EgoCS-400K is a new 400K-video egocentric CS dataset with action-state-event alignment from public match demos for world model training.
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Hunyuan-gamecraft-2: Instruction-following interactive game world model
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SPAWN enables training-free insertion of custom visual concepts into autoregressive world models by swapping the pinned context-memory anchor over a short injection window.
WBench is a benchmark with 289 test cases and 1,058 turns for evaluating interactive world models using 22 automated metrics validated against human judgments.
Per-frame natural-language action prompts enable simultaneous multi-entity control and cross-entity action transfer in interactive video world models, outperforming discrete action-index interfaces.
WorldMark is the first public benchmark that standardizes scenes, trajectories, and control interfaces across heterogeneous interactive image-to-video world models.
MultiWorld is a scalable framework for multi-agent multi-view video world models that improves controllability and consistency over single-agent baselines in game and robot tasks.
SPIRAL is a closed-loop think-act-reflect framework using PlanAgent, VideoGenerator, and CriticAgent plus GRPO self-evolution to improve long-horizon action-conditioned video generation, with new dataset and benchmark showing gains over open-loop baselines.
Prisma-World is a diffusion-based multi-agent video model that uses joint full-attention, multi-agent RoPE, and relative camera geometry injection plus curriculum training to produce consistent cross-view videos from flexible agent counts.
minWM supplies an end-to-end pipeline that fine-tunes bidirectional T2V/TI2V models with camera control then distills them via Causal Forcing into few-step autoregressive generators for low-latency rollout.
SCOPE adds per-pixel action conditioning to pretrained video diffusion models and releases the CrossFPS multi-game dataset to support cross-game FPS world model simulation with zero-shot transfer.
Lyra 2.0 produces persistent 3D-consistent video sequences for large explorable worlds by using per-frame geometry for information routing and self-augmented training to correct temporal drift.
PhysMani couples a physics-principled 3D Gaussian world model with a future-aware policy to achieve higher success rates on dynamic manipulation tasks in simulation and real robots.
MaineCoon is presented as the first 22B-parameter real-time streaming audio-visual autoregressive model optimized for social-interactive applications, using novel training techniques and an agentic inference framework.
AnchorWorld proposes a simulation framework that adds exogenous viewpoint supervision for full-body grounding and anchor-view text customization for dynamic world evolution in egocentric settings.
OptiWorld inserts a classical optimal-control layer that extracts a world state, plans an optimal trajectory on a geometric manifold under physical constraints, and renders the video conditioned on that trajectory.
DecMem proposes a decoupled memory system using sparse global and anchored local components to enable consistent minute-long controllable video generation in world models.
Focused Forcing is a training-free per-frame KV selection method that combines attention scores with diversity metrics and head-importance estimation to accelerate autoregressive video diffusion up to 1.48x while improving quality.
In twisted bilayer nodal d-wave superconductors, interlayer hopping creates nodes on the C2 axis and Bogoliubov flat bands when the single-layer Berry connection is parallel to that axis.
AlayaWorld is a full-stack open-source framework for interactive video world generation, combining 3D spatial caching, error-bank training, and few-step distillation for real-time playable worlds.
A 14B-parameter mixture-of-experts world model is distilled to a four-step autoregressive generator and claimed to deliver camera-controllable video at up to 50 FPS on NPUs with 30-50% of prior inference cost.
Matrix-Game 3.0 delivers 720p real-time video generation at 40 FPS with minute-scale memory consistency by combining residual self-correction training, camera-aware memory injection, and DMD-based autoregressive distillation on a 5B model.
OpenWorldLib defines world models as perception-centered systems with interaction and long-term memory, and provides a modular inference codebase unifying interactive video, 3D, reasoning, and VLA tasks.
LingBot-World is presented as an open-source world model that delivers high-fidelity simulation, minute-level contextual consistency, and real-time interactivity under one second latency.
citing papers explorer
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EgoCS-400K: An Egocentric Gameplay Dataset for World Models
EgoCS-400K is a new 400K-video egocentric CS dataset with action-state-event alignment from public match demos for world model training.
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From Zero to Hero: Training-Free Custom Concept Spawning in World Models
SPAWN enables training-free insertion of custom visual concepts into autoregressive world models by swapping the pinned context-memory anchor over a short injection window.
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WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation
WBench is a benchmark with 289 test cases and 1,058 turns for evaluating interactive world models using 22 automated metrics validated against human judgments.
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Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models
Per-frame natural-language action prompts enable simultaneous multi-entity control and cross-entity action transfer in interactive video world models, outperforming discrete action-index interfaces.
