Goku supplies a 2M-scale dataset, synthesis pipeline, decoupled dual-branch model, and 1000-case benchmark for multi-task instruction-based video editing, reporting up to 8% gains in instruction following.
SpongeBob: Sync-Aware Harmonious Audio-Visual Generative Editing
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abstract
Visual and acoustic events in the physical world are inherently coupled, yet existing video editing methods typically adopt decoupled pipelines, lacking bidirectional modality interaction. This results in two key limitations: (i) audio-visual desynchronization and (ii) contextual conflicts between generated audio and preserved content. To address these, we propose SpongeBob, the first end-to-end audio-visual joint editing framework featuring bidirectional cross-modal interaction. For synchronization, a Sync-Aware Mechanism aligns visual edits with sound events via bidirectional attention, temporal alignment, and spatial constraints. For contextual consistency, a Context-Aware Module leverages acoustic and visual context attention to prevent semantic clashes. Additionally, we introduce Sync-Preserving Training and Guidance (SPTG) to enhance alignment without degrading quality. Due to the scarcity of paired data, we construct a scalable data pipeline and a large-scale subject-level dataset. We also propose SpongeBob-Bench for systematic evaluation. Experiments show SpongeBob significantly outperforms existing baselines, improving Sync-C by 30% and Ctx-F1 by 12.5%. Our project page is available at: https://hy-spongebob.github.io/.
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cs.CV 1years
2026 1verdicts
UNVERDICTED 1representative citing papers
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Goku: A Million-Scale Universal Dataset and Benchmark for Instruction-Based Video Editing
Goku supplies a 2M-scale dataset, synthesis pipeline, decoupled dual-branch model, and 1000-case benchmark for multi-task instruction-based video editing, reporting up to 8% gains in instruction following.