Incantation is the first video world model to use per-frame natural language conditioning for simultaneous multi-entity control and concept-level cross-entity transfer in interactive video generation.
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Hunyuan-gamecraft-2: Instruction-following interactive game world model
Canonical reference. 100% of citing Pith papers cite this work as background.
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2026 11roles
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WorldMark is the first public benchmark that standardizes scenes, trajectories, and control interfaces across heterogeneous interactive image-to-video world models.
MultiWorld is a scalable framework for multi-agent multi-view video world models that improves controllability and consistency over single-agent baselines in game and robot tasks.
SPIRAL is a closed-loop think-act-reflect framework using PlanAgent, VideoGenerator, and CriticAgent plus GRPO self-evolution to improve long-horizon action-conditioned video generation, with new dataset and benchmark showing gains over open-loop baselines.
SCOPE adds per-pixel action conditioning to pretrained video diffusion models and releases the CrossFPS multi-game dataset to support cross-game FPS world model simulation with zero-shot transfer.
Lyra 2.0 produces persistent 3D-consistent video sequences for large explorable worlds by using per-frame geometry for information routing and self-augmented training to correct temporal drift.
Video generation models can function as world simulators if efficiency gaps in spatiotemporal modeling are bridged via organized paradigms, architectures, and algorithms.
Focused Forcing is a training-free per-frame KV selection method that combines attention scores with diversity metrics and head-importance estimation to accelerate autoregressive video diffusion up to 1.48x while improving quality.
Matrix-Game 3.0 delivers 720p real-time video generation at 40 FPS with minute-scale memory consistency by combining residual self-correction training, camera-aware memory injection, and DMD-based autoregressive distillation on a 5B model.
LingBot-World is presented as an open-source world model that delivers high-fidelity simulation, minute-level contextual consistency, and real-time interactivity under one second latency.
citing papers explorer
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Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models
Incantation is the first video world model to use per-frame natural language conditioning for simultaneous multi-entity control and concept-level cross-entity transfer in interactive video generation.
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WorldMark: A Unified Benchmark Suite for Interactive Video World Models
WorldMark is the first public benchmark that standardizes scenes, trajectories, and control interfaces across heterogeneous interactive image-to-video world models.
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MultiWorld: Scalable Multi-Agent Multi-View Video World Models
MultiWorld is a scalable framework for multi-agent multi-view video world models that improves controllability and consistency over single-agent baselines in game and robot tasks.
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SPIRAL: Self-Evolving Action-Conditioned Video Generation via Reflective Planning Agents
SPIRAL is a closed-loop think-act-reflect framework using PlanAgent, VideoGenerator, and CriticAgent plus GRPO self-evolution to improve long-horizon action-conditioned video generation, with new dataset and benchmark showing gains over open-loop baselines.
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SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models
SCOPE adds per-pixel action conditioning to pretrained video diffusion models and releases the CrossFPS multi-game dataset to support cross-game FPS world model simulation with zero-shot transfer.
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Lyra 2.0: Explorable Generative 3D Worlds
Lyra 2.0 produces persistent 3D-consistent video sequences for large explorable worlds by using per-frame geometry for information routing and self-augmented training to correct temporal drift.
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Video Generation Models as World Models: Efficient Paradigms, Architectures and Algorithms
Video generation models can function as world simulators if efficiency gaps in spatiotemporal modeling are bridged via organized paradigms, architectures, and algorithms.
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Focused Forcing: Content-Aware Per-Frame KV Selection for Efficient Autoregressive Video Diffusion
Focused Forcing is a training-free per-frame KV selection method that combines attention scores with diversity metrics and head-importance estimation to accelerate autoregressive video diffusion up to 1.48x while improving quality.
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Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory
Matrix-Game 3.0 delivers 720p real-time video generation at 40 FPS with minute-scale memory consistency by combining residual self-correction training, camera-aware memory injection, and DMD-based autoregressive distillation on a 5B model.
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Advancing Open-source World Models
LingBot-World is presented as an open-source world model that delivers high-fidelity simulation, minute-level contextual consistency, and real-time interactivity under one second latency.
- OpenWorldLib: A Unified Codebase and Definition of Advanced World Models