GlobalSplat achieves competitive novel-view synthesis on RealEstate10K and ACID using only 16K Gaussians via global scene tokens and coarse-to-fine training, with a 4MB footprint and under 78ms inference.
Compact 3d gaussian splatting for static and dynamic radiance fields
6 Pith papers cite this work. Polarity classification is still indexing.
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The paper presents a multimodal framework, dataset, and reconstruction pipeline to create immersive volumetric videos supporting large 6-DoF audiovisual interaction from real multi-view captures.
PD-4DGS decomposes 4DGS into static scaffold, global deformation, and local refinement layers using hierarchical decomposition and custom losses, achieving over 60% bitstream reduction and reducing first-frame latency to about 1.7 seconds on 2 Mbps links.
GS-NFS accelerates dynamic 3DGS encoding and decoding by 1-2 orders of magnitude on GPU while maintaining competitive compression ratios and rendering quality.
A continuous-token model with shared Haar wavelet coefficients reports 39.92 dB audio, 29.37 dB image, and 23.93 dB video PSNR on three datasets and shows energy-based selection outperforms uniform selection by roughly 16 dB.
MMGS compresses 3DGS models to 10% primitives with preserved rendering quality and 10x training speedup by combining multi-view geometric ranking with global OT aggregation and densification.
citing papers explorer
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GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokens
GlobalSplat achieves competitive novel-view synthesis on RealEstate10K and ACID using only 16K Gaussians via global scene tokens and coarse-to-fine training, with a 4MB footprint and under 78ms inference.
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Realizing Immersive Volumetric Video: A Multimodal Framework for 6-DoF VR Engagement
The paper presents a multimodal framework, dataset, and reconstruction pipeline to create immersive volumetric videos supporting large 6-DoF audiovisual interaction from real multi-view captures.
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PD-4DGS:Progressive Decomposition of 4D Gaussian Splatting for Bandwidth-Adaptive Dynamic Scene Streaming
PD-4DGS decomposes 4DGS into static scaffold, global deformation, and local refinement layers using hierarchical decomposition and custom losses, achieving over 60% bitstream reduction and reducing first-frame latency to about 1.7 seconds on 2 Mbps links.
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GS-NFS: Bandwidth-adaptive Streaming of Dynamic Gaussian Splats and Point Clouds
GS-NFS accelerates dynamic 3DGS encoding and decoding by 1-2 orders of magnitude on GPU while maintaining competitive compression ratios and rendering quality.
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Wavelet as Tokenizer: Preliminary Results on a Shared Wavelet Token Schema for Natural Signals
A continuous-token model with shared Haar wavelet coefficients reports 39.92 dB audio, 29.37 dB image, and 23.93 dB video PSNR on three datasets and shows energy-based selection outperforms uniform selection by roughly 16 dB.
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MMGS: 10$\times$ Compressed 3DGS through Optimal Transport Aggregation based on Multi-view Ranking
MMGS compresses 3DGS models to 10% primitives with preserved rendering quality and 10x training speedup by combining multi-view geometric ranking with global OT aggregation and densification.