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Geogs3d: Single-view 3d reconstruction via geometric-aware diffusion model and gaussian splatting

4 Pith papers cite this work. Polarity classification is still indexing.

4 Pith papers citing it

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cs.CV 3 cs.GR 1

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UNVERDICTED 4

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representative citing papers

Lyra 2.0: Explorable Generative 3D Worlds

cs.CV · 2026-04-14 · unverdicted · novelty 6.0

Lyra 2.0 produces persistent 3D-consistent video sequences for large explorable worlds by using per-frame geometry for information routing and self-augmented training to correct temporal drift.

F-RNG: Feed-Forward Relightable Neural Gaussians

cs.GR · 2026-05-25 · unverdicted · novelty 5.0

F-RNG generates relightable 3D Gaussian splatting assets from sparse views via feed-forward distillation of IDM priors into an LRM without retraining the base models.

A Survey on 3D Gaussian Splatting

cs.CV · 2024-01-08 · unverdicted · novelty 2.0

A survey compiling principles, applications, benchmarks, and challenges of 3D Gaussian Splatting for explicit 3D scene representation.

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Showing 4 of 4 citing papers after filters.

  • Lyra 2.0: Explorable Generative 3D Worlds cs.CV · 2026-04-14 · unverdicted · none · ref 19

    Lyra 2.0 produces persistent 3D-consistent video sequences for large explorable worlds by using per-frame geometry for information routing and self-augmented training to correct temporal drift.

  • F-RNG: Feed-Forward Relightable Neural Gaussians cs.GR · 2026-05-25 · unverdicted · none · ref 3

    F-RNG generates relightable 3D Gaussian splatting assets from sparse views via feed-forward distillation of IDM priors into an LRM without retraining the base models.

  • A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation cs.CV · 2025-08-13 · unverdicted · none · ref 213

    A survey that categorizes and summarizes methods applying 3D Gaussian Splatting to segmentation, editing, generation, and related tasks, including datasets and evaluation protocols.

  • A Survey on 3D Gaussian Splatting cs.CV · 2024-01-08 · unverdicted · none · ref 47

    A survey compiling principles, applications, benchmarks, and challenges of 3D Gaussian Splatting for explicit 3D scene representation.