HumanoidArena is a new benchmark of 7 leg-critical HOI/HSI tasks that evaluates egocentric hierarchical whole-body policies in humanoids and finds performance is strongly conditioned on the low-level GMT used.
Learning athletic humanoid tennis skills from imperfect human motion data
8 Pith papers cite this work. Polarity classification is still indexing.
years
2026 8verdicts
UNVERDICTED 8representative citing papers
TT4D delivers a large-scale dataset of high-fidelity 3D table tennis gameplay reconstructed from monocular videos using a novel lift-first pipeline that infers ball trajectories and spin while handling occlusions.
TaskNPoint lets humanoid robots learn dynamic skills such as tennis backhands from single short human video demonstrations plus under one hour of single-GPU simulation training, achieving zero-shot generalization to new goal locations without per-task reward tuning.
OmniContact introduces contact flow as a shared representation of body trajectories and contact signals to learn and chain loco-manipulation meta-skills, reporting 98.7% success on box carrying and 76.5% on push-stack tasks.
A data-centric approach shows that less than 3% of AMASS motion data, filtered by physics feasibility, diversity, and complexity, yields better humanoid tracking policies than the full dataset.
Imagine2Real enables zero-shot humanoid-object interaction by unifying motions as 4D point trajectories, tracking only base/hands/object keypoints inside a BFM latent space, and training with progressive simple rewards for mocap deployment.
VAIC distills a teacher policy into a vision-and-proprioception student policy using recurrent adaptation and decoupled commands, enabling diverse real-robot tasks like box carrying and skateboarding that outperform baselines.
Marope applies hierarchical MARL with decentralized lower-level rope policies and a centralized scheduler to achieve cooperative long rope skipping on Unitree G1 humanoids in simulation and reality.
citing papers explorer
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HumanoidArena: Benchmarking Egocentric Hierarchical Whole-body Learning
HumanoidArena is a new benchmark of 7 leg-critical HOI/HSI tasks that evaluates egocentric hierarchical whole-body policies in humanoids and finds performance is strongly conditioned on the low-level GMT used.
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TT4D: A Pipeline and Dataset for Table Tennis 4D Reconstruction From Monocular Videos
TT4D delivers a large-scale dataset of high-fidelity 3D table tennis gameplay reconstructed from monocular videos using a novel lift-first pipeline that infers ball trajectories and spin while handling occlusions.
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TaskNPoint: How to Teach Your Humanoid to Hit a Backhand in Minutes
TaskNPoint lets humanoid robots learn dynamic skills such as tennis backhands from single short human video demonstrations plus under one hour of single-GPU simulation training, achieving zero-shot generalization to new goal locations without per-task reward tuning.
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OmniContact: Chaining Meta-Skills via Contact Flow for Generalizable Humanoid Loco-Manipulation
OmniContact introduces contact flow as a shared representation of body trajectories and contact signals to learn and chain loco-manipulation meta-skills, reporting 98.7% success on box carrying and 76.5% on push-stack tasks.
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LIMMT: Less is More for Motion Tracking
A data-centric approach shows that less than 3% of AMASS motion data, filtered by physics feasibility, diversity, and complexity, yields better humanoid tracking policies than the full dataset.
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Imagine2Real: Towards Zero-shot Humanoid-Object Interaction via Video Generative Priors
Imagine2Real enables zero-shot humanoid-object interaction by unifying motions as 4D point trajectories, tracking only base/hands/object keypoints inside a BFM latent space, and training with progressive simple rewards for mocap deployment.
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VAIC: Vision-Guided Humanoid Agile Object Interaction Control via Decoupled Commands
VAIC distills a teacher policy into a vision-and-proprioception student policy using recurrent adaptation and decoupled commands, enabling diverse real-robot tasks like box carrying and skateboarding that outperform baselines.
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Cooperative Long Rope Skipping via Multi-Agent Reinforcement Learning
Marope applies hierarchical MARL with decentralized lower-level rope policies and a centralized scheduler to achieve cooperative long rope skipping on Unitree G1 humanoids in simulation and reality.