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Learning Particle Dynamics for Manipulating Rigid Bodies, Deformable Objects, and Fluids

Mixed citation behavior. Most common role is background (60%).

15 Pith papers citing it
Background 60% of classified citations
abstract

Real-life control tasks involve matters of various substances---rigid or soft bodies, liquid, gas---each with distinct physical behaviors. This poses challenges to traditional rigid-body physics engines. Particle-based simulators have been developed to model the dynamics of these complex scenes; however, relying on approximation techniques, their simulation often deviates from real-world physics, especially in the long term. In this paper, we propose to learn a particle-based simulator for complex control tasks. Combining learning with particle-based systems brings in two major benefits: first, the learned simulator, just like other particle-based systems, acts widely on objects of different materials; second, the particle-based representation poses strong inductive bias for learning: particles of the same type have the same dynamics within. This enables the model to quickly adapt to new environments of unknown dynamics within a few observations. We demonstrate robots achieving complex manipulation tasks using the learned simulator, such as manipulating fluids and deformable foam, with experiments both in simulation and in the real world. Our study helps lay the foundation for robot learning of dynamic scenes with particle-based representations.

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representative citing papers

OnlyDense: Reduced-Order Modeling for Lagrangian simulation

cs.LG · 2026-06-08 · unverdicted · novelty 7.0

OnlyDense learns neural basis functions to approximate particle system states in a low-dimensional linear Hilbert subspace, unifying projection-based ROM with deep learning for accurate SPH dynamics modeling with 32 bases at R²>0.99.

PhySPRING: Structure-Preserving Reduction of Physics-Informed Twins via GNN

cs.RO · 2026-05-08 · unverdicted · novelty 7.0

PhySPRING uses differentiable GNNs to learn hierarchical coarsened spring-mass topologies and parameters from observations, delivering up to 2.3x speedup on PhysTwin benchmarks and comparable robot policy success rates in zero-shot Real2Sim substitution.

Unified Motion-Action Modeling for Heterogeneous Robot Learning

cs.RO · 2026-06-15 · unverdicted · novelty 6.0

UMA treats object motion and robot actions as co-evolving variables under a masked generative objective with hindsight relabeling and contrastive disentanglement to support multi-task pretraining and deployment across heterogeneous robot data.

NeuROK: Generative 4D Neural Object Kinematics

cs.CV · 2026-05-28 · unverdicted · novelty 6.0

NeuROK learns a data-driven latent kinematic parameterization on a large 4D dataset to generate realistic object deformations by simulating dynamics only in low-dimensional latent space via Lagrangian mechanics.

Velox: Learning Representations of 4D Geometry and Appearance

cs.CV · 2026-05-06 · unverdicted · novelty 6.0

Velox compresses dynamic point clouds into latent tokens that support geometry via 4D surface modeling and appearance via 3D Gaussians, showing strong results on video-to-4D generation, tracking, and image-to-4D cloth simulation.

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