GS-NFS: Bandwidth-adaptive Streaming of Dynamic Gaussian Splats and Point Clouds
Pith reviewed 2026-06-27 23:03 UTC · model grok-4.3
The pith
A GPU method parallelizes 3D Gaussian splat encoding to run 10-100 times faster than prior work.
A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.
Core claim
GS-NFS accelerates dynamic 3DGS compression and decompression on a GPU by developing novel GPU-based parallelizations of existing algorithms for encoding both positions and attributes of Gaussians. As a result it encodes and decodes a frame 1-2 orders of magnitude faster than the state-of-the-art while offering competitive compression performance and rendering quality.
What carries the argument
Novel GPU-based parallelizations of existing algorithms for encoding positions and attributes of Gaussians.
If this is right
- Dynamic 3DGS content can be encoded and decoded at full frame rate.
- The approach supports bandwidth-adaptive streaming of 3D scenes represented as Gaussians.
- Compression ratios remain competitive with earlier non-GPU methods.
- Rendered output quality stays comparable to uncompressed or prior compressed versions.
Where Pith is reading between the lines
- The same parallelization pattern could be tested on static 3DGS or raw point-cloud streams to check for similar speedups.
- Integration with existing 2D video pipelines might become feasible once per-frame 3DGS data moves at video rates.
- Mobile or edge devices could become practical endpoints for 3DGS streams if the GPU kernels are further adapted to lower-power hardware.
Load-bearing premise
The GPU parallelizations of the position and attribute encoding steps preserve both the claimed speed gains and the original compression ratios without hidden quality or correctness trade-offs that only appear in full evaluation.
What would settle it
A timing measurement on standard hardware in which GS-NFS encoding or decoding of a typical dynamic 3DGS frame takes longer than one-tenth the time of the previous best method, or a side-by-side rendering test showing quality below the competitive threshold reported.
Figures
read the original abstract
Dynamic 3D Gaussian Splatting (3DGS) holds great promise as a 3D video streaming technology since it can represent complex 3D scenes with high fidelity. In this approach, every frame in a 3D video represents the environment as a collection of Gaussians with position and other attributes such as scale, rotation, opacity, and color. Frames capture fine details, permit views from any arbitrary perspective, but are an order of magnitude, or more, larger than 2D video frames. A line of recent work has explored how to compress dynamic 3DGS frames, but these approaches are often slow, in part because their compression techniques are not amenable to efficient acceleration. GS-NFS accelerates dynamic 3DGS compression and decompression on a GPU, to the point where it can encode and decode at full frame rate. It achieves this by developing novel GPU-based parallelizations of existing algorithms for encoding both positions and attributes of Gaussians. As a result, it is 1-2 orders of magnitude faster than the state-of-the-art in encoding and decoding a frame, while offering competitive compression performance and rendering quality.
Editorial analysis
A structured set of objections, weighed in public.
Referee Report
Summary. The paper introduces GS-NFS, a GPU-accelerated framework for bandwidth-adaptive streaming of dynamic 3D Gaussian Splats (and point clouds). It develops novel parallelizations of existing position and attribute encoding algorithms to enable full frame-rate encode/decode, claiming 1-2 orders of magnitude speedup over prior art while maintaining competitive compression ratios and rendering quality.
Significance. If the speedup and quality claims are substantiated with concrete metrics, the work would be significant for enabling practical real-time dynamic 3D content delivery in VR/AR and 3D video applications, where frame sizes currently limit deployment.
major comments (1)
- Abstract: the central claim of '1-2 orders of magnitude faster than the state-of-the-art in encoding and decoding a frame' is presented without any quantitative results, baselines, error bars, or per-metric deltas. This is load-bearing for the contribution, as the speedup is the primary asserted advantage and cannot be assessed from the given text.
Simulated Author's Rebuttal
We thank the referee for their review. We address the single major comment below and will revise the manuscript accordingly.
read point-by-point responses
-
Referee: Abstract: the central claim of '1-2 orders of magnitude faster than the state-of-the-art in encoding and decoding a frame' is presented without any quantitative results, baselines, error bars, or per-metric deltas. This is load-bearing for the contribution, as the speedup is the primary asserted advantage and cannot be assessed from the given text.
