updates to jointly achieve SOTA reconstruction and grasping with few extra parameters.
Artiverse is a new dataset of 5.4K human-authored articulated 3D objects with detailed annotations for parts, multi-DoF joints, interior structures, and physical attributes to enable functional modeling and physics-based interaction.
A simulator-in-the-loop multi-modal method refines physical properties of incomplete 3D articulated objects to improve simulation stability and downstream robot policy performance.
The paper surveys 3D generation techniques for embodied AI and robotics, categorizing them into data generation, simulation environments, and sim-to-real bridging while identifying bottlenecks in physical validity and transfer.
citing papers explorer
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Thinking in Blender: Staged Executable Inverse Graphics with Vision-Language Models
SEIG uses staged VLM prompting to output executable Blender programs that reconstruct editable 3D scenes from single images, showing improved fidelity over non-staged baselines.
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Functionalization via Structure Completion and Motion Rectification
Object functionalization is cast as neural graph completion over a functional graph of parts, contacts, and motions, followed by geometry realization that also rectifies erroneous motions, demonstrated on furniture with a new paired dataset.
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SimFoundry: Modular and Automated Scene Generation for Policy Learning and Evaluation
An automated real-to-sim pipeline builds digital twins and affordance-preserving cousins from video, yielding sim evaluations that correlate with real robot policy success and zero-shot sim-to-real gains.
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NeuROK: Generative 4D Neural Object Kinematics
NeuROK learns a data-driven latent kinematic parameterization on a large 4D dataset to generate realistic object deformations by simulating dynamics only in low-dimensional latent space via Lagrangian mechanics.
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PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objects
PhysX-Omni unifies simulation-ready 3D asset generation across rigid, deformable, and articulated objects via a new geometry representation, the PhysXVerse dataset, and the PhysX-Bench evaluation suite.
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$\Delta$ynamics: Language-Based Representation for Inferring Rigid-Body Dynamics From Videos
A vision-language framework generates text-based rigid-body scene configurations from videos using motion reasoning and optical flow, reporting 0.30 IoU on CLEVRER (7x over baselines) and transfer to 235 real videos.
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ArtMesh: Part-Aware Articulated Mesh Fields with Motion-Consistent Dynamics
ArtMesh presents a mesh-native pipeline for articulated reconstruction that uses restricted Delaunay remeshing and bidirectional motion consistency to outperform 3D Gaussian Splatting methods on joint estimation and part geometry.
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QueST: Persistent Queries as Semantic Monitors for Drift Suppression in Long-Horizon Tracking
QueST replaces local point tracking with persistent semantic queries that globally attend to spatio-temporal features and apply 3D grounding to suppress drift, cutting absolute point error by 67.7% versus TAP-Net on long articulated sequences.
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PhysForge: Generating Physics-Grounded 3D Assets for Interactive Virtual World
PhysForge generates physics-grounded 3D assets via a VLM-planned Hierarchical Physical Blueprint and a KineVoxel Injection diffusion model, backed by the new PhysDB dataset of 150,000 annotated assets.
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PAOLI: Pose-free Articulated Object Learning from Sparse-view Images
A pipeline that reconstructs articulated objects from sparse unposed images by aligning independent per-pose reconstructions via learned deformation fields and progressive static/moving part disentanglement.
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ArtiTwinSplat: Interactable Digital Twin Reconstruction via Gaussian Splatting from RGB-D videos
ArtiTwinSplat creates interactable digital twins of articulated objects from RGB-D videos via Gaussian Splatting and automatic part and joint discovery.
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GraspFoM: Towards Reconstruction-Driven Robotic Grasping with 3D Foundation Priors
GraspFoM creates a shared 3D latent from SAM3D priors, adds an anchor-initialized diffuser for multimodal grasps, and uses reconstruction-aware scoring plus residual updates to jointly achieve SOTA reconstruction and grasping with few extra parameters.
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Artiverse: A Diverse and Physically Grounded Dataset for Articulated Objects
Artiverse is a new dataset of 5.4K human-authored articulated 3D objects with detailed annotations for parts, multi-DoF joints, interior structures, and physical attributes to enable functional modeling and physics-based interaction.
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Automatically Improving Simulation Physics for Articulated Objects
A simulator-in-the-loop multi-modal method refines physical properties of incomplete 3D articulated objects to improve simulation stability and downstream robot policy performance.
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3D Generation for Embodied AI and Robotic Simulation: A Survey
The paper surveys 3D generation techniques for embodied AI and robotics, categorizing them into data generation, simulation environments, and sim-to-real bridging while identifying bottlenecks in physical validity and transfer.