RoboWM-Bench evaluates video world models by converting their manipulation video predictions into executable actions validated in simulation, showing that visual plausibility does not guarantee physical executability.
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Masquerade: Learning from in-the-wild human videos using data-editing
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UNVERDICTED 12representative citing papers
LACE aligns human-robot visual features via semantic distribution matching on corresponding body parts plus Gram loss, yielding 65% better zero-shot policy transfer than baseline DINO.
OmniHumanoid factorizes transferable motion learning from embodiment-specific adaptation to enable scalable cross-embodiment video generation without paired data for new humanoids.
A dual-contrastive disentanglement method factorizes videos into independent task and embodiment latents, then uses a parameter-efficient adapter on a frozen video diffusion model to synthesize robot executions from single human demonstrations without paired data.
DeLock mitigates lock-in in low-data VLA post-training via visual grounding preservation and test-time contrastive prompt guidance, outperforming baselines across eight evaluations while matching data-heavy generalist policies.
GazeVLA pretrains on large human egocentric datasets to capture gaze-based intention, then finetunes on limited robot data with chain-of-thought reasoning to achieve better robotic manipulation performance than baselines.
Sim-and-real co-training for robot policies is driven primarily by balanced cross-domain representation alignment and secondarily by domain-dependent action reweighting.
WARPED synthesizes realistic wrist-view observations from monocular egocentric human videos via foundation models, hand-object tracking, retargeting, and Gaussian Splatting to train visuomotor policies that match teleoperation success rates on five tabletop tasks with 5-8x less collection effort.
ActiveGlasses learns robot manipulation from ego-centric human demos captured with active vision via smart glasses, achieving zero-shot transfer using object-centric point-cloud policies.
X-Diffusion adapts Ambient Diffusion to selectively train on noised human actions for cross-embodiment robot policies, yielding 16% higher average success rates than naive co-training or manual filtering across five real-world manipulation tasks.
Visual generation models are evolving from passive renderers to interactive agentic world modelers, but current systems lack spatial reasoning, temporal consistency, and causal understanding, with evaluations overemphasizing perceptual quality.
LIDEA bridges the human-robot embodiment gap via implicit feature distillation in 2D and explicit geometry alignment in 3D, enabling human data to substitute up to 80% of robot demonstrations with improved out-of-distribution robustness.
citing papers explorer
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RoboWM-Bench: A Benchmark for Evaluating World Models in Robotic Manipulation
RoboWM-Bench evaluates video world models by converting their manipulation video predictions into executable actions validated in simulation, showing that visual plausibility does not guarantee physical executability.
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LACE: Latent Visual Representation for Cross-Embodiment Learning
LACE aligns human-robot visual features via semantic distribution matching on corresponding body parts plus Gram loss, yielding 65% better zero-shot policy transfer than baseline DINO.
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OmniHumanoid: Streaming Cross-Embodiment Video Generation with Paired-Free Adaptation
OmniHumanoid factorizes transferable motion learning from embodiment-specific adaptation to enable scalable cross-embodiment video generation without paired data for new humanoids.
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Bridging the Embodiment Gap: Disentangled Cross-Embodiment Video Editing
A dual-contrastive disentanglement method factorizes videos into independent task and embodiment latents, then uses a parameter-efficient adapter on a frozen video diffusion model to synthesize robot executions from single human demonstrations without paired data.
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Breaking Lock-In: Preserving Steerability under Low-Data VLA Post-Training
DeLock mitigates lock-in in low-data VLA post-training via visual grounding preservation and test-time contrastive prompt guidance, outperforming baselines across eight evaluations while matching data-heavy generalist policies.
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GazeVLA: Learning Human Intention for Robotic Manipulation
GazeVLA pretrains on large human egocentric datasets to capture gaze-based intention, then finetunes on limited robot data with chain-of-thought reasoning to achieve better robotic manipulation performance than baselines.
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A Mechanistic Analysis of Sim-and-Real Co-Training in Generative Robot Policies
Sim-and-real co-training for robot policies is driven primarily by balanced cross-domain representation alignment and secondarily by domain-dependent action reweighting.
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WARPED: Wrist-Aligned Rendering for Robot Policy Learning from Egocentric Human Demonstrations
WARPED synthesizes realistic wrist-view observations from monocular egocentric human videos via foundation models, hand-object tracking, retargeting, and Gaussian Splatting to train visuomotor policies that match teleoperation success rates on five tabletop tasks with 5-8x less collection effort.
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ActiveGlasses: Learning Manipulation with Active Vision from Ego-centric Human Demonstration
ActiveGlasses learns robot manipulation from ego-centric human demos captured with active vision via smart glasses, achieving zero-shot transfer using object-centric point-cloud policies.
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X-Diffusion: Training Diffusion Policies on Cross-Embodiment Human Demonstrations
X-Diffusion adapts Ambient Diffusion to selectively train on noised human actions for cross-embodiment robot policies, yielding 16% higher average success rates than naive co-training or manual filtering across five real-world manipulation tasks.
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Visual Generation in the New Era: An Evolution from Atomic Mapping to Agentic World Modeling
Visual generation models are evolving from passive renderers to interactive agentic world modelers, but current systems lack spatial reasoning, temporal consistency, and causal understanding, with evaluations overemphasizing perceptual quality.
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LIDEA: Human-to-Robot Imitation Learning via Implicit Feature Distillation and Explicit Geometry Alignment
LIDEA bridges the human-robot embodiment gap via implicit feature distillation in 2D and explicit geometry alignment in 3D, enabling human data to substitute up to 80% of robot demonstrations with improved out-of-distribution robustness.