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Habitat-GS: A High-Fidelity Navigation Simulator with Dynamic Gaussian Splatting

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abstract

Training embodied AI agents depends critically on the visual fidelity of simulation environments and the ability to model dynamic humans. Current simulators rely on mesh-based rasterization with limited visual realism, and their support for dynamic human avatars, where available, is constrained to mesh representations, hindering agent generalization to human-populated real-world scenarios. We present Habitat-GS, a navigation-centric embodied AI simulator extended from Habitat-Sim that integrates 3D Gaussian Splatting scene rendering and drivable gaussian avatars while maintaining full compatibility with the Habitat ecosystem. Our system implements a 3DGS renderer for real-time photorealistic rendering and supports scalable 3DGS asset import from diverse sources. For dynamic human modeling, we introduce a gaussian avatar module that enables each avatar to simultaneously serve as a photorealistic visual entity and an effective navigation obstacle, allowing agents to learn human-aware behaviors in realistic settings. Experiments on point-goal navigation demonstrate that agents trained on 3DGS scenes achieve stronger cross-domain generalization, with mixed-domain training being the most effective strategy. Evaluations on avatar-aware navigation further confirm that gaussian avatars enable effective human-aware navigation. Finally, performance benchmarks validate the system's scalability across varying scene complexity and avatar counts.

fields

cs.CV 1

years

2026 1

verdicts

UNVERDICTED 1

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Surflo: Consistent 3D Surface Flow Model with Global State

cs.CV · 2026-06-11 · unverdicted · novelty 6.0

Surflo compresses unposed RGB views into K global latent tokens and uses flow matching with photometric guidance to decode consistent arbitrary-resolution 3D surface points in one forward pass.

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  • Surflo: Consistent 3D Surface Flow Model with Global State cs.CV · 2026-06-11 · unverdicted · none · ref 79 · internal anchor

    Surflo compresses unposed RGB views into K global latent tokens and uses flow matching with photometric guidance to decode consistent arbitrary-resolution 3D surface points in one forward pass.