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Wildgaussians: 3d gaussian splatting in the wild

13 Pith papers cite this work. Polarity classification is still indexing.

13 Pith papers citing it

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cs.CV 13

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2026 11 2025 2

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UNVERDICTED 13

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representative citing papers

RPC-GS: Gaussian Splatting with native RPC Rendering for Satellite Imagery

cs.CV · 2026-06-04 · unverdicted · novelty 7.0

RPC-GS enables native RPC-based rendering in Gaussian Splatting for satellite imagery by chaining geo-coordinate transformations and a Jacobian covariance projection, yielding lower reconstruction errors than perspective or affine approximations on DFC2019 and IARPA2016 benchmarks.

Relightable Gaussian Splatting for Virtual Production Using Image-Based Illumination

cs.CV · 2026-05-09 · unverdicted · novelty 7.0

A relightable Gaussian Splatting method for virtual production decomposes scenes into fixed appearance and variable lighting by parameterizing primitives to directly sample high-resolution background textures, enabling controllable relighting without physically-based rendering or far-field maps.

Appearance Decomposition Gaussian Splatting for Multi-Traversal Reconstruction

cs.CV · 2026-04-07 · unverdicted · novelty 7.0

ADM-GS decomposes static background appearance into traversal-invariant material and traversal-dependent illumination via a frequency-separated neural light field, yielding +0.98 dB PSNR gains and better cross-traversal consistency on Argoverse 2 and Waymo data.

EPS3D: End-to-End Feed-Forward 3D Panoptic Segmentation

cs.CV · 2026-06-08 · unverdicted · novelty 6.0

EPS3D is an end-to-end architecture for 3D panoptic segmentation from multi-view images that uses distillation and semantic-instance mutual enhancement to achieve higher benchmark performance and speed than prior methods.

Sparse-View 3D Gaussian Splatting in the Wild

cs.CV · 2026-04-30 · unverdicted · novelty 6.0

A new sparse-view 3D Gaussian splatting method for unconstrained scenes with distractors combines diffusion-based reference-guided refinement and sparsity-aware Gaussian replication to achieve better rendering quality.

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