AutoScale is a closed-loop data engine using Graph-RAE for scene representation and Cluster-GA for importance-based retrieval to improve real-synthetic co-training for autonomous driving.
Data scaling laws for imitation learning-based end-to-end autonomous driving
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4DLidarOpen is a new open dataset providing synchronized 4D FMCW Lidar velocity measurements, multi-Lidar and camera data, and 3D bounding-box annotations with track IDs to support benchmarks on 3D detection, BEV segmentation, flow prediction, and motion forecasting.
Self-play DAgger training in a batched pixel renderer produces end-to-end driving policies that reach competitive performance on HUGSIM and NAVSIM-v2 after real-world adaptation and improve with more self-play compute.
The primary OL-CL gap in end-to-end autonomous driving arises from objective mismatch creating structural inability to model reactive behaviors, which a test-time adaptation method can mitigate.
SimScale synthesizes unseen driving states from real logs via neural rendering and reactive environments, generates pseudo-expert trajectories, and shows that co-training on real plus simulated data improves planning robustness and generalization on real benchmarks, with gains scaling by simulation
Autonomous driving policies with strong closed-loop performance frequently lack timely internal predictions of surrounding vehicles during near-collision events, and causal correction of prediction errors leads to improved ego planning.
citing papers explorer
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Closed Loop Dynamic Driving Data Mixture for Real-Synthetic Co-Training
AutoScale is a closed-loop data engine using Graph-RAE for scene representation and Cluster-GA for importance-based retrieval to improve real-synthetic co-training for autonomous driving.
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4DLidarOpen: An Open 4D FMCW Lidar Dataset for Motion-Aware Autonomous Driving
4DLidarOpen is a new open dataset providing synchronized 4D FMCW Lidar velocity measurements, multi-Lidar and camera data, and 3D bounding-box annotations with track IDs to support benchmarks on 3D detection, BEV segmentation, flow prediction, and motion forecasting.
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Scaling Self-Play for End-to-End Driving
Self-play DAgger training in a batched pixel renderer produces end-to-end driving policies that reach competitive performance on HUGSIM and NAVSIM-v2 after real-world adaptation and improve with more self-play compute.
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BridgeSim: Unveiling the OL-CL Gap in End-to-End Autonomous Driving
The primary OL-CL gap in end-to-end autonomous driving arises from objective mismatch creating structural inability to model reactive behaviors, which a test-time adaptation method can mitigate.
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SimScale: Learning to Drive via Real-World Simulation at Scale
SimScale synthesizes unseen driving states from real logs via neural rendering and reactive environments, generates pseudo-expert trajectories, and shows that co-training on real plus simulated data improves planning robustness and generalization on real benchmarks, with gains scaling by simulation
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What Probing Reveals about Autonomous Driving: Linking Internal Prediction Errors to Ego Planning
Autonomous driving policies with strong closed-loop performance frequently lack timely internal predictions of surrounding vehicles during near-collision events, and causal correction of prediction errors leads to improved ego planning.