OnlyDense learns neural basis functions to approximate particle system states in a low-dimensional linear Hilbert subspace, unifying projection-based ROM with deep learning for accurate SPH dynamics modeling with 32 bases at R²>0.99.
hub Mixed citations
Learning Particle Dynamics for Manipulating Rigid Bodies, Deformable Objects, and Fluids
Mixed citation behavior. Most common role is background (60%).
abstract
Real-life control tasks involve matters of various substances---rigid or soft bodies, liquid, gas---each with distinct physical behaviors. This poses challenges to traditional rigid-body physics engines. Particle-based simulators have been developed to model the dynamics of these complex scenes; however, relying on approximation techniques, their simulation often deviates from real-world physics, especially in the long term. In this paper, we propose to learn a particle-based simulator for complex control tasks. Combining learning with particle-based systems brings in two major benefits: first, the learned simulator, just like other particle-based systems, acts widely on objects of different materials; second, the particle-based representation poses strong inductive bias for learning: particles of the same type have the same dynamics within. This enables the model to quickly adapt to new environments of unknown dynamics within a few observations. We demonstrate robots achieving complex manipulation tasks using the learned simulator, such as manipulating fluids and deformable foam, with experiments both in simulation and in the real world. Our study helps lay the foundation for robot learning of dynamic scenes with particle-based representations.
hub tools
citation-role summary
citation-polarity summary
representative citing papers
ACWM-Phys is a controllable simulator benchmark with in- and out-of-distribution protocols for evaluating action-conditioned world models across rigid, kinematic, deformable, and particle dynamics.
ReKep encodes robotic tasks as optimizable Python functions over 3D keypoints that are generated automatically from language and RGB-D input, enabling real-time hierarchical planning on single- and dual-arm platforms without task-specific data.
PhySPRING uses differentiable GNNs to learn hierarchical coarsened spring-mass topologies and parameters from observations, delivering up to 2.3x speedup on PhysTwin benchmarks and comparable robot policy success rates in zero-shot Real2Sim substitution.
VoxPoser uses LLMs to compose 3D value maps via VLM interaction for model-based synthesis of robust robot trajectories on open-set language-specified manipulation tasks.
Introduces a new task of goal-conditioned 3D point motion forecasting along with a 1.16M-video dataset, a 111-category benchmark, and a model that outperforms baselines while transferring to robotics and video generation.
UMA treats object motion and robot actions as co-evolving variables under a masked generative objective with hindsight relabeling and contrastive disentanglement to support multi-task pretraining and deployment across heterogeneous robot data.
NEXUS introduces a graph-based neural energy-field model that derives forces from scalar energy and dissipation terms to achieve physically consistent contact-rich 3D dynamics.
NeuROK learns a data-driven latent kinematic parameterization on a large 4D dataset to generate realistic object deformations by simulating dynamics only in low-dimensional latent space via Lagrangian mechanics.
FreeForm derives reduced-order skinning weights for particle-based hyperelastic simulation by solving a generalized eigensystem on the elastic energy Hessian, achieving faster training and lower error than neural fields.
A JAX-based differentiable reachability primitive for continuous- and discrete-time NN dynamics and controllers that supports certified training and sampling-based MPC with gradient refinement.
Velox compresses dynamic point clouds into latent tokens that support geometry via 4D surface modeling and appearance via 3D Gaussians, showing strong results on video-to-4D generation, tracking, and image-to-4D cloth simulation.
GraMO couples graph interactions and temporal state updates in one linear recurrence with input-dependent coefficients to simulate N-body, motion, and robotics systems with lower long-horizon error than prior GNN or SSM approaches.
Embodied AI requires query-conditioned world models that select the simplest physical abstraction sufficient to answer intervention queries.
The paper delivers a multi-axis taxonomy for world models that maps architectures, training families, reasoning strategies, and domains from early cognitive foundations through systems such as Dreamer, MuZero, and Sora while noting evaluation gaps.
citing papers explorer
-
OnlyDense: Reduced-Order Modeling for Lagrangian simulation
OnlyDense learns neural basis functions to approximate particle system states in a low-dimensional linear Hilbert subspace, unifying projection-based ROM with deep learning for accurate SPH dynamics modeling with 32 bases at R²>0.99.
