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An Embodied Generalist Agent in 3D World

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abstract

Leveraging massive knowledge from large language models (LLMs), recent machine learning models show notable successes in general-purpose task solving in diverse domains such as computer vision and robotics. However, several significant challenges remain: (i) most of these models rely on 2D images yet exhibit a limited capacity for 3D input; (ii) these models rarely explore the tasks inherently defined in 3D world, e.g., 3D grounding, embodied reasoning and acting. We argue these limitations significantly hinder current models from performing real-world tasks and approaching general intelligence. To this end, we introduce LEO, an embodied multi-modal generalist agent that excels in perceiving, grounding, reasoning, planning, and acting in the 3D world. LEO is trained with a unified task interface, model architecture, and objective in two stages: (i) 3D vision-language (VL) alignment and (ii) 3D vision-language-action (VLA) instruction tuning. We collect large-scale datasets comprising diverse object-level and scene-level tasks, which require considerable understanding of and interaction with the 3D world. Moreover, we meticulously design an LLM-assisted pipeline to produce high-quality 3D VL data. Through extensive experiments, we demonstrate LEO's remarkable proficiency across a wide spectrum of tasks, including 3D captioning, question answering, embodied reasoning, navigation and manipulation. Our ablative studies and scaling analyses further provide valuable insights for developing future embodied generalist agents. Code and data are available on project page.

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representative citing papers

POMA-3D: The Point Map Way to 3D Scene Understanding

cs.CV · 2025-11-20 · unverdicted · novelty 7.0

POMA-3D learns self-supervised 3D scene representations from point maps and improves performance on geometric 3D tasks including navigation and scene retrieval.

3D-VLA: A 3D Vision-Language-Action Generative World Model

cs.CV · 2024-03-14 · unverdicted · novelty 7.0

3D-VLA is a new embodied foundation model that uses a 3D LLM plus aligned diffusion models to generate future images and point clouds for improved reasoning and action planning in 3D environments.

Unlocking Dense Metric Depth Estimation in VLMs

cs.CV · 2026-05-15 · unverdicted · novelty 6.0 · 2 refs

DepthVLM converts a standard VLM into a dense metric depth predictor by attaching a lightweight head and training under unified vision-text supervision, outperforming prior VLMs and some pure vision models on a new indoor-outdoor benchmark.

Chat-Scene++: Exploiting Context-Rich Object Identification for 3D LLM

cs.CV · 2026-03-29 · unverdicted · novelty 6.0

Chat-Scene++ improves 3D scene understanding in multimodal LLMs by representing scenes as context-rich object sequences with identifier tokens and grounded chain-of-thought reasoning, reaching state-of-the-art on five benchmarks using pre-trained encoders.

Look, Zoom, Understand: The Robotic Eyeball for Embodied Perception

cs.RO · 2025-11-19 · conditional · novelty 6.0

EyeVLA transfers open-world VLM understanding to a PTZ camera control policy via hierarchical action tokens and GRPO reinforcement learning, reaching 96% task completion on 50 real scenes with only 500 training samples.

C-NAV: Towards Self-Evolving Continual Object Navigation in Open World

cs.RO · 2025-10-23 · unverdicted · novelty 6.0

C-Nav is a continual visual navigation framework with dual-path anti-forgetting via feature distillation and replay plus adaptive sampling that outperforms baselines on a new continual object navigation benchmark while using less memory.

ToolRL: Reward is All Tool Learning Needs

cs.LG · 2025-04-16 · conditional · novelty 6.0

A principled reward design for tool selection and application in RL-trained LLMs delivers 17% gains over base models and 15% over SFT across benchmarks.

WorldVLA: Towards Autoregressive Action World Model

cs.RO · 2025-06-26 · unverdicted · novelty 5.0

WorldVLA unifies VLA and world models in one autoregressive system, shows they boost each other, and adds an attention mask to stop error buildup when generating action chunks.

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