A single RGB image is converted into a layered, simulation-ready robot scene that supports trajectory replay, synthetic data generation, and meaningful sim-real policy evaluation, plus a 564-scene DROID-Sim companion set.
Twinaligner: Visual-dynamic alignment em- powers physics-aware real2sim2real for robotic manipulation
7 Pith papers cite this work. Polarity classification is still indexing.
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Task-Edit generates diverse trajectories for 3D visuomotor policies by decomposing tasks into scene, skill, and object components and recombining them to improve generalization on long-horizon manipulation.
TSD applies two physics metrics to identify salient trajectory segments for dataset compression and expansion in robotic imitation learning, yielding comparable performance with 25% less data on average.
GASE automates high-fidelity simulation scene reconstruction from multi-view panoramic videos via Gaussian splatting, object extraction, and inpainting, yielding robot policies with under 10% performance gap versus real-world training.
HyperSim reports 80% and 95% sim-to-real success on two manipulation policies across 400 real executions by combining synthetic environment synthesis, adversarial trajectories, and co-training.
MesonGS++ achieves over 34x compression of 3D Gaussian Splatting models post-training while preserving or exceeding original rendering quality through size-aware hyperparameter optimization.
The paper surveys 3D generation techniques for embodied AI and robotics, categorizing them into data generation, simulation environments, and sim-to-real bridging while identifying bottlenecks in physical validity and transfer.
citing papers explorer
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RoboSnap: One-Shot Real-to-Sim Scene Generation for Generalizable Robot Learning and Evaluation
A single RGB image is converted into a layered, simulation-ready robot scene that supports trajectory replay, synthetic data generation, and meaningful sim-real policy evaluation, plus a 564-scene DROID-Sim companion set.
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Task Editing for Generalizable 3D Visuomotor Policy Learning
Task-Edit generates diverse trajectories for 3D visuomotor policies by decomposing tasks into scene, skill, and object components and recombining them to improve generalization on long-horizon manipulation.
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TSD: A Physics-Inspired Trajectory Saliency Detector for Efficient Imitation Learning
TSD applies two physics metrics to identify salient trajectory segments for dataset compression and expansion in robotic imitation learning, yielding comparable performance with 25% less data on average.
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GASE: Gaussian Splatting-Based Automated System for Reconstructing Embodied-Simulation Environments
GASE automates high-fidelity simulation scene reconstruction from multi-view panoramic videos via Gaussian splatting, object extraction, and inpainting, yielding robot policies with under 10% performance gap versus real-world training.
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HyperSim: A Holistic Sim-To-Real Framework For Robust Robotic Manipulation
HyperSim reports 80% and 95% sim-to-real success on two manipulation policies across 400 real executions by combining synthetic environment synthesis, adversarial trajectories, and co-training.
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MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching
MesonGS++ achieves over 34x compression of 3D Gaussian Splatting models post-training while preserving or exceeding original rendering quality through size-aware hyperparameter optimization.
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3D Generation for Embodied AI and Robotic Simulation: A Survey
The paper surveys 3D generation techniques for embodied AI and robotics, categorizing them into data generation, simulation environments, and sim-to-real bridging while identifying bottlenecks in physical validity and transfer.