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Hunyuan-gamecraft-2: Instruction-following interactive game world model

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23 Pith papers citing it
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Prisma-World: Camera-Controllable Multi-Agent Video World Model

cs.CV · 2026-06-08 · unverdicted · novelty 6.0

Prisma-World is a diffusion-based multi-agent video model that uses joint full-attention, multi-agent RoPE, and relative camera geometry injection plus curriculum training to produce consistent cross-view videos from flexible agent counts.

Lyra 2.0: Explorable Generative 3D Worlds

cs.CV · 2026-04-14 · unverdicted · novelty 6.0

Lyra 2.0 produces persistent 3D-consistent video sequences for large explorable worlds by using per-frame geometry for information routing and self-augmented training to correct temporal drift.

MaineCoon: Pursuing A Real-Time Audio-Visual Social World Model

cs.CV · 2026-06-16 · unverdicted · novelty 5.0

MaineCoon is presented as the first 22B-parameter real-time streaming audio-visual autoregressive model optimized for social-interactive applications, using novel training techniques and an agentic inference framework.

AlayaWorld: Long-Horizon and Playable Video World Generation

cs.CV · 2026-07-07 · conditional · novelty 4.0

AlayaWorld is a full-stack open-source framework for interactive video world generation, combining 3D spatial caching, error-bank training, and few-step distillation for real-time playable worlds.

MoWorld: A Flash World Model

cs.CV · 2026-07-07 · conditional · novelty 4.0

A 14B-parameter mixture-of-experts world model is distilled to a four-step autoregressive generator and claimed to deliver camera-controllable video at up to 50 FPS on NPUs with 30-50% of prior inference cost.

Advancing Open-source World Models

cs.CV · 2026-01-28 · unverdicted · novelty 4.0

LingBot-World is presented as an open-source world model that delivers high-fidelity simulation, minute-level contextual consistency, and real-time interactivity under one second latency.

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