SimWorld Studio deploys an evolving coding agent to create adaptive 3D environments that co-evolve with embodied learners, delivering 18-point success-rate gains over fixed environments in navigation benchmarks.
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Luciddreamer: Domain-free generation of 3d gaussian splatting scenes
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GTA generates 3D worlds from single images via a two-stage video diffusion process that prioritizes geometry before appearance to improve structural consistency.
ATATA enables fast joint inference of structurally aligned pairs using Rectified Flow models via segment transport, improving state-of-the-art for image and video generation while matching 3D quality at much higher speed.
3D Skew Gaussian Splatting extends standard 3D Gaussian Splatting with skew primitives, enhanced opacity, depth-aware densification, and a re-derived CUDA pipeline for a free-camera visualization engine.
Map2World produces scale-consistent 3D worlds from text and arbitrary segment maps via a detail enhancer that incorporates global structure information.
Rein3D generates photorealistic, globally consistent 3D indoor scenes by using a restore-and-refine process where radial panoramic videos are restored via diffusion models and then used to update a 3D Gaussian field.
NavCrafter generates controllable novel-view videos from one image via video diffusion, geometry-aware expansion, and enhanced 3D Gaussian Splatting to achieve state-of-the-art synthesis under large viewpoint changes.
A technique reconstructs large urban areas from sparse extreme off-nadir satellite images by modeling geometry as a Z-monotonic 2.5D height map SDF and applying a generative network to restore plausible textures on the resulting mesh.
A feed-forward video latent transformer that predicts time-varying 3D Gaussian primitives from one image to produce controllable 4D scenes with appearance, geometry, and motion.
Geometry Forcing aligns video diffusion representations with geometric foundation model features via angular cosine and scale regression objectives to improve 3D consistency in generated videos.
DissolveStereo injects coarse dissolved depth maps into video diffusion latents via noisy restart and iterative refinement to produce temporally coherent stereo videos zero-shot.
ViewCrafter tames video diffusion models with point-based 3D guidance and iterative trajectory planning to produce high-fidelity novel views from single or sparse images.
Presents Instant3D for rapid text/image-to-3D generation via multi-view diffusion plus feed-forward reconstruction, and FastMap for 10x faster structure-from-motion with comparable accuracy.
DecoRec decomposes single-view 3D scene reconstruction into per-object diffusion reconstructions followed by a differentiable rendering and diffusion-guided merging pipeline.
ST-Gen4D uses a world model that fuses global appearance and local dynamic graphs into a 4D cognition representation to guide consistent 4D Gaussian generation.
PAD synthesizes 3D geometry in observation space via depth unprojection as anchor to eliminate pose ambiguity in image-to-3D generation.
InSpatio-WorldFM is a frame-independent generative model that uses explicit 3D anchors and spatial memory to deliver real-time multi-view consistent spatial intelligence via a three-stage training pipeline from pretrained diffusion models.
A survey that categorizes and summarizes methods applying 3D Gaussian Splatting to segmentation, editing, generation, and related tasks, including datasets and evaluation protocols.
citing papers explorer
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SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning
SimWorld Studio deploys an evolving coding agent to create adaptive 3D environments that co-evolve with embodied learners, delivering 18-point success-rate gains over fixed environments in navigation benchmarks.
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GTA: Advancing Image-to-3D World Generation via Geometry Then Appearance Video Diffusion
GTA generates 3D worlds from single images via a two-stage video diffusion process that prioritizes geometry before appearance to improve structural consistency.
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ATATA: One Algorithm to Align Them All
ATATA enables fast joint inference of structurally aligned pairs using Rectified Flow models via segment transport, improving state-of-the-art for image and video generation while matching 3D quality at much higher speed.
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3D Skew Gaussian Splatting with Any Camera Trajectory Visualization Engine
3D Skew Gaussian Splatting extends standard 3D Gaussian Splatting with skew primitives, enhanced opacity, depth-aware densification, and a re-derived CUDA pipeline for a free-camera visualization engine.
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Map2World: Segment Map Conditioned Text to 3D World Generation
Map2World produces scale-consistent 3D worlds from text and arbitrary segment maps via a detail enhancer that incorporates global structure information.
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Rein3D: Reinforced 3D Indoor Scene Generation with Panoramic Video Diffusion Models
Rein3D generates photorealistic, globally consistent 3D indoor scenes by using a restore-and-refine process where radial panoramic videos are restored via diffusion models and then used to update a 3D Gaussian field.
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NavCrafter: Exploring 3D Scenes from a Single Image
NavCrafter generates controllable novel-view videos from one image via video diffusion, geometry-aware expansion, and enhanced 3D Gaussian Splatting to achieve state-of-the-art synthesis under large viewpoint changes.
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From Orbit to Ground: Generative City Photogrammetry from Extreme Off-Nadir Satellite Images
A technique reconstructs large urban areas from sparse extreme off-nadir satellite images by modeling geometry as a Z-monotonic 2.5D height map SDF and applying a generative network to restore plausible textures on the resulting mesh.
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Diff4Splat: Controllable 4D Scene Generation with Latent Dynamic Reconstruction Models
A feed-forward video latent transformer that predicts time-varying 3D Gaussian primitives from one image to produce controllable 4D scenes with appearance, geometry, and motion.
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Geometry Forcing: Marrying Video Diffusion and 3D Representation for Consistent World Modeling
Geometry Forcing aligns video diffusion representations with geometric foundation model features via angular cosine and scale regression objectives to improve 3D consistency in generated videos.
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DissolveStereo: Coarse Depth Injection for Zero-Shot Stereo Video Generation
DissolveStereo injects coarse dissolved depth maps into video diffusion latents via noisy restart and iterative refinement to produce temporally coherent stereo videos zero-shot.
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ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesis
ViewCrafter tames video diffusion models with point-based 3D guidance and iterative trajectory planning to produce high-fidelity novel views from single or sparse images.
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Efficient 3D Content Reconstruction and Generation
Presents Instant3D for rapid text/image-to-3D generation via multi-view diffusion plus feed-forward reconstruction, and FastMap for 10x faster structure-from-motion with comparable accuracy.
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DecoRec: Decomposed 3D Scene Reconstruction from Single-View Images via Object-Level Diffusion
DecoRec decomposes single-view 3D scene reconstruction into per-object diffusion reconstructions followed by a differentiable rendering and diffusion-guided merging pipeline.
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ST-Gen4D: Embedding 4D Spatiotemporal Cognition into World Model for 4D Generation
ST-Gen4D uses a world model that fuses global appearance and local dynamic graphs into a 4D cognition representation to guide consistent 4D Gaussian generation.
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Pose-Aware Diffusion for 3D Generation
PAD synthesizes 3D geometry in observation space via depth unprojection as anchor to eliminate pose ambiguity in image-to-3D generation.
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InSpatio-WorldFM: An Open-Source Real-Time Generative Frame Model
InSpatio-WorldFM is a frame-independent generative model that uses explicit 3D anchors and spatial memory to deliver real-time multi-view consistent spatial intelligence via a three-stage training pipeline from pretrained diffusion models.
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A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation
A survey that categorizes and summarizes methods applying 3D Gaussian Splatting to segmentation, editing, generation, and related tasks, including datasets and evaluation protocols.