Authors: We agree that the abstract should include concrete quantitative support for the speedup claim to allow readers to assess it independently. The results section already reports specific per-metric speedups (encoding and decoding), baselines, and quality metrics with standard deviations. In the revision we will add the key numerical deltas and baselines directly into the abstract while preserving its length and readability. revision: yes
Circularity Check
No significant circularity
full rationale
The paper describes an engineering system for GPU-based parallelization of existing compression algorithms for dynamic 3D Gaussian Splatting. No derivation chain, equations, predictions, fitted parameters, or first-principles results are presented in the abstract or summary. The central claims concern implementation speedups and competitive quality, which rest on empirical evaluation rather than any self-referential mathematical construction. The contribution is self-contained as a systems paper with no load-bearing steps that reduce to inputs by definition or self-citation.
Axiom & Free-Parameter Ledger
Forward citations
Cited by 1 Pith paper
-
Renderable Partial Representations for Dynamic Gaussian Splatting under Incomplete Delivery
Dynamic Gaussian representations are clustered into spatiotemporal groups with render-utility-optimized refinements so that partial deliveries remain directly renderable, removing PSNR regressions and gaining 3.03 dB ...
Reference graph
Works this paper leans on
-
[1]
[n. d.]. Draco 3D Compression. https://github.com/google/draco
-
[2]
[n. d.]. Point Cloud Library. https://pointclouds.org/
-
[3]
2012.Space-filling curves: an introduction with appli- cations in scientific computing
Michael Bader. 2012.Space-filling curves: an introduction with appli- cations in scientific computing. Vol. 9. Springer Science & Business Media
2012
-
[4]
Bampis, Zhi Li, Joel Sole, and Alan C
Li-Heng Chen, Christos G. Bampis, Zhi Li, Joel Sole, and Alan C. Bovik
-
[5]
Perceptual Video Quality Prediction Emphasizing Chroma Dis- tortions.IEEE Transactions on Image Processing30 (2021), 1408–1422. doi:10.1109/TIP.2020.3043127
-
[6]
NVIDIA Corporation. 2025. NVIDIA nvCOMP - A CUDA library for Fast Lossless Compression. https://developer.nvidia.com/nvcomp
2025
-
[7]
Ricardo L De Queiroz and Philip A Chou. 2016. Compression of 3D point clouds using a region-adaptive hierarchical transform.IEEE Transactions on Image Processing25, 8 (2016), 3947–3956
2016
-
[8]
E d’Eon, B Harrison, T Myers, and PA Chou. 2017. 8i Vox- elized Full Bodies—A Voxelized Point Cloud Dataset, document WG11M40059/WG1M74006.ISO/IEC JTC1/SC29 Joint WG11/WG1 (MPEG/JPEG), Geneva, Switzerland(2017)
2017
-
[9]
FFmpeg Developers. 2026. FFmpeg. http://ffmpeg.org/
2026
-
[10]
Jiaye Fu, Qiankun Gao, Chengxiang Wen, Yanmin Wu, Siwei Ma, Jiaqi Zhang, and Jian Zhang. 2025. ReCon-GS: Continuum-Preserved Gauss- ian Streaming for Fast and Compact Reconstruction of Dynamic Scenes. InAdvances in Neural Information Processing Systems (NeurIPS)
2025
-
[11]
Sharath Girish, Tianye Li, Amrita Mazumdar, Abhinav Shrivastava, david luebke, and Shalini De Mello. 2024. QUEEN: QUantized Efficient ENcoding for Streaming Free-viewpoint Videos. InThe Thirty-eighth Annual Conference on Neural Information Processing Systems. https: //openreview.net/forum?id=7xhwE7VH4S
2024
-
[12]
Yongjie Guan, Xueyu Hou, Nan Wu, Bo Han, and Tao Han. 2023. MetaStream: Live Volumetric Content Capture, Creation, Delivery, and Rendering in Real Time. InProceedings of the 29th Annual Interna- tional Conference on Mobile Computing and Networking. Association for Computing Machinery, New York, NY, USA, Article 29, 15 pages. https://doi.org/10.1145/357036...