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WorldMark: A Unified Benchmark Suite for Interactive Video World Models
WorldMark is the first public benchmark that standardizes scenes, trajectories, and control interfaces across heterogeneous interactive image-to-video world models.
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MultiWorld: Scalable Multi-Agent Multi-View Video World Models
MultiWorld is a scalable framework for multi-agent multi-view video world models that improves controllability and consistency over single-agent baselines in game and robot tasks.
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SPIRAL: Self-Evolving Action-Conditioned Video Generation via Reflective Planning Agents
SPIRAL is a closed-loop think-act-reflect framework using PlanAgent, VideoGenerator, and CriticAgent plus GRPO self-evolution to improve long-horizon action-conditioned video generation, with new dataset and benchmark showing gains over open-loop baselines.
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Prisma-World: Camera-Controllable Multi-Agent Video World Model
Prisma-World is a diffusion-based multi-agent video model that uses joint full-attention, multi-agent RoPE, and relative camera geometry injection plus curriculum training to produce consistent cross-view videos from flexible agent counts.
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minWM: A Full-Stack Open-Source Framework for Real-Time Interactive Video World Models
minWM supplies an end-to-end pipeline that fine-tunes bidirectional T2V/TI2V models with camera control then distills them via Causal Forcing into few-step autoregressive generators for low-latency rollout.
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SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models
SCOPE adds per-pixel action conditioning to pretrained video diffusion models and releases the CrossFPS multi-game dataset to support cross-game FPS world model simulation with zero-shot transfer.
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Lyra 2.0: Explorable Generative 3D Worlds
Lyra 2.0 produces persistent 3D-consistent video sequences for large explorable worlds by using per-frame geometry for information routing and self-augmented training to correct temporal drift.
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PhysMani: Physics-principled 3D World Model for Dynamic Object Manipulation
PhysMani couples a physics-principled 3D Gaussian world model with a future-aware policy to achieve higher success rates on dynamic manipulation tasks in simulation and real robots.
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MaineCoon: Pursuing A Real-Time Audio-Visual Social World Model
MaineCoon is presented as the first 22B-parameter real-time streaming audio-visual autoregressive model optimized for social-interactive applications, using novel training techniques and an agentic inference framework.
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AnchorWorld: Embodied Egocentric World Simulation with View-based Evolution Customization
AnchorWorld proposes a simulation framework that adds exogenous viewpoint supervision for full-body grounding and anchor-view text customization for dynamic world evolution in egocentric settings.
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OptiWorld: Optimal Control for Video World Generation under Physical Constraints
OptiWorld inserts a classical optimal-control layer that extracts a world state, plans an optimal trajectory on a geometric manifold under physical constraints, and renders the video conditioned on that trajectory.
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DecMem: Towards Minute-Long Consistent World Generation with Decoupled Memory
DecMem proposes a decoupled memory system using sparse global and anchored local components to enable consistent minute-long controllable video generation in world models.
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Focused Forcing: Content-Aware Per-Frame KV Selection for Efficient Autoregressive Video Diffusion
Focused Forcing is a training-free per-frame KV selection method that combines attention scores with diversity metrics and head-importance estimation to accelerate autoregressive video diffusion up to 1.48x while improving quality.
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Video Generation Models as World Models: Efficient Paradigms, Architectures and Algorithms
In twisted bilayer nodal d-wave superconductors, interlayer hopping creates nodes on the C2 axis and Bogoliubov flat bands when the single-layer Berry connection is parallel to that axis.
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AlayaWorld: Long-Horizon and Playable Video World Generation
AlayaWorld is a full-stack open-source framework for interactive video world generation, combining 3D spatial caching, error-bank training, and few-step distillation for real-time playable worlds.
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MoWorld: A Flash World Model
A 14B-parameter mixture-of-experts world model is distilled to a four-step autoregressive generator and claimed to deliver camera-controllable video at up to 50 FPS on NPUs with 30-50% of prior inference cost.
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Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory
Matrix-Game 3.0 delivers 720p real-time video generation at 40 FPS with minute-scale memory consistency by combining residual self-correction training, camera-aware memory injection, and DMD-based autoregressive distillation on a 5B model.
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OpenWorldLib: A Unified Codebase and Definition of Advanced World Models
OpenWorldLib defines world models as perception-centered systems with interaction and long-term memory, and provides a modular inference codebase unifying interactive video, 3D, reasoning, and VLA tasks.
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Advancing Open-source World Models
LingBot-World is presented as an open-source world model that delivers high-fidelity simulation, minute-level contextual consistency, and real-time interactivity under one second latency.