USS is an end-to-end framework for embodied visual tracking that fuses text, point, box, and mask prompts via modality-specific encoders and hybrid attention, augmented by a latent world model, and demonstrates higher success rates with spatial cues on real robots and competitive simulation performa
VP-VLA: Visual Prompting as an Interface for Vision-Language-Action Models
6 Pith papers cite this work. Polarity classification is still indexing.
abstract
Vision-Language-Action (VLA) models typically map visual observations and linguistic instructions directly to control signals. This "black-box" mapping forces a single forward pass to simultaneously handle instruction interpretation, spatial grounding, and low-level control, often leading to poor spatial precision and limited robustness in out-of-distribution scenarios. To address these limitations, we propose VP-VLA, a dual-system framework that decouples high-level reasoning and low-level execution via a structured visual prompting interface. Specifically, a "System 2 Planner" decomposes complex instructions into sub-tasks and identifies relevant target objects and goal locations. These spatial anchors are rendered directly within the native RGB observation space as modality-consistent visual prompts, such as crosshairs and bounding boxes. This avoids the modality mismatch introduced by dense masks, affordance maps, or additional control-specific representations. Guided by these prompts and enhanced by a novel auxiliary visual grounding objective during training, a "System 1 Controller" reliably generates precise low-level execution motions. Extensive experiments in simulation and real world demonstrate that VP-VLA surpasses state-of-the-art end-to-end baselines including QwenOFT and GR00T-N1.6. Project page: https://visualprompt-vla.github.io/
years
2026 6verdicts
UNVERDICTED 6representative citing papers
The paper introduces SP-VTP as a new setting for egocentric manipulation, releases the EgoSPT dataset with first-frame spatial annotations, and proposes the SPOT model that outperforms non-prompted baselines on cross-scene trajectory prediction.
ZR-0 is a dual-stream VLA model trained with dense ECoT supervision on 60M frames from 400K trajectories to enable cross-embodiment transfer in simulation and real-world settings.
Direct 3D point grounding injected into the action head via a two-layer MLP and adaptive layer norm boosts VLA success rates by 32-46 points on spatial and task perturbations in LIBERO-PRO.
AVP architecture has VLM emit visual-primitive tokens to condition flow-matching action expert, yielding 27.61% higher success rate than pi_0.5 on real-robot pick-and-place tasks.
Gaze2Act conditions VLA policies on mapped human gaze for precise object and interaction specification, reporting SOTA intent accuracy and success across 16 real-robot tasks on a Unitree G1 humanoid.
citing papers explorer
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USS: Unified Spatial-Semantic Prompts for Embodied Visual Tracking with Latent Dynamics Learning
USS is an end-to-end framework for embodied visual tracking that fuses text, point, box, and mask prompts via modality-specific encoders and hybrid attention, augmented by a latent world model, and demonstrates higher success rates with spatial cues on real robots and competitive simulation performa
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Spatially Prompted Visual Trajectory Prediction for Egocentric Manipulation
The paper introduces SP-VTP as a new setting for egocentric manipulation, releases the EgoSPT dataset with first-frame spatial annotations, and proposes the SPOT model that outperforms non-prompted baselines on cross-scene trajectory prediction.
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Training Vision-Language-Action Models with Dense Embodied Chain-of-Thought Supervision
ZR-0 is a dual-stream VLA model trained with dense ECoT supervision on 60M frames from 400K trajectories to enable cross-embodiment transfer in simulation and real-world settings.
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Direct Action-Head Injection of A Grounded 3D Point Unlocks Spatial and Task Generalization
Direct 3D point grounding injected into the action head via a two-layer MLP and adaptive layer norm boosts VLA success rates by 32-46 points on spatial and task perturbations in LIBERO-PRO.
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Action with Visual Primitives
AVP architecture has VLM emit visual-primitive tokens to condition flow-matching action expert, yielding 27.61% higher success rate than pi_0.5 on real-robot pick-and-place tasks.
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Gaze2Act: Gaze-Conditioned Vision-Language-Action Policies for Interactive Robot Manipulation
Gaze2Act conditions VLA policies on mapped human gaze for precise object and interaction specification, reporting SOTA intent accuracy and success across 16 real-robot tasks on a Unitree G1 humanoid.