A relightable Gaussian Splatting method for virtual production decomposes scenes into fixed appearance and variable lighting by parameterizing primitives to directly sample high-resolution background textures, enabling controllable relighting without physically-based rendering or far-field maps.
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Wildgaussians: 3d gaussian splatting in the wild
10 Pith papers cite this work. Polarity classification is still indexing.
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ADM-GS decomposes static background appearance into traversal-invariant material and traversal-dependent illumination via a frequency-separated neural light field, yielding +0.98 dB PSNR gains and better cross-traversal consistency on Argoverse 2 and Waymo data.
ProDiG progressively transforms aerial Gaussian splats into coherent ground-level 3D reconstructions via diffusion guidance and specialized attention modules.
3D Skew Gaussian Splatting extends standard 3D Gaussian Splatting with skew primitives, enhanced opacity, depth-aware densification, and a re-derived CUDA pipeline for a free-camera visualization engine.
A new sparse-view 3D Gaussian splatting method for unconstrained scenes with distractors combines diffusion-based reference-guided refinement and sparsity-aware Gaussian replication to achieve better rendering quality.
DualSplat bootstraps object-level pseudo-masks from initial 3DGS reconstruction failures using residuals and SAM2 to enable robust second-pass optimization in transient-heavy scenes.
GA-GS uses motion segmentation, diffusion-based inpainting for pseudo-ground-truth, and per-Gaussian authenticity scalars to achieve SOTA static scene reconstruction from videos with dynamic occlusions.
FACT-GS allocates higher texture sampling density to high-frequency areas in 2D Gaussian Splatting through a learnable deformation field, recovering sharper details at the same parameter budget.
LCD-GS decouples luminance and chromaticity in 3D Gaussian Splatting to handle extreme radiance variations better than prior multi-exposure methods while using a simpler architecture.
HarmoGS adds semantic consistency-guided masking and dual-view orthogonal gradient harmonization to 3D Gaussian Splatting to reduce artifacts from distractors and cross-view illumination inconsistencies.
citing papers explorer
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Relightable Gaussian Splatting for Virtual Production Using Image-Based Illumination
A relightable Gaussian Splatting method for virtual production decomposes scenes into fixed appearance and variable lighting by parameterizing primitives to directly sample high-resolution background textures, enabling controllable relighting without physically-based rendering or far-field maps.
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Appearance Decomposition Gaussian Splatting for Multi-Traversal Reconstruction
ADM-GS decomposes static background appearance into traversal-invariant material and traversal-dependent illumination via a frequency-separated neural light field, yielding +0.98 dB PSNR gains and better cross-traversal consistency on Argoverse 2 and Waymo data.
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ProDiG: Progressive Diffusion-Guided Gaussian Splatting for Aerial to Ground Reconstruction
ProDiG progressively transforms aerial Gaussian splats into coherent ground-level 3D reconstructions via diffusion guidance and specialized attention modules.
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3D Skew Gaussian Splatting with Any Camera Trajectory Visualization Engine
3D Skew Gaussian Splatting extends standard 3D Gaussian Splatting with skew primitives, enhanced opacity, depth-aware densification, and a re-derived CUDA pipeline for a free-camera visualization engine.
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Sparse-View 3D Gaussian Splatting in the Wild
A new sparse-view 3D Gaussian splatting method for unconstrained scenes with distractors combines diffusion-based reference-guided refinement and sparsity-aware Gaussian replication to achieve better rendering quality.
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DualSplat: Robust 3D Gaussian Splatting via Pseudo-Mask Bootstrapping from Reconstruction Failures
DualSplat bootstraps object-level pseudo-masks from initial 3DGS reconstruction failures using residuals and SAM2 to enable robust second-pass optimization in transient-heavy scenes.
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GA-GS: Generation-Assisted Gaussian Splatting for Static Scene Reconstruction
GA-GS uses motion segmentation, diffusion-based inpainting for pseudo-ground-truth, and per-Gaussian authenticity scalars to achieve SOTA static scene reconstruction from videos with dynamic occlusions.
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FACT-GS: Frequency-Aligned Complexity-Aware Texture Reparameterization for 2D Gaussian Splatting
FACT-GS allocates higher texture sampling density to high-frequency areas in 2D Gaussian Splatting through a learnable deformation field, recovering sharper details at the same parameter budget.
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High Dynamic Range 3D Gaussian Splatting via Luminance-Chromaticity Decomposition
LCD-GS decouples luminance and chromaticity in 3D Gaussian Splatting to handle extreme radiance variations better than prior multi-exposure methods while using a simpler architecture.
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HarmoGS: Robust 3D Gaussian Splatting in the Wild via Conflict-Aware Gradient Harmonization
HarmoGS adds semantic consistency-guided masking and dual-view orthogonal gradient harmonization to 3D Gaussian Splatting to reduce artifacts from distractors and cross-view illumination inconsistencies.