Ink3D decouples geometry from texture by generating dense orbit videos with a conditional video model and baking them via a neural optimizer to produce complex 3D textures.
Spatia: Video generation with updatable spatial memory
10 Pith papers cite this work. Polarity classification is still indexing.
citation-role summary
citation-polarity summary
fields
cs.CV 10years
2026 10verdicts
UNVERDICTED 10roles
background 3polarities
background 3representative citing papers
A controlled study finds that block-wise state-space recurrence outperforms other memory designs for open-domain scene return in action-conditioned video models, and that standard replay metrics do not adequately measure memory quality.
MetaWorld scales multi-agent video world models from single-view videos using monocular decomposition into ego-motion and trajectories, subject-aware generation, and cross-attention alignment for consistency.
Robust Dreamer uses Latent Gaussian Memory anchored to diffusion latents and Deviation Learning with a Dynamic Deviation Archive to reduce drift in long-horizon action-controlled image-to-video generation, reporting SOTA results on ScanNet, DL3DV, and OmniWorldGame.
E³C is a video diffusion model that disentangles persistent 3D scene structure via point-cloud memory from human dynamics via ego-exo pose controls for improved egocentric video generation on the Nymeria dataset.
Lyra 2.0 produces persistent 3D-consistent video sequences for large explorable worlds by using per-frame geometry for information routing and self-augmented training to correct temporal drift.
WorldOlympiad is a new benchmark decomposing world-model evaluation into physical, geometry, and interaction tracks using segmentation, MLLM judges, Gaussian splatting, and action prompts on diverse scenarios.
DecMem proposes a decoupled memory system using sparse global and anchored local components to enable consistent minute-long controllable video generation in world models.
World-R1 applies reinforcement learning via Flow-GRPO and a text dataset to align text-to-video models with 3D constraints from pre-trained foundation models, improving consistency while keeping original visual quality.
This survey traces video generation technology from GANs to diffusion models and then to autoregressive and multimodal approaches while analyzing principles, strengths, and future trends.
citing papers explorer
-
Ink3D: Sculpting 3D Assets with Extremely Complex Textures via Video Generative Models
Ink3D decouples geometry from texture by generating dense orbit videos with a conditional video model and baking them via a neural optimizer to produce complex 3D textures.
-
Echo-Memory: A Controlled Study of Memory in Action World Models
A controlled study finds that block-wise state-space recurrence outperforms other memory designs for open-domain scene return in action-conditioned video models, and that standard replay metrics do not adequately measure memory quality.
-
MetaWorld: Scaling Multi-Agent Video World Model from Single-view Video Data
MetaWorld scales multi-agent video world models from single-view videos using monocular decomposition into ego-motion and trajectories, subject-aware generation, and cross-attention alignment for consistency.
-
Robust Dreamer: Deviation-Aware Latent Gaussian Memory for Action-Controlled AR Video Generation
Robust Dreamer uses Latent Gaussian Memory anchored to diffusion latents and Deviation Learning with a Dynamic Deviation Archive to reduce drift in long-horizon action-controlled image-to-video generation, reporting SOTA results on ScanNet, DL3DV, and OmniWorldGame.
-
E$^3$C: Video Generation with 3D Environmental Memory and Ego-Exo Human Pose Control
E³C is a video diffusion model that disentangles persistent 3D scene structure via point-cloud memory from human dynamics via ego-exo pose controls for improved egocentric video generation on the Nymeria dataset.
-
Lyra 2.0: Explorable Generative 3D Worlds
Lyra 2.0 produces persistent 3D-consistent video sequences for large explorable worlds by using per-frame geometry for information routing and self-augmented training to correct temporal drift.
-
WorldOlympiad: Can Your World Model Survive a Triathlon?
WorldOlympiad is a new benchmark decomposing world-model evaluation into physical, geometry, and interaction tracks using segmentation, MLLM judges, Gaussian splatting, and action prompts on diverse scenarios.
-
DecMem: Towards Minute-Long Consistent World Generation with Decoupled Memory
DecMem proposes a decoupled memory system using sparse global and anchored local components to enable consistent minute-long controllable video generation in world models.
-
World-R1: Reinforcing 3D Constraints for Text-to-Video Generation
World-R1 applies reinforcement learning via Flow-GRPO and a text dataset to align text-to-video models with 3D constraints from pre-trained foundation models, improving consistency while keeping original visual quality.
-
Evolution of Video Generative Foundations
This survey traces video generation technology from GANs to diffusion models and then to autoregressive and multimodal approaches while analyzing principles, strengths, and future trends.