-
[13]
Bo Han, Yu Liu, and Feng Qian. 2020. ViVo: Visibility-Aware Mobile Volumetric Video Streaming. InProceedings of the 26th Annual Inter- national Conference on Mobile Computing and Networking(London, United Kingdom)(MobiCom ’20). Association for Computing Machin- ery, New York, NY, USA, Article 11, 13 pages. doi:10.1145/3372224. 3380888
-
[14]
Yuning Huang, Jiahao Pang, Fengqing Zhu, and Dong Tian. 2026. EntropyGS: An Efficient Entropy Coding on 3D Gaussian Splatting. In ICASSP 2026 - 2026 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP)
2026
-
[15]
Netflix Inc. 2015. Per-title Encode Optimization. https://netflixtechblog. com/per-title-encode-optimization-7e99442b62a2
2015
-
[16]
Tao Jin, Mallesham Dasa, Connor Smith, Kittipat Apicharttrisorn, Srini- vasan Seshan, and Anthony Rowe. 2024. MeshReduce: Scalable and Bandwidth Efficient 3D Scene Capture. In2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR). 20–30. doi:10.1109/VR58804.2024. 00026
-
[17]
Hanbyul Joo, Tomas Simon, Xulong Li, Hao Liu, Lei Tan, Lin Gui, Sean Banerjee, Timothy Scott Godisart, Bart Nabbe, Iain Matthews, Takeo Kanade, Shohei Nobuhara, and Yaser Sheikh. 2017. Panoptic Studio: A Massively Multiview System for Social Interaction Capture.IEEE Transactions on Pattern Analysis and Machine Intelligence(2017)
2017
-
[18]
Tero Karras. 2012. Maximizing parallelism in the construction of BVHs, octrees, and k-d trees. InProceedings of the Fourth ACM SIGGRAPH / Eurographics Conference on High-Performance Graphics(Paris, France) (EGGH-HPG’12). Eurographics Association, Goslar, DEU, 33–37
2012
-
[19]
Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, and George Drettakis. 2023. 3D Gaussian Splatting for Real-Time Radiance Field Rendering.ACM Transactions on Graphics42, 4 (July 2023). https: //repo-sam.inria.fr/fungraph/3d-gaussian-splatting/
2023
-
[20]
Gunjoong Kim, Seonghoon Park, Jeho Lee, Chanyoung Jung, Hyung- chol Jun, and Hojung Cha. 2025. Vega: Fully Immersive Mobile Vol- umetric Video Streaming with 3D Gaussian Splatting. InProceedings of the 31st Annual International Conference on Mobile Computing and Networking(Kerry Hotel, Hong Kong, Hong Kong, China)(ACM MO- BICOM ’25). Association for Compu...
-
[21]
Naimin Koh, Pradeep Kumar Jayaraman, and Jianmin Zheng. 2020. Par- allel Point Cloud Compression Using Truncated Octree. In2020 Inter- national Conference on Cyberworlds (CW). 1–8. doi:10.1109/CW49994. 2020.00009
-
[22]
Joo Chan Lee, Daniel Rho, Xiangyu Sun, Jong Hwan Ko, and Eunbyung Park. 2024. Compact 3D Gaussian Splatting for Static and Dynamic Radiance Fields. arXiv:2408.03822 [cs.CV] https://arxiv.org/abs/2408. 03822
arXiv 2024
-
[23]
Kyungjin Lee, Juheon Yi, Youngki Lee, Sunghyun Choi, and Young Min Kim. 2020. GROOT: a real-time streaming system of high-fidelity vol- umetric videos. InProceedings of the 26th Annual International Confer- ence on Mobile Computing and Networking(London, United Kingdom) (MobiCom ’20). Association for Computing Machinery, New York, NY, USA, Article 57, 14 ...
-
[24]
Xiangrui Liu, Xinju Wu, Shiqi Wang, Zhu Li, and Sam Kwong. 2025. CompGS++: Compressed Gaussian Splatting for Static and Dynamic Scene Representation. arXiv:2504.13022 [cs.GR] https://arxiv.org/abs/ 2504.13022
arXiv 2025
-
[25]
Tao Lu, Mulin Yu, Linning Xu, Yuanbo Xiangli, Limin Wang, Dahua Lin, and Bo Dai. 2024. Scaffold-gs: Structured 3d gaussians for view- adaptive rendering. InProceedings of the IEEE/CVF Conference on Com- puter Vision and Pattern Recognition. 20654–20664
2024
-
[26]
H.S. Malvar. 2006. Adaptive run-length/Golomb-Rice encoding of quantized generalized Gaussian sources with unknown statistics. In Data Compression Conference (DCC’06). 23–32. doi:10.1109/DCC.2006.5
-
[27]
Donald Meagher. 1982. Geometric modeling using octree encoding. Computer Graphics and Image Processing19, 2 (1982), 129–147. doi:10. 1016/0146-664X(82)90104-6
1982
-
[28]
MPEG. 2023. GPCC - mpeg-pcc-tmc13. https://github.com/ MPEGGroup/mpeg-pcc-tmc13
2023
-
[29]
K L Navaneet, Kossar Pourahmadi Meibodi, Soroush Abbasi Kooh- payegani, and Hamed Pirsiavash. 2024. CompGS: Smaller and Faster Gaussian Splatting with Vector Quantization. InComputer Vision 13 - ECCV 2024: 18th European Conference, Milan, Italy, September 29- October 4, 2024, Proceedings, Part XXXII(Milan, Italy). Springer-Verlag, Berlin, Heidelberg, 330–...