-
ACWM-Phys: Investigating Generalized Physical Interaction in Action-Conditioned Video World Models
ACWM-Phys is a controllable simulator benchmark with in- and out-of-distribution protocols for evaluating action-conditioned world models across rigid, kinematic, deformable, and particle dynamics.
-
ReKep: Spatio-Temporal Reasoning of Relational Keypoint Constraints for Robotic Manipulation
ReKep encodes robotic tasks as optimizable Python functions over 3D keypoints that are generated automatically from language and RGB-D input, enabling real-time hierarchical planning on single- and dual-arm platforms without task-specific data.
-
PhySPRING: Structure-Preserving Reduction of Physics-Informed Twins via GNN
PhySPRING uses differentiable GNNs to learn hierarchical coarsened spring-mass topologies and parameters from observations, delivering up to 2.3x speedup on PhysTwin benchmarks and comparable robot policy success rates in zero-shot Real2Sim substitution.
-
VoxPoser: Composable 3D Value Maps for Robotic Manipulation with Language Models
VoxPoser uses LLMs to compose 3D value maps via VLM interaction for model-based synthesis of robust robot trajectories on open-set language-specified manipulation tasks.
-
MolmoMotion: Forecasting Point Trajectories in 3D with Language Instruction
Introduces a new task of goal-conditioned 3D point motion forecasting along with a 1.16M-video dataset, a 111-category benchmark, and a model that outperforms baselines while transferring to robotics and video generation.
-
Unified Motion-Action Modeling for Heterogeneous Robot Learning
UMA treats object motion and robot actions as co-evolving variables under a masked generative objective with hindsight relabeling and contrastive disentanglement to support multi-task pretraining and deployment across heterogeneous robot data.
-
NEXUS: Neural Energy Fields for Physically Consistent Contact-Rich 3D Object Dynamics
NEXUS introduces a graph-based neural energy-field model that derives forces from scalar energy and dissipation terms to achieve physically consistent contact-rich 3D dynamics.
-
NeuROK: Generative 4D Neural Object Kinematics
NeuROK learns a data-driven latent kinematic parameterization on a large 4D dataset to generate realistic object deformations by simulating dynamics only in low-dimensional latent space via Lagrangian mechanics.
-
FreeForm: Reduced-Order Deformable Simulation from Particle-Based Skinning Eigenmodes
FreeForm derives reduced-order skinning weights for particle-based hyperelastic simulation by solving a generalized eigensystem on the elastic energy Hessian, achieving faster training and lower error than neural fields.
-
Parallel Differentiable Reachability for Learning and Planning with Certified Neural Dynamics and Controllers
A JAX-based differentiable reachability primitive for continuous- and discrete-time NN dynamics and controllers that supports certified training and sampling-based MPC with gradient refinement.
-
Velox: Learning Representations of 4D Geometry and Appearance
Velox compresses dynamic point clouds into latent tokens that support geometry via 4D surface modeling and appearance via 3D Gaussians, showing strong results on video-to-4D generation, tracking, and image-to-4D cloth simulation.
-
Graph Mamba Operator: A Latent Simulator for Interacting Particle Systems
GraMO couples graph interactions and temporal state updates in one linear recurrence with input-dependent coefficients to simulate N-body, motion, and robotics systems with lower long-horizon error than prior GNN or SSM approaches.
-
Physically Viable World Models: A Case for Query-Conditioned Embodied AI
Embodied AI requires query-conditioned world models that select the simplest physical abstraction sufficient to answer intervention queries.
-
World Models: A Comprehensive Survey of Architectures, Methodologies, Reasoning Paradigms, and Applications
The paper delivers a multi-axis taxonomy for world models that maps architectures, training families, reasoning strategies, and domains from early cognitive foundations through systems such as Dreamer, MuZero, and Sora while noting evaluation gaps.