-
[30]
NVIDIA. 2024. NVIDIA Video Codec SDK. https://developer.nvidia. com/video-codec-sdk
2024
-
[31]
NVIDIA. 2024. Video Encode and Decode GPU Support Ma- trix. https://developer.nvidia.com/video-encode-and-decode-gpu- support-matrix-new
2024
-
[32]
NVIDIA Corporation. 2024. NVIDIA Jetson AGX Orin Devel- oper Kit. https://www.nvidia.com/en-us/autonomous-machines/ embedded-systems/jetson-orin/ Accessed: 2024-05-20
2024
-
[33]
2019.PyTorch: an imperative style, high-performance deep learning library
Adam Paszke, Sam Gross, Francisco Massa, Adam Lerer, James Brad- bury, Gregory Chanan, Trevor Killeen, Zeming Lin, Natalia Gimelshein, Luca Antiga, Alban Desmaison, Andreas Köpf, Edward Yang, Zach DeVito, Martin Raison, Alykhan Tejani, Sasank Chilamkurthy, Benoit Steiner, Lu Fang, Junjie Bai, and Soumith Chintala. 2019.PyTorch: an imperative style, high-p...
2019
-
[34]
Eduardo Pavez, Philip A. Chou, Ricardo L. de Queiroz, and Antonio Or- tega. 2018. Dynamic polygon clouds: representation and compression for VR/AR.APSIPA Transactions on Signal and Information Processing 7 (2018), e15. doi:10.1017/ATSIP.2018.15
-
[35]
K. Rao and N. Ahmed. 1976. Orthogonal transforms for digital signal processing. InICASSP ’76. IEEE International Conference on Acoustics, Speech, and Signal Processing, Vol. 1. 136–140. doi:10.1109/ICASSP. 1976.1170121
-
[36]
Sebastian Schwarz, Marius Preda, Vittorio Baroncini, Madhukar Buda- gavi, Pablo Cesar, Philip A. Chou, Robert A. Cohen, Maja Krivokuća, Sébastien Lasserre, Zhu Li, Joan Llach, Khaled Mammou, Rufael Mekuria, Ohji Nakagami, Ernestasia Siahaan, Ali Tabatabai, Alexis M. Tourapis, and Vladyslav Zakharchenko. 2019. Emerging MPEG Standards for Point Cloud Compre...
-
[37]
Anil Shanbhag, Samuel Madden, and Xiangyao Yu. 2020. A Study of the Fundamental Performance Characteristics of GPUs and CPUs for Database Analytics. InProceedings of the 2020 ACM SIGMOD In- ternational Conference on Management of Data(Portland, OR, USA) (SIGMOD ’20). Association for Computing Machinery, New York, NY, USA, 1617–1632. doi:10.1145/3318464.3380595
-
[38]
Yuang Shi. 2025. 3D Gaussian-based Immersive Media Streaming in Networked Extended Reality. InProceedings of the 16th ACM Multi- media Systems Conference(Stellenbosch, South Africa)(MMSys ’25). Association for Computing Machinery, New York, NY, USA, 356–360. doi:10.1145/3712676.3719673
-
[39]
Gary J. Sullivan and Shijun Sun. 2005. On dead-zone plus uniform threshold scalar quantization. InVisual Communications and Image Processing 2005, Shipeng Li, Fernando Pereira, Heung-Yeung Shum, and Andrew G. Tescher (Eds.), Vol. 5960. International Society for Optics and Photonics, SPIE, 596033. doi:10.1117/12.631550
-
[40]
Yuan-Chun Sun, Yuang Shi, Cheng-Tse Lee, Mufeng Zhu, Wei Tsang Ooi, Yao Liu, Chun-Ying Huang, and Cheng-Hsin Hsu. 2025. LTS: A DASH Streaming System for Dynamic Multi-Layer 3D Gaussian Splatting Scenes. InProceedings of the 16th ACM Multimedia Systems Conference(Stellenbosch, South Africa)(MMSys ’25). Association for Computing Machinery, New York, NY, USA...
arXiv 2025
-
[41]
Yuan-Chun Sun, Yuang Shi, Wei Tsang Ooi, Chun-Ying Huang, and Cheng-Hsin Hsu. 2024. Multi-frame Bitrate Allocation of Dynamic 3D Gaussian Splatting Streaming Over Dynamic Networks. InProceedings of the 2024 SIGCOMM Workshop on Emerging Multimedia Systems(Syd- ney, NSW, Australia)(EMS ’24). Association for Computing Machinery, New York, NY, USA, 1–7. doi:1...
-
[42]
Hari Sundar, Rahul S. Sampath, and George Biros. 2008. Bottom- Up Construction and 2:1 Balance Refinement of Linear Octrees in Parallel.SIAM Journal on Scientific Computing30, 5 (2008), 2675–2708. arXiv:https://doi.org/10.1137/070681727 doi:10.1137/070681727
-
[43]
Sridhara, Eduardo Pavez, Antonio Or- tega, and Cheng Chang
Chenjunjie Wang, Shashank N. Sridhara, Eduardo Pavez, Antonio Or- tega, and Cheng Chang. 2025. Adaptive Voxelization for Transform Coding of 3D Gaussian Splatting Data. In2025 IEEE International Con- ference on Image Processing (ICIP). 2414–2419. doi:10.1109/ICIP55913. 2025.11084522
-
[44]
Kangli Wang, Shihao Li, Qianxi Yi, and Wei Gao. 2025. A Novel Benchmark and Dataset for Efficient 3D Gaussian Splatting with Gaussian Point Cloud Compression. arXiv:2505.18197 [cs.GR] https: //arxiv.org/abs/2505.18197
arXiv 2025
-
[45]
Penghao Wang, Zhirui Zhang, Liao Wang, Kaixin Yao, Siyuan Xie, Jingyi Yu, Minye Wu, and Lan Xu. 2024. Vˆ 3: Viewing Volumet- ric Videos on Mobiles via Streamable 2D Dynamic Gaussians.ACM Transactions on Graphics (TOG)43, 6 (2024), 1–13
2024
-
[46]
Guanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie, Xiaopeng Zhang, Wei Wei, Wenyu Liu, Qi Tian, and Xinggang Wang. 2024. 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering. InProceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR). 20310–20320
2024
-
[47]
Shuzhao Xie, Weixiang Zhang, Chen Tang, Yunpeng Bai, Rongwei Lu, Shijia Ge, and Zhi Wang. 2024. MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformation. InEuropean Conference on Computer Vision. Springer
2024
-
[48]
Kai Zhang, Kaibo Wang, Yuan Yuan, Lei Guo, Rubao Lee, and Xiaodong Zhang. 2015. Mega-KV: a case for GPUs to maximize the throughput of in-memory key-value stores.Proc. VLDB Endow.8, 11 (July 2015), 1226–1237. doi:10.14778/2809974.2809984
-
[49]
Shunyuan Zheng, Boyao Zhou, Ruizhi Shao, Boning Liu, Shengping Zhang, Liqiang Nie, and Yebin Liu. 2024. GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis. InProceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)
2024
-
[50]
Zihan Zheng, Zhenlong Wu, Houqiang Zhong, Yuan Tian, Ning Cao, Lan Xu, Jiangchao Yao, Xiaoyun Zhang, Qiang Hu, and Wenjun Zhang
-
[51]
arXiv:2509.17513 [cs.CV] https://arxiv.org/abs/2509.17513
4DGCPro: Efficient Hierarchical 4D Gaussian Compression for Progressive Volumetric Video Streaming. arXiv:2509.17513 [cs.CV] https://arxiv.org/abs/2509.17513
-
[52]
Boyao Zhou, Shunyuan Zheng, Hanzhang Tu, Ruizhi Shao, Boning Liu, Shengping Zhang, Liqiang Nie, and Yebin Liu. 2024. GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human- Scene Rendering from Sparse Views.arXiv preprint arXiv:2411.11363 (2024)
arXiv 2024
-
[53]
Kun Zhou, Minmin Gong, Xin Huang, and Baining Guo. 2011. Data- Parallel Octrees for Surface Reconstruction.IEEE Transactions on Visualization and Computer Graphics17, 5 (2011), 669–681. doi:10. 1109/TVCG.2010.75 14 A Coding Latency In Table A.1, we report the actual encoding and decoding latencies for all sequences in the HiFi4G and N3DV datasets. B GS-NF...
2011
discussion (0)
Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.